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TF2Items - Items with custom attributes.


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Neon Hydra
New Member
Join Date: Nov 2010
Old 11-18-2010 , 19:51   Re: TF2Items - Items with custom attributes.
#581

Sorry I must have messed up the source mod install. Reinstalled it and everything works great. Thank you guys for the help.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-19-2010 , 21:28   Re: TF2Items - Items with custom attributes.
#582

Just so nobody asks, update doesnt seem to break anything.
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imbullg0d
Senior Member
Join Date: Apr 2009
Old 11-24-2010 , 12:15   Re: TF2Items - Items with custom attributes.
#583

Just a question.. Is there any way to get this stuff into this plugin?

http://wiki.teamfortress.com/wiki/Ca...unused_content

I'm not sure if it can be done or not, I have a client bugging me about it. And I would assume that if it could be done Valve would have a cow about it.

Not having seen this stuff in the tf2items.weapons file, I would also assume it can't be done. Correct me if I'm wrong.
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Jokerz99
Senior Member
Join Date: Apr 2008
Old 11-25-2010 , 14:13   Re: TF2Items - Items with custom attributes.
#584

is there a point to adding quality & level if you are just added a particle effect on an item like the black box? I do not get what it does and both codes seem to work fine

This

Code:
		"228" // Flaming Blackbox
		{
			"quality"	"6"
			"level"	"5"
			"admin-flags"	"o"
			"preserve-attributes" "1"
			"1"  "134 ; 1"              
		}
or this

Code:
		"228" // Flaming Blackbox
		{
			"admin-flags"	"o"
			"preserve-attributes" "1"
			"1"  "134 ; 1"              
		}
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 11-25-2010 , 17:46   Re: TF2Items - Items with custom attributes.
#585

Any news on custom names and descriptions?
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Swixel
Senior Member
Join Date: Jul 2010
Location: Sydney, Australia
Old 11-25-2010 , 18:12   Re: TF2Items - Items with custom attributes.
#586

Quote:
Originally Posted by Mecha the Slag View Post
Any news on custom names and descriptions?
Still not possible, unlikely it'll ever be possible.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-26-2010 , 13:39   Re: TF2Items - Items with custom attributes.
#587

@imbullg0d, you can set certain weapons to have the same attributes as unused items, such as Ludmila replacing Natascha
Lookit the Plugins in my Signature for some examples. I've got an on-command give Ludmila in there somewhere.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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You will be fed to javalia otherwise.
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Jokerz99
Senior Member
Join Date: Apr 2008
Old 11-26-2010 , 20:10   Re: TF2Items - Items with custom attributes.
#588

asherkin

I just want to make sure there is not way to make the headless headtaker to look like it does when the headless horseman on cp_manor right run's around with it?
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 11-27-2010 , 07:31   Re: TF2Items - Items with custom attributes.
#589

Would it be possible to add a feature to change m_szName?

Additionally, when will TF2Items_GetCurrentSlot become available in the compiled extension?
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Last edited by Mecha the Slag; 11-27-2010 at 07:34.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-27-2010 , 07:44   Re: TF2Items - Items with custom attributes.
#590

Quote:
Originally Posted by Mecha the Slag View Post
Would it be possible to add a feature to change m_szName?
Why? It would do a grand total of fuck all.

Quote:
Originally Posted by Mecha the Slag View Post
Additionally, when will TF2Items_GetCurrentSlot become available in the compiled extension?
Probably never, it's tacked onto the API too badly.
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