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Convert CS:S Weapon to CS 1.6 Tutorial


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kriboez
Member
Join Date: Nov 2010
Old 11-29-2010 , 03:20   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #571

hey , anybody knows on how to make centered models ? using a normal models ( just like changing its view side. ) please help , maybe zang can ?
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ZacnG
Senior Member
Join Date: Jul 2010
Old 11-29-2010 , 04:04   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #572

Quote:
Originally Posted by kriboez View Post
hey , anybody knows on how to make centered models ? using a normal models ( just like changing its view side. ) please help , maybe zang can ?
I try to make it ,but in game looks bad... i mean for some reason when the model is too close the person the model starts to dissapair.
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 11-29-2010 , 04:40   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #573

Quote:
Originally Posted by ZacnG View Post
I try to make it ,but in game looks bad... i mean for some reason when the model is too close the person the model starts to dissapair.
that's the problem from the fov (field of view) but yea...it's the model's fault
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kriboez
Member
Join Date: Nov 2010
Old 11-29-2010 , 05:28   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #574

Quote:
Originally Posted by ZacnG View Post
I try to make it ,but in game looks bad... i mean for some reason when the model is too close the person the model starts to dissapair.
hmm it's ok , but somehow i got this :

default model :

http://www.fpsbanana.com/skins/98173

and the reoirigin model ( centered view )

http://www.fpsbanana.com/skins/98583

it's the same model , but different view. How could that be possible ?
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ZacnG
Senior Member
Join Date: Jul 2010
Old 11-29-2010 , 05:45   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #575

Quote:
Originally Posted by kriboez View Post
hmm it's ok , but somehow i got this :

default model :

http://www.fpsbanana.com/skins/98173

and the reoirigin model ( centered view )

http://www.fpsbanana.com/skins/98583

it's the same model , but different view. How could that be possible ?
Code:
==============================================================================
*/

$modelname "v_ak47.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures


$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000

$origin 4.5 -2.5 -3

//reference mesh(es)
$body "hands" "hands"

$body "hands" "arms"

$body "hands" "glove_end"

$body "weapon" "1"

$body "weapon" "2"

$body "weapon" "3"

$body "weapon" "4"


// 6 animation sequence(s)
$sequence "idle" "idle" fps 30 
$sequence "reload" "reload" fps 33 {
  { event 5004 15 "weapons/zacng/ak47_exe/Magout.wav" } 
  { event 5004 30 "weapons/zacng/ak47_exe/magin.wav" } 
  { event 5004 63 "weapons/zacng/ak47_exe/Bolt.wav" } 
 }
$sequence "draw" "draw" fps 30 { event 5004 2 "weapons/zacng/ak47_exe/Draw.wav" } 
$sequence "shoot1" "shoot1" fps 31 { event 5001 0 "22" } 
$sequence "shoot2" "shoot2" fps 31 { event 5001 0 "22" } 
$sequence "shoot3" "shoot3" fps 31 { event 5001 0 "22" } 

// End of QC script.
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kriboez
Member
Join Date: Nov 2010
Old 11-29-2010 , 05:50   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #576

Quote:
Originally Posted by ZacnG View Post
Code:
==============================================================================
*/

$modelname "v_ak47.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures


$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000

$origin 4.5 -2.5 -3

//reference mesh(es)
$body "hands" "hands"

$body "hands" "arms"

$body "hands" "glove_end"

$body "weapon" "1"

$body "weapon" "2"

$body "weapon" "3"

$body "weapon" "4"


// 6 animation sequence(s)
$sequence "idle" "idle" fps 30 
$sequence "reload" "reload" fps 33 {
  { event 5004 15 "weapons/zacng/ak47_exe/Magout.wav" } 
  { event 5004 30 "weapons/zacng/ak47_exe/magin.wav" } 
  { event 5004 63 "weapons/zacng/ak47_exe/Bolt.wav" } 
 }
$sequence "draw" "draw" fps 30 { event 5004 2 "weapons/zacng/ak47_exe/Draw.wav" } 
$sequence "shoot1" "shoot1" fps 31 { event 5001 0 "22" } 
$sequence "shoot2" "shoot2" fps 31 { event 5001 0 "22" } 
$sequence "shoot3" "shoot3" fps 31 { event 5001 0 "22" } 

// End of QC script.
*edited , i see it , it's on the bottom right , am i wrong ?
and 1 more, when 1 startup the mdl decompiler , it says that vstdlib.dll not found , any help ?
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StreetXCross
Senior Member
Join Date: Aug 2010
Location: Tacloban, Philippines
Old 11-29-2010 , 08:37   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #577

I Think That's How CS 1.6 Works. :/



http://www.mediafire.com/?r4z9jf57zt3ppk3

Last edited by StreetXCross; 11-29-2010 at 08:41. Reason: Image Fail.
StreetXCross is offline
ZacnG
Senior Member
Join Date: Jul 2010
Old 11-29-2010 , 08:41   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #578

Quote:
Originally Posted by kriboez View Post
*edited , i see it , it's on the bottom right , am i wrong ?
and 1 more, when 1 startup the mdl decompiler , it says that vstdlib.dll not found , any help ?
Attached Files
File Type: zip mdlDecompileR.zip (778.6 KB, 130 views)
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ZacnG
Senior Member
Join Date: Jul 2010
Old 11-29-2010 , 08:56   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #579

USMC Kabar

Press Here or Die

Jennifer!! - Animations
Sick420 - Animations
SilentAssassin12 - Animations
StrykerWulf - Animations

Includes beautiful hands textures!!!

Tactical gloves
Protected Hands
Dog's of War hands

Last edited by ZacnG; 11-29-2010 at 09:03.
ZacnG is offline
kriboez
Member
Join Date: Nov 2010
Old 11-29-2010 , 09:03   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #580

thx , now i can decompile models !

but if a group has a 6000 vertices and cannot be separated again how to make it below 4000 ?

here's the model

http://www.fpsbanana.com/skins/77350http://www.fpsbanana.com/skins/77350
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