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[L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)


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Powerlord
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Old 03-25-2013 , 19:31   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.6, 2013-03-20)
Reply With Quote #51

Quote:
Originally Posted by ss2miraitrunks View Post
Does 0.7.6 fix the problems that were in CSGO?
No, I still have a lot of testing to do to find out what's going on in CS:GO.

Quote:
Originally Posted by SlimeCounty View Post
NativeVotes is the replacement for BuiltinVotes, so is there an option in NativeVotes to use F1-F5 for votes? That's what attracted me to BuiltinVotes in the first place. If I missed a setting or something, please let me know. And as always, thanks for the plugins!
The F1-F5 votes is the entire point of NativeVotes. However, it does use a different API than BuiltinVotes does, so plugins written against BuiltinVotes have to be rewritten for it. MapChooser Extended 1.9.6 should work with it, as should Ultimate MapChooser 3.4.5 with the umc-nativevotes plugin.
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Old 03-26-2013 , 04:00   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.6, 2013-03-20)
Reply With Quote #52

Quote:
Originally Posted by Powerlord View Post
...as should Ultimate MapChooser 3.4.5 with the umc-nativevotes plugin.
That's what I thought, which is why I installed this and UMC at the same time this morning. I must have missed something because there is no umc-nativevotes.smx in the UMC 3.4.5.zip, and it's not listed in the module list.

I should be taking this up with the UMC author and not you, shouldn't I?
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Powerlord
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Old 03-26-2013 , 12:41   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.6, 2013-03-20)
Reply With Quote #53

Quote:
Originally Posted by SlimeCounty View Post
That's what I thought, which is why I installed this and UMC at the same time this morning. I must have missed something because there is no umc-nativevotes.smx in the UMC 3.4.5.zip, and it's not listed in the module list.

I should be taking this up with the UMC author and not you, shouldn't I?
It's attached to this post. I don't think UMC_3.4.5.zip has been updated since NativeVotes came out, which is why it's not in there.

Edit: It's attached to a later post, fixed link.
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Last edited by Powerlord; 03-26-2013 at 12:44.
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SlimeCounty
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Old 03-26-2013 , 15:39   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.6, 2013-03-20)
Reply With Quote #54

Wow, thank you sir!
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Old 03-30-2013 , 11:56   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.6, 2013-03-20)
Reply With Quote #55

Finally got my CS:GO test server working with the CS:GO end of map vote.

Whatever method CS:GO uses for its new end of map vote, my votediagnostics aren't picking up any calls to ANY of the vote usermessages. I have a nasty feeling its using a new style of VGUIMenu for it, but I can't be certain.

Chances are NativeVotes won't support it for that reason.

I'll be continuing my work with CS:GO today to try to find out why the other votes aren't working... including the older style map vote.
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Last edited by Powerlord; 03-30-2013 at 11:57.
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Old 03-30-2013 , 13:05   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.6, 2013-03-20)
Reply With Quote #56

CS:GO appears to be treating ignoring the is_vote_yes_no boolean now. Or rather, treating it incorrectly.

I'm not quite sure how to fix this. Part of the problem is that I don't know what the various vote types are supposed to be set to in the VoteStart usermessage.
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Old 05-02-2013 , 13:03   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.7, 2013-05-02)
Reply With Quote #57

Since Valve apparently is content to leave multiple choice votes broken in CS:GO, NativeVotes now refuses to create them.

Unfortunately, I still don't know how to show the end of map voting screen Valve has.
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Last edited by Powerlord; 05-02-2013 at 13:04.
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Old 05-02-2013 , 21:12   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.7, 2013-05-02)
Reply With Quote #58

I just noticed that the include file in the first post has a bug. Here's a new version of it... basically it adds NativeVotes_IsVoteTypeSupported to the list of functions marked as optional.

I'll update the zip in the first port shortly.
Attached Files
File Type: inc nativevotes.inc (29.7 KB, 75 views)
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snelvuur
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Old 06-15-2013 , 04:16   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.7, 2013-05-02)
Reply With Quote #59

I've gotten some reports that !revote doesn't always work, but thats known i believe.

But some people pressing F5 as vote make a screenshot now (they also do vote i believe) is this known?
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Wliu
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Old 06-20-2013 , 14:46   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.7, 2013-05-02)
Reply With Quote #60

Is there a way to disable the "Extend Map" option? (Running umc-nativevotes too)
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