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[L4D2]Portals


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Searcher64
Senior Member
Join Date: Apr 2010
Old 08-11-2010 , 11:03   Re: [L4D2]Portals
Reply With Quote #51

Alright, thanks, I'll try it

Suggestion: Maybe you can set

PHP Code:
PrintToChat(other,"Error! Red Portal not exist"); 
to show only for the person who is trying to enter the portal?
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Searcher64
Senior Member
Join Date: Apr 2010
Old 08-13-2010 , 18:16   Re: [L4D2]Portals
Reply With Quote #52

Thanks, it worked
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killingbotl4d2
Junior Member
Join Date: Feb 2011
Old 02-28-2011 , 08:26   Re: [L4D2]Portals
Reply With Quote #53

Umm can you like put the portals spawn into like the fortspawn menu? I mean its going to be troublesome typing it out to spawn it...
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JoBarfCreepy
Member
Join Date: Feb 2011
Location: Denmark
Old 04-01-2011 , 10:38   Re: [L4D2]Portals
Reply With Quote #54

Please... Please add CVar "sm_portals_cooldown" that allows me to change the cooldown, because I get players using my portal 1.5 seconds after eachother, also I would like a CVar "sm_portals_bothactive" to prevent falling back into the portal and take the tour twice.


Also, if anyone ever played Der Riese on Black Ops/WaW, there are 3 Teleporters linked to the 'Mainframe', which gave me the idea: "Why place 1 portal when you can place 3?!" Could you possibly find a way to make multiple portals for each player? Something simple, like "sm_p2" (x2) should do. And in case you won't, can you teach me how to do so? (I don't mind downloading multiple .SMX Files.)
- Thanks.

Last edited by JoBarfCreepy; 04-01-2011 at 10:43.
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JoBarfCreepy
Member
Join Date: Feb 2011
Location: Denmark
Old 04-01-2011 , 10:39   Re: [L4D2]Portals
Reply With Quote #55

Quote:
Originally Posted by killingbotl4d2 View Post
Umm can you like put the portals spawn into like the fortspawn menu? I mean its going to be troublesome typing it out to spawn it...
bind "p" "sm_p"
Just press P and a portal will spawn.
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ShanXin
Member
Join Date: May 2010
Old 04-30-2011 , 14:48   Re: [L4D2]Portals
Reply With Quote #56

everytime I spawn a portal, people would go into a jumping spam and then get teleported into a corner D:
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 10-19-2011 , 10:22   Re: [L4D2]Portals
Reply With Quote #57

How can I save portals? for example with stripper mod
hmmmm I found a bugs

Known issues
1. Sometimes You can be teleported ...outside the map
2. One Portal always disappear
3. After teleporting your screen tilted on 45 degrees OoO_oO0

Last edited by disawar1; 11-20-2011 at 08:03. Reason: issues issues issues
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Mrnobody
Junior Member
Join Date: Apr 2012
Old 04-25-2012 , 18:50   Re: [L4D2]Portals
Reply With Quote #58

Wait how do you save portals?
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l4d2master
Member
Join Date: Jun 2012
Old 07-05-2012 , 21:16   Re: [L4D2]Portals
Reply With Quote #59

This would be a great plugin if i could save the portals either with stripper:source or like the jukebox/ fire extenguisher/ mic/ lamp/ barrel/ cabinet/ foot locker/ vending machine where it creates a .cfg file in addons/sourcemod/data with all the saved portals.
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l4d2master
Member
Join Date: Jun 2012
Old 07-06-2012 , 18:36   Re: [L4D2]Portals
Reply With Quote #60

Can you make it so there can be more than one pair of portals. Possibly organized by numbers and colors.
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