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Module: Half-Life Weapon Mod (v0.8)


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kungfulon
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Join Date: Aug 2011
Location: Vietnam
Old 10-23-2012 , 03:12   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #51

Quote:
Originally Posted by KORD_12.7 View Post
Then you must use already compiled module from this thread. It works fine on steam hl.dll. Or you can install TortoiseSVN and download from my SVN previous revisions of source codes.
Thanks for your reply.
P/s: if I found right signatures for functions, will I able to make it works on SvenCoop?
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Last edited by kungfulon; 10-23-2012 at 03:14.
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KORD_12.7
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Join Date: Aug 2009
Location: Russia, Vladivostok
Old 10-23-2012 , 03:39   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #52

Quote:
Originally Posted by kungfulon View Post
P/s: if I found right signatures for functions, will I able to make it works on SvenCoop?
It's also need to find vtbl and private data offsets, not only signatures, and then it may be will work in Sven In next version of module I plan to parse this stuf from ini files (like valve.ini or svencoop.ini for example).
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Old 10-25-2012, 02:37
kungfulon
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alencore
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Join Date: Oct 2011
Old 11-04-2012 , 09:41   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #53

Is it possible to mod the default weapons?
Like I want the 9mmar smg have faster rof and higher rate of fire?

Also iron sights hehe hopefully someone makes a iron sight plugin for hldm
not really needed but it would be nice if that's available.
I can make secondary v_model origin in the center aimed at the iron sights
so what the plugin will do is simply call on the secondary V_model, adjust it's fov, recoil etc.
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Last edited by alencore; 11-04-2012 at 09:43.
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KORD_12.7
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Location: Russia, Vladivostok
Old 11-04-2012 , 18:48   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #54

In next version you can block default weapons to replace them by your custom weapons.
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GordonFreeman (RU)
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Join Date: Jan 2010
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Old 11-13-2012 , 05:03   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #55

Модуль обновлен до версии 0.7!
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 11-27-2012 , 14:59   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #56

Module not working on current HLDM server:
Code:
version
Protocol version 48
Exe version 1.1.2.1 (valve)
Exe build: 10:44:50 Aug 28 2012 (5758)
But i got this error when starting the server:
Code:
ED_Alloc: No edicts yet
Meta list without weaponmod:
Code:
meta list
Currently loaded plugins:
      description      stat pend  file              vers      src   load  unlod
 [ 1] mmtimer          RUN   -    mmtimer.dll       v1.4      ini   ANY   Never
 [ 2] HTTP Resource M  RUN   -    http_resources_m  v1.0      ini   ANY   ANY
 [ 3] JK_Botti         RUN   -    jk_botti_mm.dll   v1.42     ini   Start ANY
 [ 4] AMX Mod X        RUN   -    amxmodx_mm.dll    v1.8.2-d  ini   Start ANY
 [ 5] Wpnbox Models    RUN   -    wpnbox_models_mm  v0.6a     ini   ANY   Pause
 [ 6] Fun              RUN   -    fun_amxx.dll      v1.8.2-d  pl4   ANY   ANY
 [ 7] FakeMeta         RUN   -    fakemeta_amxx.dl  v1.8.2-d  pl4   ANY   ANY
 [ 8] Engine           RUN   -    engine_amxx.dll   v1.8.2-d  pl4   ANY   ANY
8 plugins, 8 running
Which version is stable on Windows hlds?
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KORD_12.7
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Old 11-27-2012 , 21:10   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #57

Mine is:
Code:
Protocol version 48
Exe version 1.1.2.1 (valve)
Exe build: 10:44:50 Aug 28 2012 (5758)
Code:
meta list
Currently loaded plugins:
      description      stat pend  file              vers      src   load  unlod
 [ 1] mmtimer          RUN   -    mmtimer.dll       v1.6      ini   ANY   Never
 [ 2] HTTP Resource M  RUN   -    http_resources_m  v1.0      ini   ANY   ANY
 [ 3] JK_Botti         RUN   -    jk_botti_mm.dll   v1.42     ini   Start ANY
 [ 4] AMX Mod X        RUN   -    amxmodx_mm.dll    v1.8.1.3  ini   Start ANY
 [ 5] Wpnbox Models    RUN   -    wpnbox_models.dl  v0.6a     ini   ANY   Pause
 [ 6] HL Weapon Mod    RUN   -    weaponmod_amxx.d  v0.7      pl4   ANY   ANY
 [ 7] FakeMeta         RUN   -    fakemeta_amxx.dl  v1.8.1.3  pl4   ANY   ANY
 [ 8] Fun              RUN   -    fun_amxx.dll      v1.8.2-d  pl4   ANY   ANY
 [ 9] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.1.3  pl4   ANY   ANY
 [10] Engine           RUN   -    engine_amxx.dll   v1.8.2-d  pl4   ANY   ANY
Module working fine. Try to run on hlds only AMXX and Weaponmod module for test, switch off other meta-plugins.
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Last edited by KORD_12.7; 11-27-2012 at 21:32.
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yokomo
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Old 11-27-2012 , 23:08   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #58

Quote:
Originally Posted by KORD_12.7 View Post
Mine is:
Code:
Protocol version 48
Exe version 1.1.2.1 (valve)
Exe build: 10:44:50 Aug 28 2012 (5758)
Code:
meta list
Currently loaded plugins:
      description      stat pend  file              vers      src   load  unlod
 [ 1] mmtimer          RUN   -    mmtimer.dll       v1.6      ini   ANY   Never
 [ 2] HTTP Resource M  RUN   -    http_resources_m  v1.0      ini   ANY   ANY
 [ 3] JK_Botti         RUN   -    jk_botti_mm.dll   v1.42     ini   Start ANY
 [ 4] AMX Mod X        RUN   -    amxmodx_mm.dll    v1.8.1.3  ini   Start ANY
 [ 5] Wpnbox Models    RUN   -    wpnbox_models.dl  v0.6a     ini   ANY   Pause
 [ 6] HL Weapon Mod    RUN   -    weaponmod_amxx.d  v0.7      pl4   ANY   ANY
 [ 7] FakeMeta         RUN   -    fakemeta_amxx.dl  v1.8.1.3  pl4   ANY   ANY
 [ 8] Fun              RUN   -    fun_amxx.dll      v1.8.2-d  pl4   ANY   ANY
 [ 9] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.1.3  pl4   ANY   ANY
 [10] Engine           RUN   -    engine_amxx.dll   v1.8.2-d  pl4   ANY   ANY
Module working fine. Try to run on hlds only AMXX and Weaponmod module for test, switch off other meta-plugins.
Ok i found the reason why it doesn't work for me, it because i manually enable weaponmod module in modules.ini. This module has auto-enable so the is no need to enable it via modules.ini

You should make a note at the 1st post to Do not manually enable this module via modules.ini


Nice module by the way, HL1 module of the year.
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Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
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KORD_12.7
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Location: Russia, Vladivostok
Old 11-27-2012 , 23:50   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #59

Quote:
ou should make a note at the 1st post to Do not manually enable this module via modules.ini
We will update 1st post.

Quote:
Nice module by the way, HL1 module of the year.
Thanks. But look like weaponmod is a single module for HL in this year .
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Last edited by KORD_12.7; 11-27-2012 at 23:55.
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yokomo
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Old 11-28-2012 , 06:41   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #60

Ok server crash on start, this module not support Bubblemod. Any idea how to make it compatible with Bubblemod?
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Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
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