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ZP 5.0 Betas/Updates


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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 08-17-2011 , 22:42   Re: Zombie Plague 5.0 Beta 2
#51

Beta 2 uploaded:
Code:
- Version: 5.0 Beta 2 (Aug 18, 2011)
* Admin commands Infect, Nemesis, Survivor will now start game modes when used at roundstart (as in ZP 4.3)
* Admin commands are now blocked for last zombie/human (as in ZP 4.3)
* Added CVARs to customize armor protection (Nemesis/Survivor)
* Added ability for custom game modes to toggle infection on/off
* Fixed game mode manager incorrectly assessing player count when choosing a game mode at round start
* Fixed nemesis infecting and survivor getting infected on infection rounds
* Fixed infection effects spawned at a different location than player's origin
* Fixed small bug/typo in ZP 4.3 Compatibility Module
* Fixed runtime error in CS Weapon Models API
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Last edited by MeRcyLeZZ; 08-29-2011 at 23:07.
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WaLkMaN
Senior Member
Join Date: Oct 2010
Location: Varna, Bulgaria
Old 08-18-2011 , 03:21   Re: Zombie Plague 5.0 Beta 2
#52

Abdul can you make ZPA modes Sniper, Assasin, Sniper vs. Assasin to ZP 5.0 ?

And to ask in which plugin is located the HUD's coordinates ?

Last edited by WaLkMaN; 08-18-2011 at 03:24.
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jc980
Veteran Member
Join Date: Jan 2010
Location: God is with us...
Old 08-18-2011 , 04:09   Re: Zombie Plague 5.0 Beta 2
#53

cant wait to final version!!!
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 08-18-2011 , 04:55   Re: Zombie Plague 5.0 Beta 2
#54

Quote:
Originally Posted by WaLkMaN View Post
Abdul can you make ZPA modes Sniper, Assasin, Sniper vs. Assasin to ZP 5.0 ?

And to ask in which plugin is located the HUD's coordinates ?
Sniper and Assassin can now be added as seperate classtypes to ZP 5.0, but i wont be doing that until we r finished with the project.
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JoKeR LauGh
Veteran Member
Join Date: May 2011
Location: Malaysia
Old 08-18-2011 , 05:04   Re: Zombie Plague 5.0 Beta 2
#55

Quote:
Originally Posted by abdul-rehman View Post
Sniper and Assassin can now be added as seperate classtypes to ZP 5.0, but i wont be doing that until we r finished with the project.
do it fast!
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Originally Posted by addons_zz View Post
Also, just to not read `the article`, read all you find. Read and read, for ever and ever. Never stop reading.
Why? Because there is not one single universal truth which holds the meaning for everything.
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WaLkMaN
Senior Member
Join Date: Oct 2010
Location: Varna, Bulgaria
Old 08-18-2011 , 05:23   Re: Zombie Plague 5.0 Beta 2
#56

Add in the next beta version in the menu, Join Spectator
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JoKeR LauGh
Veteran Member
Join Date: May 2011
Location: Malaysia
Old 08-18-2011 , 05:40   Re: Zombie Plague 5.0 Beta 2
#57

hey , sorry if i change this plugin . But i making another human class . Edited one of it but still have 1 error ..
Attached Files
File Type: sma Get Plugin or Get Source (zp50_class_human_fam.sma - 580 views - 1.3 KB)
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Quote:
Originally Posted by addons_zz View Post
Also, just to not read `the article`, read all you find. Read and read, for ever and ever. Never stop reading.
Why? Because there is not one single universal truth which holds the meaning for everything.
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Fr0Zeen
Member
Join Date: May 2011
Location: Australia, Sydney
Old 08-18-2011 , 05:53   Re: Zombie Plague 5.0 Beta 2
#58

look at my human class ...
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Quote:
Originally Posted by Fr0Zeen View Post
I know i have wrong ripping people plugins but is there anyone can give me chance ??

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WaLkMaN
Senior Member
Join Date: Oct 2010
Location: Varna, Bulgaria
Old 08-18-2011 , 05:55   Re: Zombie Plague 5.0 Beta 2
#59

MeRcyLeZZ can you say me how can i make the frost nade when the zombie is frozen to get it dmg ?
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VsX
AlliedModders Donor
Join Date: Jul 2007
Old 08-18-2011 , 06:06   Re: Zombie Plague 5.0 Beta 2
#60

It would be great if there will be a cvar, which adjust time of freezing and damage ability.
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