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[TF2] PropHunt 1.93


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Geit
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Join Date: Oct 2009
Location: Home
Old 10-23-2009 , 20:58   Re: [TF2] PropHunt (the Original)
Reply With Quote #51

Quote:
Originally Posted by ichthys View Post
Where are these prop configurations located?
Lines 578 to 1119 of the plugins' source. - We plan to move them to an external file in a future version.
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Darkimmortal
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Join Date: Aug 2008
Old 10-23-2009 , 20:59   Re: [TF2] PropHunt (the Original)
Reply With Quote #52

Updated Hooker link in the first post to point to a version that actually works in TF2 - thanks ichthys
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toazron1
Senior Member
Join Date: Oct 2006
Old 10-23-2009 , 21:02   Re: [TF2] PropHunt (the Original)
Reply With Quote #53

Quote:
Originally Posted by Darkimmortal View Post
Oh it doesn't intentionally kill everyone - that is for the team swap. I suppose increasing the delay on that is something I could add to the to-do list
I was messing around with a simple hide n seek game mode I used this to get around killing everyone to swap teams

Code:
SetEntProp(client, Prop_Send, "m_lifeState", 2);
TF2_SetPlayerClass(client, TFClass_Pyro, false, true);
ChangeClientTeam(client, TEAM);
SetEntProp(client, Prop_Send, "m_lifeState", 0);
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Darkimmortal
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Join Date: Aug 2008
Old 10-23-2009 , 21:11   Re: [TF2] PropHunt (the Original)
Reply With Quote #54

Quote:
Originally Posted by toazron1 View Post
I was messing around with a simple hide n seek game mode I used this to get around killing everyone to swap teams

Code:
SetEntProp(client, Prop_Send, "m_lifeState", 2);
TF2_SetPlayerClass(client, TFClass_Pyro, false, true);
ChangeClientTeam(client, TEAM);
SetEntProp(client, Prop_Send, "m_lifeState", 0);
Awesome, thanks

Also updated the to-do list.
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Last edited by Darkimmortal; 10-23-2009 at 21:25.
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ALIENMODSX
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Join Date: Nov 2008
Old 10-23-2009 , 21:25   Re: [TF2] PropHunt (the Original)
Reply With Quote #55

Oh ok, got it working. Had to reinstall SourceMod from scratch. Yay!

Also, I uploaded the current PHResourcePack.zip in case anyone wants to download it from a US server: http://www.prism.gatech.edu/~rthrash...sourcePack.zip (assuming this is okay to re-host).

Last edited by ALIENMODSX; 10-23-2009 at 21:52.
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msleeper
Veteran Member
Join Date: May 2008
Location: Atlanta, Jawjuh
Old 10-23-2009 , 21:52   Re: [TF2] PropHunt (the Original)
Reply With Quote #56

Okay I put up some mirrors of the files. These are located in Atlanta, GA for any US resident people.
  • PropHunt Resources Pack (Link)
  • PropHunt Data Pack (Link)
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onlyamd
Senior Member
Join Date: Apr 2009
Location: Chicago,IL
Old 10-23-2009 , 22:08   Re: [TF2] PropHunt (the Original)
Reply With Quote #57

I dunno what the frick im doing wrong guys.....

Compiling with sm 3.0 2830 and have tried over and over placing all packages and folders in the correct places. Has anybody else tried to compile this plugin? I keep getting...

prophunt.sp(319) : error 100: function prototypes do not match

Thank you
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toazron1
Senior Member
Join Date: Oct 2006
Old 10-23-2009 , 22:09   Re: [TF2] PropHunt (the Original)
Reply With Quote #58

A quick way around it is to comment that line out completely, its only used to change the game name
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onlyamd
Senior Member
Join Date: Apr 2009
Location: Chicago,IL
Old 10-23-2009 , 22:24   Re: [TF2] PropHunt (the Original)
Reply With Quote #59

Thank the almighty that we have people who know what they are doing in here cause im definately not one of them....thank you
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Darkimmortal
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Join Date: Aug 2008
Old 10-23-2009 , 23:00   Re: [TF2] PropHunt (the Original)
Reply With Quote #60

(1.1) Added a check for #if defined _hooker_included to prevent future issues
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