Raised This Month: $ Target: $400
 0% 

MiniStats - In-game HLStatsx, Damagestats and more


Post New Thread Reply   
 
Thread Tools Display Modes
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-11-2007 , 11:15   Re: HLXIngame ( Allows srcds to interact with hlstatsx ingame)
Reply With Quote #51

yes,

It works with any mods that fires the correct weapon stats, and DoD is one of them
__________________
Github archive for plugins, the repos for the other c++ projects are there to.
EKS is offline
Guardia Republicano
Member
Join Date: Dec 2006
Location: Buenos Aires, Argentina
Old 03-17-2007 , 19:02   Re: HLXIngame ( Allows srcds to interact with hlstatsx ingame)
Reply With Quote #52

Quote:
Originally Posted by EKS View Post
yes,

It works with any mods that fires the correct weapon stats, and DoD is one of them
What about DoD:S events like capture flag, plant bomb and so on?
Guardia Republicano is offline
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-18-2007 , 05:50   Re: HLXIngame ( Allows srcds to interact with hlstatsx ingame)
Reply With Quote #53

this plugin does not need those events, those are handled 100% by srcds and hlstatsx.
__________________
Github archive for plugins, the repos for the other c++ projects are there to.
EKS is offline
Morpheus
Senior Member
Join Date: Mar 2004
Old 04-09-2007 , 07:45   Re: HLStatsX ( Allows srcds to interact with hlstatsx ingame)
Reply With Quote #54

Quote:
Originally Posted by EKS View Post
like the readme says clearly.Make hlstatsx work first, then add this plugin.

Yes i know the hlstatsx installtion is a pain, but thats the way it is.This plugins should be added as your last step.
I have hlstatx running on our web page, but again I cant see where the hlstats.conf should be located when reading the docs...?

EDIT: Solved it
__________________
Staffmember @ The Z Project.org
www.thezproject.org

Last edited by Morpheus; 04-09-2007 at 07:56.
Morpheus is offline
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 04-09-2007 , 07:53   Re: HLStatsX ( Allows srcds to interact with hlstatsx ingame)
Reply With Quote #55

Quote:
Originally Posted by Morpheus View Post
I have hlstatx running on our web page, but again I cant see where the hlstats.conf should be located when reading the docs...?
that file is with the perl script i think
__________________
Github archive for plugins, the repos for the other c++ projects are there to.
EKS is offline
Morpheus
Senior Member
Join Date: Mar 2004
Old 04-09-2007 , 11:20   Re: HLXIngame ( Allows srcds to interact with hlstatsx ingame)
Reply With Quote #56

Yea noticed that got it working !
__________________
Staffmember @ The Z Project.org
www.thezproject.org
Morpheus is offline
saulstari
Member
Join Date: Jan 2006
Old 04-16-2007 , 04:50   Re: HLXIngame ( Allows srcds to interact with hlstatsx ingame)
Reply With Quote #57

Quote:
HLStatsX is installed like any other sourcemm plugin, and must be in <gamemod>/addons/ForgiveTK.
from your installation.txt



btw: great job

edited:

addons\bat\bin\bat_mm
addons\HLStatsX\bin\hlstatsx_mm
addons\HLXIngame\bin\HLXIngame_mm

127:20 meta list
127:20 -Id- Name Version Author Status
[01] Basic Admin Tool 1.4.0 B7 EKS RUN
[02] HLX Ingame 1.0.0 RC2 EKS RUN
[03] HLX Ingame 1.0.0 EKS RUN

hlstatsx and hlxingame - one and the same?

I have the same thing with showing (using cssdm/bat/hlxingame) - multi messages goes for "winning round", "check teams".

and hlx_psaychat - repeated self once.

Code:
[HLX Ingame] If you want to see more stats in game when you die or at round end: 'say /morestats' 
TERRORIST got 2 points for All Counter-Terrorists eliminated 
TERRORIST got 2 points for All Counter-Terrorists eliminated 
ATB - Checking Teams 
ATB - Checking Teams 
] rcon hlx_psaychat wrecked jo
autokick is disabled for wrecked
L 04/16/2007 - 13:00:24: rcon from "217.199.112.241:63887": command "hlx_psaychat wrecked jo"
jo 
wrecked killed Uncle Roy with ak47.
wrecked got 3 points ( 1,894 ) for killing Uncle Roy ( 1,008 ) 
Uncle Roy killed DoMiNaNt with m4a1.
Uncle Roy got 5 points ( 1,013 ) for killing DoMiNaNt ( 1,029 ) 
[HLX Ingame] Revenger has 48 HP left after killing you with a m4a1 
wrecked :  /nostats
[HLX Ingame] Showing of ingame stats is now disabled, enable again by 'say /nostats' 
[HLX Ingame] Showing of ingame stats is now enabled 
Revenger killed DoMiNaNt with m4a1.

Last edited by saulstari; 04-16-2007 at 06:06.
saulstari is offline
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 04-16-2007 , 12:50   Re: HLXIngame ( Allows srcds to interact with hlstatsx ingame)
Reply With Quote #58

@saulstari vbmenu_register("postmenu_465639", true);

I renamed the plugin to make it less confusing whats what. Only one version of this plugin
__________________
Github archive for plugins, the repos for the other c++ projects are there to.
EKS is offline
Winter
Junior Member
Join Date: Jan 2007
Location: Norway
Old 04-23-2007 , 15:56   Re: HLXIngame ( Allows srcds to interact with hlstatsx ingame)
Reply With Quote #59

I would like to make a small request for this plugin (or maybe its already there and all I need is a bit of guidance). In other mods we used earlier the HLStatsX ingame display (the nice menu) disappeared after a short time period so that you didn't have to press a number key to remove it (this gets annying when running hlx_auto end rank for example). Is it possible to add such a timeout?
Winter is offline
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 04-26-2007 , 11:41   Re: HLXIngame ( Allows srcds to interact with hlstatsx ingame)
Reply With Quote #60

Your request seems like a trivial thing, il now explain why its kind of cpu expensive.

1) To be able to tell "time" you need to hook GameFrame(), thats "used" around 60 times a secound if your save is running at 60 frames.
2) I would need to hook Clientcommand to see if the client has closed the menu, doing this would mean my plugin would be told about every command a client enters, and then has to check it.
3) There is no way for me to tell what menu is open, so there would be issues where this plugin would close other menus ( Like from a admin tool).

So unless there is a way to do it without the 2 first, im not going to add it unless its someting alot of ppl want. The 2 above issues are not going to make your server lag, but adding cpu load to something that to me seems trivial is bad.
__________________
Github archive for plugins, the repos for the other c++ projects are there to.
EKS is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:02.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode