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[CSS/CS:GO] Weapon Restrict


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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 01-11-2010 , 11:52   Re: Weapon Restrict remake
Reply With Quote #51

Quote:
Originally Posted by nightrider View Post
Sorry YouzAMenace I got a little side tracked over the weekend.
I will set up one of my servers tonight and report back in the next couple of days with my thoughts.



I there a command to Unrestrict all weapons as a single bind?
Something like an sm_unrestrict @all ?
Not at the moment there isnt, only independent unrestrict. Ill add the @all to the to do list.
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 01-11-2010 , 13:06   Re: Weapon Restrict remake
Reply With Quote #52

Wonderful ... thank you...
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 01-12-2010 , 15:45   Re: Weapon Restrict remake
Reply With Quote #53

A little update, menu is done, @all for unrestrict is done (need to test) and also working on a cvar for removing restricted weapons on new round instead of on pick up. For example lets say ct's can only have 2 awps, but there are 2 ct's already with awp and another ct picks making it 3, currently it wont let him pick it up it would just instantly remove it. But with this cvar, it will let him pick it up and use and at next round start it will randomly pick someone to strip them from having the awp.

Last edited by Dr!fter; 01-12-2010 at 15:48.
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 01-12-2010 , 15:53   Re: Weapon Restrict remake
Reply With Quote #54

You are unbelievable .... wow fast updates

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[SIGPIC][/SIGPIC] the pantless
I am the Night Rider!, I'm a fuel-injected suicide machine.
I am a rocker! I am a roller!, I am an out-of-controller!


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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 01-12-2010 , 17:21   Re: Weapon Restrict remake
Reply With Quote #55

K tested @all for unrestrict that works and also tested the cvar which also works (just need to write up a function to check players on roundstart. Hopefully ill release 2.1.0 early next week or friday(again hehe), Just want to finish up that function that needs to run on roundstart and then test for a few days and then release.
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NoS
Senior Member
Join Date: Nov 2006
Old 01-13-2010 , 15:49   Re: Weapon Restrict remake
Reply With Quote #56

Awesome, looking forward to the pickup addition.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 01-13-2010 , 21:12   Re: Weapon Restrict remake
Reply With Quote #57

Update, i finished up the round end function seems to be working fine going to have to test a bit more. Also might have a supirse in the next version if i can code it by when i want to realse the next version.
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 01-13-2010 , 21:31   Re: Weapon Restrict remake
Reply With Quote #58

very cool
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[SIGPIC][/SIGPIC] the pantless
I am the Night Rider!, I'm a fuel-injected suicide machine.
I am a rocker! I am a roller!, I am an out-of-controller!


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tejeskifly
Senior Member
Join Date: Jun 2009
Location: Hungary, Szeged
Old 01-14-2010 , 17:17   Re: Weapon Restrict remake
Reply With Quote #59

how can i restrict from admin menu?
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 01-14-2010 , 18:31   Re: Weapon Restrict remake
Reply With Quote #60

Quote:
Originally Posted by tejeskifly View Post
how can i restrict from admin menu?
No adminmenu support in the current version. Next version will have adminmenu support. Most likely will be released tomorrow.
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