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[TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.4


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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 12-28-2015 , 01:31   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.6.2
Reply With Quote #51

It says the error right there. Update the tf2items.randomizer.txt gamedata file.
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Stylee32
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Join Date: Nov 2014
Old 01-02-2016 , 15:00   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.6.2
Reply With Quote #52

Github needs an update to the latest branch ;)
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Wliu
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Old 01-02-2016 , 18:02   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.6.2
Reply With Quote #53

Quote:
Originally Posted by Stylee32 View Post
Github needs an update to the latest branch ;)
Can you elaborate? I guess you mean the Tough Break stats? If so, we're working on it ;).
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Stylee32
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Old 01-03-2016 , 15:04   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.6.2
Reply With Quote #54

Quote:
Originally Posted by Wliu View Post
Can you elaborate? I guess you mean the Tough Break stats? If so, we're working on it ;).
gh-pages branch needs updating. But if it isn't ready yet then nevermind
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ScarletGmod
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Join Date: Jan 2016
Location: Ohio
Old 01-19-2016 , 16:58   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.6.2
Reply With Quote #55

I'm trying to run a server with this as well, but it doesn't seem to work. So, I typed in "sm plugins load tf2x10" and I got this output:

L 01/19/2016 - 16:524: [SM] Plugin encountered error 25: Call was aborted
L 01/19/2016 - 16:524: [SM] Native "SetFailState" reported: Failed to set up EquipWearable sdkcall. Get a new 'gamedata/tf2items.randomizer.txt' file from [TF2Items] Randomizer.
L 01/19/2016 - 16:525: [SM] Displaying call stack trace for plugin "tf2x10.smx":
L 01/19/2016 - 16:525: [SM] [0] Line 193, tf2x10.sp::OnPluginStart()


If you have any ideas, it'd be a big help. Thanks!
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Wliu
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Join Date: Apr 2013
Old 01-20-2016 , 08:57   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.6.2
Reply With Quote #56

Quote:
Originally Posted by ScarletGmod View Post
I'm trying to run a server with this as well, but it doesn't seem to work. So, I typed in "sm plugins load tf2x10" and I got this output:

L 01/19/2016 - 16:524: [SM] Plugin encountered error 25: Call was aborted
L 01/19/2016 - 16:524: [SM] Native "SetFailState" reported: Failed to set up EquipWearable sdkcall. Get a new 'gamedata/tf2items.randomizer.txt' file from [TF2Items] Randomizer.
L 01/19/2016 - 16:525: [SM] Displaying call stack trace for plugin "tf2x10.smx":
L 01/19/2016 - 16:525: [SM] [0] Line 193, tf2x10.sp::OnPluginStart()


If you have any ideas, it'd be a big help. Thanks!
Do what the error tells you to do. In other words, "Get a new 'gamedata/tf2items.randomizer.txt' file from [TF2Items] Randomizer".

Hint: https://forums.alliedmods.net/showthread.php?t=139069
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Nebras
Junior Member
Join Date: Jan 2016
Location: Latakia, Syria
Old 01-26-2016 , 09:19   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.6.2
Reply With Quote #57

Load Errors:
Multiply a Weapon's Stats by 10: Error detected in plugin startup (see error logs)

and no logs at all in tf/addons/sourcemod/logs
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 01-26-2016 , 10:27   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.6.2
Reply With Quote #58

Load or Reload the plugin and see what error prints out.
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Nebras
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Join Date: Jan 2016
Location: Latakia, Syria
Old 01-26-2016 , 10:30   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.6.2
Reply With Quote #59

fixed the first issue as it was file permissions, now the plugin loads fine but doesn't work, with this in the console, i have set all files permissions to 777
L 01/26/2016 - 16:122: Failed to auto generate config for tf2x10.smx, make sure the directory has write permission.
[
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Nebras
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Location: Latakia, Syria
Old 01-26-2016 , 10:40   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.6.2
Reply With Quote #60

fixed that one too, now everything working fine, now anyway to run randomizer on the same server?, like disable x10 and run randomizer?

Last edited by Nebras; 01-26-2016 at 10:41.
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