Raised This Month: $ Target: $400
 0% 

[CS:S] Anti Team Flash (v1.2.3)


Post New Thread Reply   
 
Thread Tools Display Modes
nightrider
SourceMod Donor
Join Date: Dec 2008
Old 11-09-2010 , 18:26   Re: [CS:S] Anti Team Flash
Reply With Quote #51

Thank you TwinstedPanda for the update.
I'll have to get this on my servers tonight.
__________________
[SIGPIC][/SIGPIC] the pantless
I am the Night Rider!, I'm a fuel-injected suicide machine.
I am a rocker! I am a roller!, I am an out-of-controller!


nightrider is offline
Arcy
Senior Member
Join Date: Feb 2010
Location: Wroclaw, Poland
Old 11-25-2010 , 07:40   Re: [CS:S] Anti Team Flash
Reply With Quote #52

Umm hi, could You add announce function, so it would say "Arcy flashed You" "You flashed nightrider"

because the flashprot does that wrong and squeek doesn't want to fix.
Arcy is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 02-17-2011 , 10:05   Re: [CS:S] Anti Team Flash
Reply With Quote #53

Version 1.1.8 Released
~ No idea what was changed; version history doesn't match. Likely a bug or something.
__________________
thetwistedpanda is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 03-01-2011 , 00:27   Re: [CS:S] Anti Team Flash
Reply With Quote #54

Version 1.1.9 Released
  • Optimized and cleaned up my newbie code.
  • Thanks to advice from psychonic, fixed an issue with my entity timers that could result in nastiness under certian circumstances.
  • Added proper checks for sm_anti_team_flash_life being updated in-game.
  • Added support for loading the plugin on the fly.
  • Removed improper use of void:, which doesn't exist in Pawn and was used purely out of habit.
__________________

Last edited by thetwistedpanda; 03-01-2011 at 00:37.
thetwistedpanda is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 04-17-2011 , 22:53   Re: [CS:S] Anti Team Flash (v1.2.1
Reply With Quote #55

Version 1.2.1 Released
  • Changed method for detecting flashbangs so that the plugin no longer randomly glitches, producing team flashes. The only time a team flash can occur is if a player throws a grenade and disconnects within 0.1 seconds.
__________________
thetwistedpanda is offline
Eskiya31
Junior Member
Join Date: May 2011
Location: Here
Old 05-18-2011 , 09:07   Re: [CS:S] Anti Team Flash (v1.2.2)
Reply With Quote #56

Quote:
Plugin failed to compile! Please try contacting the author.
Can you reupload the plugin?
Eskiya31 is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 05-18-2011 , 09:08   Re: [CS:S] Anti Team Flash (v1.2.2)
Reply With Quote #57

Download the pre-compiled version. You'll have to compile this on your home computer if you wish to make changes due to the fact it requires SDKHooks.
__________________
thetwistedpanda is offline
GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 05-23-2011 , 12:22   Re: [CS:S] Anti Team Flash (v1.2.2)
Reply With Quote #58

Everything works like a charm now, thanks.
GrO is offline
CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 06-05-2011 , 12:51   Re: [CS:S] Anti Team Flash (v1.2.2)
Reply With Quote #59

I install your plugins and this cvars not working properly:

sm_anti_team_flash_team "1"

My teammates are always flash ...

At the beginning of loading it works, but after several rounds see map change, it does not work.

On my server CS: S

This problem could be resolved? thank you

[EDIT]

My sm_anti_team_flash.cfg :

Quote:
// This file was auto-generated by SourceMod (v1.3.7)
// ConVars for plugin "sm_anti_team_flash.smx"


// Enables/disables all features of this plugin.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_anti_team_flash "1"

// If disabled, flashbangs will flash dead players.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_anti_team_flash_dead "0"

// If enabled and sm_anti_team_flash_none is enabled, this is the lifetime of the flashbang before it is deleted.
// -
// Default: "2.0"
// Minimum: "0.000000"
sm_anti_team_flash_life "2.0"

// If enabled, normal functionality of the plugin stops. Flashbangs will not explode, and will be deleted after sm_anti_team_flash_life seconds.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_anti_team_flash_none "0"

// If disabled, flashbangs will flash their owners.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_anti_team_flash_owner "0"

// If disabled, flashbangs will flash spectators.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_anti_team_flash_spec "1"

// If enabled, players will be unable to team flash their teammates.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_anti_team_flash_team "1"

// The number of seconds from round_freeze_end for plugin functionality to end. (0 = Disabled)
// -
// Default: "0.0"
// Minimum: "0.000000"
sm_anti_team_flash_time "0.0"

Last edited by CenT; 06-05-2011 at 12:53.
CenT is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 06-05-2011 , 20:43   Re: [CS:S] Anti Team Flash (v1.2.2)
Reply With Quote #60

Check for error logs; make sure you're running the latest SDKHooks. I still have this version running on mine and have yet to encounter such an issue.
__________________
thetwistedpanda is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:19.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode