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[L4D & L4D2] Intelligent Machine Gun


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xyLoneZ
Junior Member
Join Date: Aug 2011
Old 09-01-2011 , 12:17   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #51

when i use sm_removemachine, it didnt reduce my use count..
e.g i set the limit to 3 machinegun, when i spawn 3 and then remove 1, i cannot add another 1, it says i cant add anymore machinegun..
maybe u could add
Code:
RemoveMachine(index);UseCount[client]--;
instead of
Code:
RemoveMachine(index);
at sm_removemachine...
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TheSuggestioner
Member
Join Date: Aug 2011
Location: USA, Connecticut
Old 09-02-2011 , 17:19   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #52

PLEASE add a cvar where it disables machine guns shooting survivors in survival.
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 09-03-2011 , 08:37   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #53

Quote:
Originally Posted by TheSuggestioner View Post
PLEASE add a cvar where it disables machine guns shooting survivors in survival.

Yeah I was wondering if you could make a version like that as well panxiaohai, where the turret has less of a mind of its own? And won't betray you etc?
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xyLoneZ
Junior Member
Join Date: Aug 2011
Old 09-03-2011 , 08:44   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #54

the shove thing to make survivor carry the machine gun wont work on custom maps...
havent tried on other custom maps except helms_deep_reborn tho...
can u look into those pls?
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 09-03-2011 , 09:32   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #55

Quote:
Originally Posted by xioSlayer View Post
Yeah I was wondering if you could make a version like that as well panxiaohai, where the turret has less of a mind of its own? And won't betray you etc?
Please wait a moment.
panxiaohai is offline
xioSlayer
Senior Member
Join Date: Apr 2011
Old 09-03-2011 , 09:53   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #56

Quote:
Originally Posted by panxiaohai View Post
Please wait a moment.
Ok thanks. I commented out the lines where it sets the turret teams and that seems to have done it :]

Probably not the proper way but it works.


Also, maybe a !removeallmachine command would probably be nice for people who don't set limits on the amount of machine guns.



Quote:
Originally Posted by xyLoneZ View Post
when i use sm_removemachine, it didnt reduce my use count..
e.g i set the limit to 3 machinegun, when i spawn 3 and then remove 1, i cannot add another 1, it says i cant add anymore machinegun..
maybe u could add
Code:
RemoveMachine(index);UseCount[client]--;
instead of
Code:
RemoveMachine(index);
at sm_removemachine...
perhaps that is intentional, so players cannot just spawn new turrets when their old one gets killed.

Last edited by xioSlayer; 09-03-2011 at 11:53.
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SseRDG
Junior Member
Join Date: Jul 2011
Old 09-07-2011 , 10:28   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #57

Please you can make lite version only for carrying over on a back?
SseRDG is offline
Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 09-07-2011 , 13:47   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #58

Even with "l4d_machine_betray_by_survivorfire" set to "0", the machine gun after a certain time, keep shooting survivors (realism mode).
Zbeer is offline
disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 09-07-2011 , 17:37   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #59

oh no ((my server l4d crashes after ~ 30 minutes if the plugin is enabled, the server of my friend too ((((((
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 09-07-2011 , 19:39   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #60

Quote:
Originally Posted by disawar1 View Post
oh no ((my server l4d crashes after ~ 30 minutes if the plugin is enabled, the server of my friend too ((((((
Sorry to that, it is not stable in l4d , I can not find the problem.
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