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Deathrun Manager by xPaw v3.0.3 [13/02/2010]


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nunoabc
Senior Member
Join Date: Aug 2007
Location: Portugal, VN Gaia
Old 11-01-2008 , 17:18   Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Reply With Quote #51

Can you make it to just work for deathrun_ maps?
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 11-01-2008 , 17:22   Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Reply With Quote #52

just use it on deathrun_ maps o_O
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DruGzOG
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Join Date: Nov 2007
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Old 11-01-2008 , 17:23   Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Reply With Quote #53

lol...
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nunoabc
Senior Member
Join Date: Aug 2007
Location: Portugal, VN Gaia
Old 11-01-2008 , 21:09   Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Reply With Quote #54

Quote:
Originally Posted by xPaw View Post
just use it on deathrun_ maps o_O
A friend of mine told me that this would do those functions even in de_dust2... And I want a fun server with deathrun maps. So this won't spoil all the fun...
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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 11-01-2008 , 21:10   Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Reply With Quote #55

Then your friend must be ..., their are no deathrun effects for the map...
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Last edited by DruGzOG; 11-01-2008 at 21:50.
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Old 11-01-2008, 21:34
nunoabc
This message has been deleted by nunoabc. Reason: DruGzOG apologized. ;)
DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 11-01-2008 , 21:50   Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Reply With Quote #56

Updated my post, sorry if i Offended you
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papu24ar
New Member
Join Date: Aug 2006
Old 11-05-2008 , 06:25   Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Reply With Quote #57

Quote:
Originally Posted by nunoabc View Post
A friend of mine told me that this would do those functions even in de_dust2... And I want a fun server with deathrun maps. So this won't spoil all the fun...
ok...
Change
Code:
public plugin_init()
{
to
Code:
public Deathrun()
{
and add this lines

Code:
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

new MapName[32]
get_mapname(MapName,31)
if(containi(MapName,"deathrun") != -1 || equali(MapName,"tentical")) {
Deathrun()
server_cmd("mp_autoteambalance 0")
} else 
server_cmd("amx_pausecfg pause DeathrunManager.amxx")

return PLUGIN_CONTINUE
}
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wiiiton
Junior Member
Join Date: Apr 2008
Old 11-10-2008 , 19:37   Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Reply With Quote #58

Hello, It's possible you can add fonction for not switch counter-terrorist afk on terrorist ! If not terrorist your plugins switch a counter-terrorist on terrorist and if the terrorist is afk -_-

Sorry for my bad english !

Bye
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 11-11-2008 , 09:11   Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Reply With Quote #59

Use an afk kicker, or an afk mover such as the one in AMX_SUPER
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Tramp
Senior Member
Join Date: Aug 2005
Old 11-13-2008 , 14:06   Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Reply With Quote #60

Hmm please more description.
I don;t know what deathrun means

Any youtube video about this mod?
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