Raised This Month: $12 Target: $400
 3% 

[TF2] Pyro Flamethrower Light Emittion (1.3)


Post New Thread Reply   
 
Thread Tools Display Modes
Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 02-07-2011 , 16:45   Re: [TF2] Pyro Flamethrower Light Emittion (1.3)
Reply With Quote #51

1.3
Fixed light appearing when it shouldn't

thanks to FoxMulder
__________________
Mecha the Slag is offline
Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 02-07-2011 , 17:53   Re: [TF2] Pyro Flamethrower Light Emittion (1.3)
Reply With Quote #52

awesome
__________________
Leonardo is offline
StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 06-28-2011 , 21:43   Re: [TF2] Pyro Flamethrower Light Emittion (1.3)
Reply With Quote #53

Getting issues with the flare light:

Code:
L 06/28/2011 - 16:14:48: [SM] Native "GetEntProp" reported: Property "m_iTeamNum" not found (entity 25/shadow_control)
L 06/28/2011 - 16:14:48: [SM] Displaying call stack trace for plugin "TF2_Flare_Light.smx":
L 06/28/2011 - 16:14:48: [SM]   [0]  Line 95, E:\_DedicatedServers\TF2Trash\orangebox\tf\addons\sourcemod\scripting\TF2_Flare_Light.sp::CreateLightEntity()
L 06/28/2011 - 16:14:48: [SM]   [1]  Line 68, E:\_DedicatedServers\TF2Trash\orangebox\tf\addons\sourcemod\scripting\TF2_Flare_Light.sp::Timer_EntitySpawned()
StrikerMan780 is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 10-04-2011 , 00:30   Re: [TF2] Pyro Flamethrower Light Emittion (1.3)
Reply With Quote #54

L 10/03/2011 - 21:56:26: SourceMod error session started
L 10/03/2011 - 21:56:26: Info (map "pl_boowater") (file "errors_20111003.log")
L 10/03/2011 - 21:56:26: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/03/2011 - 21:56:26: [SM] Displaying call stack trace for plugin "TF2_Flare_Light.smx":
L 10/03/2011 - 21:56:26: [SM] [0] Line 63, TF2_Flare_Light.sp::OnEntityDestroyed()
L 10/03/2011 - 21:59:59: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/03/2011 - 21:59:59: [SM] Displaying call stack trace for plugin "TF2_Flare_Light.smx":
L 10/03/2011 - 21:59:59: [SM] [0] Line 63, TF2_Flare_Light.sp::OnEntityDestroyed()
L 10/03/2011 - 21:59:59: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/03/2011 - 21:59:59: [SM] Displaying call stack trace for plugin "TF2_Flare_Light.smx":
L 10/03/2011 - 21:59:59: [SM] [0] Line 63, TF2_Flare_Light.sp::OnEntityDestroyed()
L 10/03/2011 - 21:59:59: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/03/2011 - 21:59:59: [SM] Displaying call stack trace for plugin "TF2_Flare_Light.smx":
L 10/03/2011 - 21:59:59: [SM] [0] Line 63, TF2_Flare_Light.sp::OnEntityDestroyed()
L 10/03/2011 - 21:59:59: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/03/2011 - 21:59:59: [SM] Displaying call stack trace for plugin "TF2_Flare_Light.smx":
L 10/03/2011 - 21:59:59: [SM] [0] Line 63, TF2_Flare_Light.sp::OnEntityDestroyed()
L 10/03/2011 - 21:59:59: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/03/2011 - 21:59:59: [SM] Displaying call stack trace for plugin "TF2_Flare_Light.smx":
RavensBro is offline
rtil
Member
Join Date: Dec 2009
Old 10-15-2011 , 04:39   Re: [TF2] Pyro Flamethrower Light Emittion (1.3)
Reply With Quote #55

this is really awesome. the fade definitely adds a lot to it. i feel like it could be smoother, but i'm guessing it probably has its limitations. i can't really complain though, it's just really cool to see a room light up with orange with flames.
rtil is offline
sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 10-22-2011 , 11:27   Re: [TF2] Pyro Flamethrower Light Emittion (1.3)
Reply With Quote #56

i have same problem

Quote:
L 10/23/2011 - 00:25:46: [SM] [0] Line 66, TF2_Burning_Arrow_Light.sp::OnEntityDestroyed ()
L 10/23/2011 - 00:25:46: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/23/2011 - 00:25:46: [SM] Displaying call stack trace for plugin "lights\TF2_Flare_Light.smx":
L 10/23/2011 - 00:25:46: [SM] [0] Line 63, TF2_Flare_Light.sp::OnEntityDestroyed()
sejin513 is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 10-22-2011 , 15:12   Re: [TF2] Pyro Flamethrower Light Emittion (1.3)
Reply With Quote #57

i went back to sdkhooks 2.0 and it went away
RavensBro is offline
naris
AlliedModders Donor
Join Date: Dec 2006
Old 10-26-2011 , 18:40   Re: [TF2] Pyro Flamethrower Light Emittion (1.3)
Reply With Quote #58

I have fixed these errors:
Quote:
Originally Posted by RavensBro View Post
L 10/03/2011 - 21:56:26: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/03/2011 - 21:56:26: [SM] Displaying call stack trace for plugin "TF2_Flare_Light.smx":
L 10/03/2011 - 21:56:26: [SM] [0] Line 63, TF2_Flare_Light.sp::OnEntityDestroyed()
Attached Files
File Type: sp Get Plugin or Get Source (TF2_Flare_Light.sp - 432 views - 4.7 KB)
File Type: sp Get Plugin or Get Source (TF2_Burning_Arrow_Light.sp - 432 views - 4.8 KB)
File Type: smx TF2_Flare_Light.smx (13.1 KB, 309 views)
File Type: smx TF2_Burning_Arrow_Light.smx (13.7 KB, 301 views)
naris is offline
wawazy
Member
Join Date: Aug 2009
Old 10-26-2011 , 19:08   Re: [TF2] Pyro Flamethrower Light Emittion (1.3)
Reply With Quote #59

i never got any error on my side


Linux server

Wa
wawazy is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 10-26-2011 , 22:24   Re: [TF2] Pyro Flamethrower Light Emittion (1.3)
Reply With Quote #60

thanks for taking the time to fix it.
RavensBro is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:04.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode