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Request: Testers (New Zombie Mod)


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mando127
Veteran Member
Join Date: Dec 2006
Location: virginia
Old 02-12-2008 , 08:06   Re: Request: Testers (New Zombie Mod)
#51

Quote:
It is sad but we decided to stop testing this mod as it is unplayable do to constant (and I mean constant, like almoust every round) kicks. Either svc_bad or overflow thingy.

The server crashes as well, not only the clients: 14:41:16 og L 02/12/2008 - 14:41:09: FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram

test my server it will not do none of that :72.249.1.170:27015
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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 02-12-2008 , 08:20   Re: Request: Testers (New Zombie Mod)
#52

Quote:
Originally Posted by mando127 View Post
test my server it will not do none of that :72.249.1.170:27015
Because it is empty most of the time. Where as my was 22/22 most of the time.
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s3r
Senior Member
Join Date: Aug 2007
Old 02-12-2008 , 09:52   Re: Request: Testers (New Zombie Mod)
#53

The zombies now dont slow down when hitted and pumpknockback dont work !!! with more speed they are unstopible
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-12-2008 , 11:46   Re: Request: Testers (New Zombie Mod)
#54

Quote:
Originally Posted by Pamaliska View Post
Because it is empty most of the time. Where as my was 22/22 most of the time.
you running 0.6?
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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 02-12-2008 , 12:17   Re: Request: Testers (New Zombie Mod)
#55

Quote:
Originally Posted by Cheap_Suit View Post
you running 0.6?
No, I tried 0.5 But it kept kicking people every round, so I downgraded to 0.4. Unfortunately, it keept kicking the clients very often as well. I disabled spec nvg, changed the models, turned off unlimited ammo; nothing has helped. When it kicks people, the map time restarts and it comes down to playing the same map for ever. Hope you'll fix it as it has a very good potential.
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Old 02-12-2008, 12:44
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manix
Senior Member
Join Date: Mar 2006
Old 02-12-2008 , 13:05   Re: Request: Testers (New Zombie Mod)
#56

What about adding an auto rebuy option ?
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AkiRo
Junior Member
Join Date: Feb 2008
Location: Portugal
Old 02-12-2008 , 14:06   Re: Request: Testers (New Zombie Mod)
#57

k i tested version 0.6 and its great, didnt noticed any bugs or so.. but some lag spikes, i think its the win sounds too, im gonna test without them..
anyway we just need to find how to solve those lag spikes!
now some things you could add on the plugin:

-buymenu something like MD's version, but different..

-unlimited ammo WITH reload

-some kind of objectives, like blowing up a place to destroy the zombie "source", save someone that is locked up somewhere, etc..

-some kind of warning when someone gets infected, like: "AkiRo's stomach has been eaten by Cheap_Suit", "AkiRo just ate Cheap_Suit's brains".. those kinda stuff..

-it would be nice to the CTs "entered" the map flying on a parachute, the normal spawn is getting old xD

-something like bf2 rank



that's all for now i will keep testing the plugin and see if i can remember of some features too add!

regards
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Duster
BANNED
Join Date: Jul 2007
Old 02-12-2008 , 15:17   Re: Request: Testers (New Zombie Mod)
#58

Quote:
Originally Posted by AkiRo View Post
k i tested version 0.6 and its great, didnt noticed any bugs or so.. but some lag spikes, i think its the win sounds too, im gonna test without them..
anyway we just need to find how to solve those lag spikes!
now some things you could add on the plugin:

-buymenu something like MD's version, but different..

-unlimited ammo WITH reload

-some kind of objectives, like blowing up a place to destroy the zombie "source", save someone that is locked up somewhere, etc..

-some kind of warning when someone gets infected, like: "AkiRo's stomach has been eaten by Cheap_Suit", "AkiRo just ate Cheap_Suit's brains".. those kinda stuff..

-it would be nice to the CTs "entered" the map flying on a parachute, the normal spawn is getting old xD

-something like bf2 rank



that's all for now i will keep testing the plugin and see if i can remember of some features too add!

regards
thats getting pointless, if u want that, download some other plugins. lets just stay with the regular, classic zombie infection in this plugin.
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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 02-12-2008 , 15:33   Re: Request: Testers (New Zombie Mod)
#59

KISS (Keep It Simple Stupid) as my professor used to say.
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AkiRo
Junior Member
Join Date: Feb 2008
Location: Portugal
Old 02-12-2008 , 16:02   Re: Request: Testers (New Zombie Mod)
#60

@Duster
but it would be nice too have at LEAST a proper working buymenu, since the one someone posted doesnt work every time you respawn..

@Pamaliska
STFU (Shut The F*ck Up) as my friend used to say. ;D
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