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[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]


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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 04-25-2010 , 02:20   Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #51

Version 1.0.0.3 Released:
- Fixed compatiblity with DLC The Passing.
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FuzzOne
Member
Join Date: Nov 2009
Location: Brazil
Old 04-25-2010 , 05:18   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #52

Thank you man!
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-25-2010 , 11:06   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #53

Thanks for the update, but it doesn't seem to be working, it will crash a server when a extra player is revived.

We tested it twice, slayed a player, revived him, slayed him, revived him, would crash.
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awoo
Junior Member
Join Date: Mar 2010
Location: Taiwan
Old 04-25-2010 , 18:34   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #54

Initiating Reserved Wanderers
Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthenticat
ion()
Missing shutdown function for audiosourcecache->Init( host_parms.memsize >> 2 )
: audiosourcecache->Shutdown()
Missing shutdown function for S_Init() : S_Shutdown()
Missing shutdown function for Decal_Init() : Decal_Shutdown()
Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
Missing shutdown function for StaticPropMgr()->Init() : StaticPropMgr()->Shutdow
n()
Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
Missing shutdown function for InitMaterialSystem() : ShutdownMaterialSystem()
Missing shutdown function for HLTV_Init() : HLTV_Shutdown()
Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
Missing shutdown function for g_pMaster->Init() : g_pMaster->Shutdown()
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
Missing shutdown function for g_GameEventManager.Init() : g_GameEventManager.Shu
tdown()
Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()
Missing shutdown function for g_pSteamSocketMgr->Init() : g_pSteamSocketMgr->Shu
tdown()
Missing shutdown function for Key_Init() : Key_Shutdown()
Missing shutdown function for Filter_Init() : Filter_Shutdown()
Missing shutdown function for COM_Init() : COM_Shutdown()
Missing shutdown function for V_Init() : V_Shutdown()
Missing shutdown function for g_pCVar->Init() : g_pCVar->Shutdown()
Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
Missing shutdown function for Con_Init() : Con_Shutdown()
Missing shutdown function for Memory_Init() : Memory_Shutdown()
Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
Missing shutdown function for Sys_Init() : Sys_Shutdown()
Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) : COM_Shu
tdownFileSystem()

"0x0883e1d4" command reference "0x10228680" memory. The memory could not be "read".

mmsource-1.8.1-hg699 & sourcemod-1.4.0-hg2957

Help me

Last edited by awoo; 04-25-2010 at 18:39.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 04-25-2010 , 21:13   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #55

Quote:
Originally Posted by IronWarrior View Post
Thanks for the update, but it doesn't seem to be working, it will crash a server when a extra player is revived.

We tested it twice, slayed a player, revived him, slayed him, revived him, would crash.
I confirm this, bug exist only on *nix.
I work for fix it.
__________________
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I good speak on russian =)
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 04-25-2010 , 22:08   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #56

Version 1.0.0.4 released:
- Fixed crash on GetPlayerByCharacter on *nix.
- Added second version for more debug.
__________________
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I good speak on russian =)
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awoo
Junior Member
Join Date: Mar 2010
Location: Taiwan
Old 04-25-2010 , 22:40   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #57

Quote:
Originally Posted by V10 View Post
Version 1.0.0.4 released:
- Fixed crash on GetPlayerByCharacter on *nix.
- Added second version for more debug.
Thanks for the update
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cigs
Senior Member
Join Date: Jul 2006
Old 04-25-2010 , 22:58   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #58

Yes, thank you. That fixed i!
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D1maxa
Member
Join Date: Dec 2008
Old 04-26-2010 , 02:15   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #59

Quote:
Originally Posted by V10 View Post
I confirm this, bug exist only on *nix.
I work for fix it.
windows server crashes too during defibing
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-26-2010 , 04:17   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #60

Thank you for the quick fix, will inform my server owner and test it out.
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