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[L4D2] Weapon Unlock v0.8.1


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chatyak
Senior Member
Join Date: Aug 2011
Old 10-22-2011 , 17:25   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #571

Quote:
Originally Posted by JackieChan View Post
Because the MP5 was programmed into the game.
I understand that, but I was trying to ask if it is possible to make a plugin that:

1) Simply has a different-skin of a current model
2) Changes damage/accuracy/range of that weapon
3) Sounds different

So you get a "new" weapon... but not exactly. For example - that video I posted shows the scar shooting as a shotgun. A neat plugin would be the aa-12 skin replacing the scar, keeping the damage and range like in the video, and with a new sound. The plugin places that "new" weapon wherever a scar would be.

Last edited by chatyak; 10-22-2011 at 17:27.
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Avc123
New Member
Join Date: Jan 2012
Old 01-04-2012 , 21:30   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #572

I don't think there is a plugin that does it all but:

If you want to change the look you could always get a skin (google it).
If I am not mistaken there is a plugin to alter gun stats.
And you can also look for a sound pack changer for any given gun.
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Jekyll Grim Payne
New Member
Join Date: Jan 2012
Old 01-16-2012 , 10:54   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #573

This plugin is what i've been looking for for a long time. The only flaw is that the function to increase German sniper rifles' damage doesn't work on Witches. Even if you put +10000 damage to kill anything including Tank instantly, it still will deal standard damage to Witch.
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 02-09-2012 , 07:55   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #574

Weapon Unlock - Fix

What's new?

- fixed l4d2_wu_awpboost convar.
- fixed l4d2_wu_scoutboost convar.

Why?

- lol because they did not work ;)
Attached Files
File Type: sp Get Plugin or Get Source (fix_l4d2_WeaponUnlock.sp - 1901 views - 21.3 KB)
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 03-31-2012 , 10:17   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #575

Quote:
Originally Posted by disawar1 View Post
Weapon Unlock - Fix

What's new?

- fixed l4d2_wu_awpboost convar.
- fixed l4d2_wu_scoutboost convar.

Why?

- lol because they did not work ;)
So do we need to run this alongside the main plugin?
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 03-31-2012 , 10:28   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #576

What recent update? page hasnt been updated since 04-05-10
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 03-31-2012 , 11:53   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #577

Quote:
Originally Posted by Mr. Man View Post
So do we need to run this alongside the main plugin?
Nevermind, I looked through the source and the newer post is an update ;D
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Simca
Senior Member
Join Date: Feb 2012
Old 05-03-2012 , 04:27   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #578

I was wondering if this plugin get complaints from players in versus? Are they okay with css weapons?

Will this conflict with other plugins? (srsmod)

Last edited by Simca; 05-03-2012 at 04:30.
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DannBo
Junior Member
Join Date: Apr 2012
Old 05-09-2012 , 20:51   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #579

Quote:
Originally Posted by disawar1 View Post
Weapon Unlock - Fix

What's new?

- fixed l4d2_wu_awpboost convar.
- fixed l4d2_wu_scoutboost convar.

Why?

- lol because they did not work ;)
For some reason installing this version of the plugin breaks the M60 swap command in the Gun Control (1.1.3) plugin. While the version of the Weapon Unlock (0.8.9) plugin that fixed the M60 swap command broke the sniper damage boosts in the first place. Is there a version where both of these are working?


EDIT: Looks like I found a working combination

Last edited by Dr!fter; 05-15-2012 at 23:30.
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chatyak
Senior Member
Join Date: Aug 2011
Old 08-30-2012 , 14:36   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #580

Thought I would post this here (did so in footlocker thread also).

When picking up the AWP or CS Scout sniper - I will crash. The map is c1m3 (mall map of dead center).

This ONLY happens if I have the footlocker plugin enabled: http://forums.alliedmods.net/showthread.php?t=157183


So again, the crash will happen if....

1) Survivors pick up AWP/Scout from saferoom table in map c1m3 (mall map)
2) Footlocker plugin is also enabled at same time.


I don't know why, but I 've disabled everything else and it consistently happens. Other maps are fine. The server does not crash, however it is a crash to desktop and you cannot load back into server until it's rebooted.


The plugin does work however if the other is not enabled (only footlocker or weapon unlock (and only on this particular map)).


The error given is:

Problem signature:
Problem Event Name: APPCRASH
Application Name: left4dead2.exe
Application Version: 0.0.0.0
Application Timestamp: 50367061
Fault Module Name: shaderapidx9.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 5037c0b1
Exception Code: c00000fd
Exception Offset: 000d8807
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: ed67
Additional Information 2: ed67be8afb6cc9162f8408bc1d677971
Additional Information 3: a05c
Additional Information 4: a05c3a43a9ba7059838c80989662bf78



Maybe if there was a cvar or a way to disable this plugin working on certain maps that could help. I want to use both the footlocker and this plugin and not have to ditch one for the other.

Last edited by chatyak; 08-30-2012 at 15:03.
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