Quote:
Originally Posted by ZacnG
Code:
==============================================================================
*/
$modelname "v_ak47.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
$origin 4.5 -2.5 -3
//reference mesh(es)
$body "hands" "hands"
$body "hands" "arms"
$body "hands" "glove_end"
$body "weapon" "1"
$body "weapon" "2"
$body "weapon" "3"
$body "weapon" "4"
// 6 animation sequence(s)
$sequence "idle" "idle" fps 30
$sequence "reload" "reload" fps 33 {
{ event 5004 15 "weapons/zacng/ak47_exe/Magout.wav" }
{ event 5004 30 "weapons/zacng/ak47_exe/magin.wav" }
{ event 5004 63 "weapons/zacng/ak47_exe/Bolt.wav" }
}
$sequence "draw" "draw" fps 30 { event 5004 2 "weapons/zacng/ak47_exe/Draw.wav" }
$sequence "shoot1" "shoot1" fps 31 { event 5001 0 "22" }
$sequence "shoot2" "shoot2" fps 31 { event 5001 0 "22" }
$sequence "shoot3" "shoot3" fps 31 { event 5001 0 "22" }
// End of QC script.
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*edited , i see it , it's on the bottom right , am i wrong ?
and 1 more, when 1 startup the mdl decompiler , it says that vstdlib.dll not found , any help ?