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GeoIPCity


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Dont Fear The Reaper
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Join Date: Nov 2011
Old 12-04-2011 , 22:53   Re: GeoIPCity
Reply With Quote #51

I probably should've mentioned to post the questions or suggestions regarding the modified version of the Connect Announce plugin in the original thread (http://forums.alliedmods.net/showthread.php?t=77306) except it has directly to do with the GeoIPCity extension since this is the GeoIPCity extension's thread.

So please post in the plugin's original thread, i'll answer you there since it's a bit off topic here.
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 04-15-2013 , 14:56   Re: GeoIPCity
Reply With Quote #52

I download the rar file and only find 1 file inside it , i rename it like you say but when i check i see this
[08] GeoIP (1.4.7): Geographical IP information
[09] <FAILED> file "geoipcity.ext.dll": The specified module could not be found.
Where can i get geoipcity.ext.dll ?

Install the GeoIPCity extension as usual ??? where is it

Last edited by s.m.a.c head; 04-15-2013 at 15:00.
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GoD-Tony
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Old 04-15-2013 , 15:24   Re: GeoIPCity
Reply With Quote #53

Quote:
Originally Posted by s.m.a.c head View Post
Install the GeoIPCity extension as usual ??? where is it
The zip attachment in the first post.
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s.m.a.c head
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Join Date: Apr 2012
Location: Liverpool
Old 04-15-2013 , 15:40   Re: GeoIPCity
Reply With Quote #54

Quote:
Originally Posted by GoD-Tony View Post
The zip attachment in the first post.
it appears I am blind lol thanks for that
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Electr000999
Senior Member
Join Date: Aug 2011
Old 06-29-2013 , 13:49   Re: GeoIPCity
Reply With Quote #55

hi L4D2 linux server crashed on startup


dump crash on send rcon cmd "sm exts load geoipcity"
Code:
0 geoipcity.ext.so + 0x22ddd
1 geoipcity.ext.so + 0x1fabe
2 sourcemod.2.l4d2.so!CExtension::Load(char*, unsigned int) [ExtensionSys.cpp:310 + 0x40]
3 sourcemod.2.l4d2.so!CLocalExtension::Load(char*, unsigned int) [ExtensionSys.cpp:218 + 0x10]
4 sourcemod.2.l4d2.so!CExtensionManager::LoadExtension(char const*, char*, unsigned int) [ExtensionSys.cpp:707 + 0x16]
5 sourcemod.2.l4d2.so!CExtensionManager::LoadExtension(char const*, char*, unsigned int) [ExtensionSys.cpp:696 + 0x1a]
6 sourcemod.2.l4d2.so!CExtensionManager::OnRootConsoleCommand(char const*, CCommand const&) [ExtensionSys.cpp:1028 + 0x1e]
7 sourcemod.2.l4d2.so!sm [sm_srvcmds.cpp:303 + 0x15]
8 sourcemod.2.l4d2.so!__SourceHook_FHCls_ConCommandDispatchfalse::Func(CCommand const&) [ConCmdManager.cpp:44 + 0x133]
9 engine.so!Cmd_Dispatch(ConCommandBase const*, CCommand const&) + 0x18
10 engine.so!T.1850 + 0x2f1
11 engine.so!Cbuf_Execute() + 0x125
12 engine.so!.L684 + 0x478
13 smrcon.ext.2.l4d2.so + 0xeb83
14 engine.so!CRConServer::RunFrame() + 0x67f
15 engine.so!NET_RunFrame(double) + 0x66
16 engine.so!_Host_RunFrame(float) + 0x3c9
17 engine.so!CHostState::State_Run(float) + 0x60
18  engine.so!.L155 + 0x12
19 engine.so!HostState_Frame(float) + 0x27
20 engine.so!CEngine::Frame() + 0x172
21 engine.so!HostState_Frame(float) + 0x27
22 engine.so!_fini + 0x868f0
23 engine.so!_fini + 0x868f0
24 engine.so!CEngine::Frame() + 0x172
25 dedicated.so!_fini + 0x1e570
26 libc-2.11.3.so + 0xc7e5c
27 engine.so!_fini + 0x868f0
meta mod 1.9.2 stable sourcemod 1.5. 3842

last downloaded database putted in configs/geoip , on windows server not crash problem.

Last edited by Electr000999; 06-29-2013 at 14:34.
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GoD-Tony
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Join Date: Jul 2005
Old 06-29-2013 , 13:53   Re: GeoIPCity
Reply With Quote #56

Quote:
Originally Posted by Electr000999 View Post
hi L4D2 linux server crashed on startup
Someone else had a similar problem. Make sure the GeoIPCity.dat file is in the correct location, with the correct filename.

Haven't had a chance to fix the bug yet, but if it's correctly installed it should work.

Quote:
Originally Posted by PharaohsPaw View Post
Looks like the main reason server kept crashing on start was because... drum roll... there was no GeoIPCity.dat file.
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Electr000999
Senior Member
Join Date: Aug 2011
Old 06-29-2013 , 13:57   Re: GeoIPCity
Reply With Quote #57

GoD-Tony, i now checked, file have correct name GeoIPCity.dat
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GoD-Tony
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Old 06-29-2013 , 14:06   Re: GeoIPCity
Reply With Quote #58

Quote:
Originally Posted by Electr000999 View Post
GoD-Tony, i now checked, file have correct name GeoIPCity.dat
Hmm, I'll give this a run on Linux a bit later and reply with an update, thanks.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-29-2013 , 16:39   Re: GeoIPCity
Reply With Quote #59

Quote:
Originally Posted by GoD-Tony View Post
Hmm, I'll give this a run on Linux a bit later and reply with an update, thanks.
I reprocessed the stack with symbols for geoipcity.ext.so, here are the missing 2 lines from the previous trace.

Code:
0 geoipcity.ext.so!GeoIP_set_charset + 0x9
1 geoipcity.ext.so!GeoIPCity_Extension::SDK_OnLoad(char*, unsigned int, bool) + 0x6e
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Last edited by asherkin; 06-29-2013 at 16:40.
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GoD-Tony
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Old 06-30-2013 , 03:14   Re: GeoIPCity
Reply With Quote #60

Quote:
Originally Posted by asherkin View Post
I reprocessed the stack with symbols for geoipcity.ext.so, here are the missing 2 lines from the previous trace.

Code:
0 geoipcity.ext.so!GeoIP_set_charset + 0x9
1 geoipcity.ext.so!GeoIPCity_Extension::SDK_OnLoad(char*, unsigned int, bool) + 0x6e
Thanks, looks like I just had to move my null pointer check up one line. I'll rebuild against the latest GeoIP API anyway because I see some other useful fixes.
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