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Create Edict Fixer.


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Powerlord
AlliedModders Donor
Join Date: Jun 2008
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Old 06-23-2012 , 14:40   Re: Create Edict Fixer.
Reply With Quote #51

Quote:
Originally Posted by Velture View Post
This ext works with TF2?
This ext was made for Source 2009 games, which include HL2:DM, DoD:S, CS:S, and TF2. And possibly Garry's Mod, I've never been sure.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 06-23-2012 , 15:34   Re: Create Edict Fixer.
Reply With Quote #52

Quote:
Originally Posted by Powerlord View Post
This ext was made for Source 2009 games, which include HL2M, DoD:S, CS:S, and TF2. And possibly Garry's Mod, I've never been sure.
well this is probably fixed in gmod but even if its not, i think the entity limit there is pretty much unlimited
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 06-23-2012 , 17:52   Re: Create Edict Fixer.
Reply With Quote #53

Quote:
Originally Posted by KyleS View Post
Its possible. Can you compile the source on your system? I'll remove some of the optimization flags as I think I may have set march to native which would explain some issues.

You can't mix 32 and 64bit libraries the binary is 32bit.
Want to give me a quick tut on how to compile it?
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Mitchell
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Join Date: Mar 2010
Old 06-25-2012 , 23:05   Re: Create Edict Fixer.
Reply With Quote #54

Quote:
Originally Posted by Zephyrus View Post
i think the entity limit there is pretty much unlimited
Right when you said that, 10 severs that are running sandbox crashed, because of an exceeding limit of props, because some kid just used the prop spawner exploit on their server.

But i would say this fix already exsists on gmod. Just because they use alot of props.
Also GMOD 13 stats a new prop limit of 4096 (or something in the 4k) entitys appealing from the old restriction of 2048.
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 06-26-2012 , 07:22   Re: Create Edict Fixer.
Reply With Quote #55

Have you had a chance to look into that ZombieReloaded issue? Any idea why infection stops working?

Edit: Yea, I just tested again with the latest linux snapshots of SM 1.5 and MM 1.9 with this issue still taking place.
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Last edited by daleGEND; 06-26-2012 at 11:03.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 06-26-2012 , 08:32   Re: Create Edict Fixer.
Reply With Quote #56

Quote:
Originally Posted by Mitchell View Post
Right when you said that, 10 severs that are running sandbox crashed, because of an exceeding limit of props, because some kid just used the prop spawner exploit on their server.

But i would say this fix already exsists on gmod. Just because they use alot of props.
Also GMOD 13 stats a new prop limit of 4096 (or something in the 4k) entitys appealing from the old restriction of 2048.
is it really that low? i even have video somewhere in which i explode 5000 barrels

altho that was on my own listen server in gmod10
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Last edited by Zephyrus; 06-26-2012 at 08:37.
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 06-27-2012 , 10:27   Re: Create Edict Fixer.
Reply With Quote #57

Hmm I would really like to use this, as I believe it fixes some of the errors I'm having. Cant figure out how to compile it though.
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 06-27-2012 , 13:43   Re: Create Edict Fixer.
Reply With Quote #58

http://pastebin.com/raw.php?i=hFK7Q4nP

New dump, asherkin couldn't figure anything out of it.
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 06-30-2012 , 12:21   Re: Create Edict Fixer.
Reply With Quote #59

Another one here.. I have no idea what this is.
http://pastie.org/private/2pdxzx2fhaqpffob70rs8q
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 06-30-2012 , 13:36   Re: Create Edict Fixer.
Reply With Quote #60

Added a disclaimer to the top.
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