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[L4D] Survivor AI Trigger Fixes


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LTR.2
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Join Date: Aug 2009
Old 09-25-2009 , 21:35   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #51

testing!

i am sure you are sick of my by now, don't you atomic? =P
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LTR.2
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Join Date: Aug 2009
Old 09-25-2009 , 23:20   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #52

bots still rushing out the safe house without picking up pretty much anything. on any gamemode =\
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 10-19-2009 , 09:31   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #53

This plugin weirdly causes an issue in versus mode (Not sure about other gamemodes) causing the ONE level to repeat due to causing the game to believe that when a level ends it's the end of the campaign.
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AtomicStryker
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Join Date: Apr 2009
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Old 10-19-2009 , 10:12   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #54

And youre sure this is caused by my plugin?? I have it loaded all the time, it doesn't cause anything
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 10-19-2009 , 15:45   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #55

Quote:
Originally Posted by AtomicStryker View Post
And youre sure this is caused by my plugin?? I have it loaded all the time, it doesn't cause anything
I apologize. I cannot confirm that it is this plugin. But at the time it was repeatedly happening disabling this plugin caused the server to go on. Sorry again, this plugin might not be the cause.

I would like to mention however that. Only one team will fire CrashCourse's event. The 2nd bot team running through will believe it's already fired and try run through the barricade.
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mi123645
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Join Date: Feb 2009
Old 10-19-2009 , 16:11   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #56

Quote:
Originally Posted by DDR Khat View Post
I apologize. I cannot confirm that it is this plugin. But at the time it was repeatedly happening disabling this plugin caused the server to go on. Sorry again, this plugin might not be the cause.

I would like to mention however that. Only one team will fire CrashCourse's event. The 2nd bot team running through will believe it's already fired and try run through the barricade.
For that map problem, I found out that it was the nextmap plugin that was included with sourcemod (at least I think it is) that was causing the problem for me. Try removing it.
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 10-19-2009 , 18:46   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #57

Quote:
Originally Posted by mi123645 View Post
For that map problem, I found out that it was the nextmap plugin that was included with sourcemod (at least I think it is) that was causing the problem for me. Try removing it.
I've always literally been deleting nextmap.smx since Left4Dead came out because I noticed these issues.
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AtomicStryker
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Old 10-27-2009 , 16:28   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #58

You're local hosting? Don't.
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AtomicStryker
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Join Date: Apr 2009
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Old 10-27-2009 , 18:08   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #59

Ive added a check for the problem you describe (though i have no idea how it happens).
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 11-01-2009 , 14:15   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #60

any plans for crash course?

and does this plugin uses
sb_friend_immobilized_reaction_time_<difficul ty here> ?
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