Raised This Month: $12 Target: $400
 3% 

Stripper:Source (Updated 2011-04-15)


Post New Thread Reply   
 
Thread Tools Display Modes
untalented893
Senior Member
Join Date: Oct 2009
Old 03-27-2010 , 19:25   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #581

Atomic, I was hoping to make some changes to your routing, specifically the mall map. I was hoping to have it so that Easy and medium stay the same, however for hard I would like it to be so the survivors go through the store, forced down to the first floor by an escalator and fences i have spawned, back up to the 2nd floor and to the 3rd to turn off the alarm. However when I have attempted this I can get to the store on the hard path but cannot get the glass to break. I attached my config file and I was hoping you could check it out for me. I'd be really grateful.

Thanks!
Attached Files
File Type: cfg c1m3_mall.cfg (8.4 KB, 162 views)
untalented893 is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-28-2010 , 08:53   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #582

Just loading up both in Notepad++ and using 'Compare' you can immediatly see youre lacking some trigger_glass_breakable::Enable and relay_breakglass::Enable lines.

Here, try this.


EDIT:

See later post for proper version

Last edited by AtomicStryker; 03-29-2010 at 16:07.
AtomicStryker is offline
untalented893
Senior Member
Join Date: Oct 2009
Old 03-28-2010 , 13:08   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #583

Cool, a lot of it looks like gibberish to me, so it's no wonder I was missing something. Thanks for the help!
untalented893 is offline
untalented893
Senior Member
Join Date: Oct 2009
Old 03-28-2010 , 15:10   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #584

Atomic, the config file that you gave me correctly allows me to go through the store for the hard pathing event, however, anything with the "hard_route_blocker" targetname will no longer spawn. Not sure why this is. Also, the randomly spawning escalators would sometimes interfere with my hard route, how would I turn off the random escalators for the hard path only?

Last edited by untalented893; 03-28-2010 at 15:18.
untalented893 is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-29-2010 , 15:36   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #585

You need to look at how other configfiles for the Plugin work - specifically, your hard mode doesnt seem to actually contain a spawning command for the walls.

Ill add one for you.

As for the stairwells - ive left them random im my config, theyre being created in this call here

PHP Code:
    "OnTrigger" "case_pathPickRandom0-1" 
Now there is 8 possible stairwell configurations, which can be found in stripper dumps and created with

PHP Code:
    "OnTrigger" "relay_elevator_path_01Trigger0-1" 
Ranging from relay_elevator_path_01 to relay_elevator_path_08.

Ill fire up L4D2 and test-spawn the cases to figure out which work with your hard route.



EDIT:

Turns out even the relays are half a scam. There is four 'lower' stairwell spawning possibilies as relays (and theyre all being used), but only 01 and 02 actually contain a stairwell, lol.
And you need both for your hard route.

Here, ive worked it into my current file, it should work proper now.
Attached Files
File Type: cfg c1m3_mall.cfg (11.0 KB, 195 views)

Last edited by AtomicStryker; 03-29-2010 at 16:06.
AtomicStryker is offline
untalented893
Senior Member
Join Date: Oct 2009
Old 03-29-2010 , 16:14   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #586

Thanks Atomic, I'll take a look at it tonight after my classes. BTW, you rock

EDIT: Your CFG works great! The only problem that I've found is that the glass on the one escalator will still spawn because no escalator was meant to be there, but it is being forced. This is as simple as filtering that entity out of the map though. Thanks for all the help Atomic!

Last edited by untalented893; 03-29-2010 at 22:56.
untalented893 is offline
untalented893
Senior Member
Join Date: Oct 2009
Old 03-30-2010 , 00:07   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #587

Sigh, now there seems to be a problem with the alarms if I'm forcing a path. For whatever reason if I force a path the alarm will not sound. This goes for any path. The glows are disabled and alarms will not sound. Any ideas on why this may be?

Last edited by untalented893; 03-30-2010 at 00:26.
untalented893 is offline
dani1341
BANNED
Join Date: Feb 2010
Old 03-30-2010 , 05:27   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #588

Hi AtomicStryker i have a question about your pathing plugin Why my server keeps crashing on same map? The map is c2m2_fairgrounds. After i removed the cfg for the map my server doesn't crash
dani1341 is offline
triggerman
Senior Member
Join Date: Jun 2009
Old 03-30-2010 , 15:06   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #589

can stripper place live witches?
__________________
triggerman is offline
untalented893
Senior Member
Join Date: Oct 2009
Old 03-30-2010 , 16:21   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #590

Quote:
Originally Posted by dani1341 View Post
Hi AtomicStryker i have a question about your pathing plugin Why my server keeps crashing on same map? The map is c2m2_fairgrounds. After i removed the cfg for the map my server doesn't crash
Well, his plugin didn't have a cfg file for fairgrounds. Chances are the cfg file that you made is causing the problem. You may want to post your cfg file so people can look over it. I know one time I had this problem it was a simple as a quotation mark missing from the model name of one of my entities.

As for the witches, I'm pretty positive that's a no. But, I may be wrong...
untalented893 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:00.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode