AlliedModders Donor
Join Date: Dec 2011
Location: Israel
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06-16-2016
, 08:02
Re: [CS:S/CS:GO] shavit's simple bhop timer (1.4b 21/September/2015)
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#566
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Quote:
Originally Posted by joe101
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You can use the STYLE_VEL_LIMIT flag for a style within my timer though. Try getting it to work and please report back; it's a bad habit to run unnecessary/duplicated plugins on your servers. Use this tutorial: https://www.youtube.com/watch?v=XZKU8b9188g
Quote:
Originally Posted by Ampe_sand
databases.cfg file:
Code:
"Databases"
{
"driver_default" "mysql"
// When specifying "host", you may use an IP address, a hostname, or a socket file path
"default"
{
"driver" "default"
"host" "epershand.site.nfoservers.com"
"database" "epershand_admins"
"user" "epershand"
"pass" "**********"
//"timeout" "0"
"port" "3306"
}
"storage-local"
{
"driver" "sqlite"
"database" "sourcemod-local"
}
"clientprefs"
{
"driver" "sqlite"
"host" "localhost"
"database" "clientprefs-sqlite"
"user" "root"
"pass" ""
//"timeout" "0"
//"port" "0"
}
"shavit"
{
"driver" "mysql"
"host" "epershand.site.nfoservers.com"
"database" "epershand_shavit"
"user" "epershand"
"pass" "**********"
"port" "3306"
}
}
Currently, the database for the timer holds 3 tables: mapzones, playertimes, and users. Hopefully that information helps. I also checked and made sure that I compiled the plugin using SourceMod 1.8.
My last issue regarding the replay bots seems to have been fixed, but the other two have not.
Here's my shavit.inc file:
Code:
/*
* Shavit's Timer - .inc file
* by: shavit
*
* This file is part of shavit's Timer.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined _shavit_included
#endinput
#endif
#define _shavit_included
//#pragma newdecls required
#define SHAVIT_VERSION "1.5b"
#define PREFIX "\x04[Timer]\x01"
#define MAX_STYLES 6
#define MAX_ZONES 7
// game types
enum ServerGame(+=1)
{
Game_CSS = 0,
Game_CSGO,
Game_Unknown
};
// bhop styles
// enum - for easier customization of settings
enum BhopStyle(+=1)
{
Style_Forwards = 0,
Style_Sideways,
Style_WOnly,
Style_Scroll,
Style_400Velocity,
Style_HSW
};
#if defined USES_STYLE_PROPERTIES
#define STYLE_NONE (0)
#define STYLE_AUTOBHOP (1 << 0) // enable autobhop
#define STYLE_BLOCK_W (1 << 1) // block +forward
#define STYLE_BLOCK_A (1 << 2) // block +moveleft
#define STYLE_BLOCK_S (1 << 3) // block +back
#define STYLE_BLOCK_D (1 << 4) // block +moveright
#define STYLE_EASYBHOP (1 << 5) // enable easybhop (disable stamina reset)
#define STYLE_VEL_LIMIT (1 << 6) // allow velocity limits
#define STYLE_BLOCK_USE (1 << 7) // block +use
#define STYLE_UNRANKED (1 << 8) // unranked style. no ranking points and no records. (UNTESTED: REPORT ISSUES!)
#define STYLE_NOREPLAY (1 << 9) // disable replay bot for this style. don't use for unranked styles.
#define STYLE_PRESPEED (1 << 10) // allow prespeeding regardless of the prespeed setting
#define STYLE_HSW_ONLY (1 << 11) // force half-sideways
int gI_StyleProperties[MAX_STYLES] =
{
STYLE_AUTOBHOP|STYLE_EASYBHOP, // Forwards
STYLE_AUTOBHOP|STYLE_EASYBHOP|STYLE_BLOCK_A|STYLE_BLOCK_D|STYLE_NOREPLAY, // Sideways
STYLE_AUTOBHOP|STYLE_EASYBHOP|STYLE_BLOCK_A|STYLE_BLOCK_D|STYLE_BLOCK_S|STYLE_NOREPLAY, // W-Only
STYLE_EASYBHOP|STYLE_NOREPLAY, // Scroll
STYLE_VEL_LIMIT|STYLE_NOREPLAY, // 400 Velocity
STYLE_AUTOBHOP|STYLE_EASYBHOP|STYLE_HSW_ONLY // HSW
};
#endif
#if defined USES_STYLE_VELOCITY_LIMITS
#define VELOCITY_UNLIMITED 0.0
// only applies if STYLE_VEL_LIMIT is defined for a style
// use VELOCITY_UNLIMITED to ignore
float gF_VelocityLimit[MAX_STYLES] =
{
VELOCITY_UNLIMITED, // Forwards
VELOCITY_UNLIMITED, // Sideways
VELOCITY_UNLIMITED, // W-Only
VELOCITY_UNLIMITED, // Scroll
400.00, // 400 Velocity
VELOCITY_UNLIMITED // HSW
};
#endif
#if defined USES_STYLE_NAMES
// style names
char gS_BhopStyles[MAX_STYLES][] =
{
"Normal",
"Sideways",
"W-Only",
"Scroll",
"Legit",
"Half-Sideways"
};
#endif
#if defined USES_STYLE_HTML_COLORS
// style HTML colors, for CS:GO HUD
char gS_StyleHTMLColors[MAX_STYLES][] =
{
"797FD4",
"B54CB3",
"9A59F0",
"279BC2",
"C9BB8B",
"B54CBB"
};
#endif
#if defined USES_SHORT_STYLE_NAMES
// short names - up to 8 characters please
char gS_ShortBhopStyles[MAX_STYLES][] =
{
"N",
"SW",
"W",
"SCROLL",
"LEGIT",
"HSW"
};
#endif
// map zones
#define MULTIPLEZONES_LIMIT 32
enum MapZones(+=1)
{
Zone_Start = 0,
Zone_End,
Zone_Respawn,
Zone_Stop,
Zone_Slay,
Zone_Freestyle,
Zone_NoVelLimit
};
// let's not throw errors k?
stock bool IsValidClient(int client, bool bAlive = false) // when bAlive is false = technical checks, when it's true = gameplay checks
{
return (client >= 1 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client) && !IsClientSourceTV(client) && (!bAlive || IsPlayerAlive(client)));
}
// time formatting!
stock void FormatSeconds(float time, char[] newtime, int newtimesize, bool precise = true)
{
int iTemp = RoundToFloor(time);
int iHours = 0;
if(iTemp > 3600)
{
iHours = RoundToFloor(iTemp / 3600.0);
iTemp %= 3600;
}
char[] sHours = new char[8];
if(iHours < 10)
{
FormatEx(sHours, 8, "0%d", iHours);
}
else
{
FormatEx(sHours, 8, "%d", iHours);
}
int iMinutes = 0;
if(iTemp >= 60)
{
iMinutes = RoundToFloor(iTemp / 60.0);
iTemp %= 60;
}
char[] sMinutes = new char[8];
if(iMinutes < 10)
{
FormatEx(sMinutes, 8, "0%d", iMinutes);
}
else
{
FormatEx(sMinutes, 8, "%d", iMinutes);
}
float fSeconds = ((iTemp) + time - RoundToFloor(time));
char[] sSeconds = new char[16];
if(fSeconds < 10)
{
FormatEx(sSeconds, 16, "0%.03f", fSeconds);
}
else
{
FormatEx(sSeconds, 16, "%.03f", fSeconds);
}
if(iHours > 0)
{
FormatEx(newtime, newtimesize, "%s:%s:%ss", sHours, sMinutes, sSeconds);
}
else if(iMinutes > 0)
{
FormatEx(newtime, newtimesize, "%s:%ss", sMinutes, sSeconds);
}
else
{
if(precise)
{
FormatEx(newtime, newtimesize, "%.03fs", fSeconds);
}
else
{
FormatEx(newtime, newtimesize, "%.01fs", fSeconds);
}
}
}
/**
* Called when a player's timer starts.
* (WARNING: Will be called every tick when the player stands at the start zone!)
*
* @param client Client index.
* @noreturn
*/
forward void Shavit_OnStart(int client);
/**
* Called when a player uses the restart command.
*
* @param client Client index.
* @noreturn
*/
forward void Shavit_OnRestart(int client);
/**
* Called when a player uses the !end command.
*
* @param client Client index.
* @noreturn
*/
forward void Shavit_OnEnd(int client);
/**
* Called when a player's timer stops. (stop =/= finish a map)
*
* @param client Client index.
* @noreturn
*/
forward void Shavit_OnStop(int client);
/**
* Called when a player finishes a map. (touches the end zone)
*
* @param client Client index.
* @param style Style the record was done on.
* @param time Record time.
* @param jumps Jumps amount.
* @noreturn
*/
forward void Shavit_OnFinish(int client, BhopStyle style, float time, int jumps);
/**
* Called when there's a new WR on the map.
*
* @param client Client index.
* @param style Style the record was done on.
* @param time Record time.
* @param jumps Jumps amount.
* @noreturn
*/
forward void Shavit_OnWorldRecord(int client, BhopStyle style, float time, int jumps);
/**
* Called when a player's timer paused.
*
* @param client Client index.
* @noreturn
*/
forward void Shavit_OnPause(int client);
/**
* Called when a player's timer resumed.
*
* @param client Client index.
* @noreturn
*/
forward void Shavit_OnResume(int client);
/**
* Returns the game type the server is running.
*
* @return Game type. (See "enum ServerGame")
*/
native ServerGame Shavit_GetGameType();
/**
* Returns the database handle the timer is using.
*
* @param hSQL Handle to store the database on.
* @noreturn
*/
native void Shavit_GetDB(Database &hSQL);
/**
* (re)Starts the timer for a player.
* Will not teleport the player to anywhere, it's handled inside the mapzones plugin.
*
* @param client Client index.
* @noreturn
*/
native void Shavit_StartTimer(int client);
/**
* Stops the timer for a player.
* Will not teleport the player to anywhere, it's handled inside the mapzones plugin.
*
* @param client Client index.
* @noreturn
*/
native void Shavit_StopTimer(int client);
/**
* Finishes the map for a player, with his current timer stats.
* Will not teleport the player to anywhere, it's handled inside the mapzones plugin.
*
* @param client Client index.
* @noreturn
*/
native void Shavit_FinishMap(int client);
/**
* Stores the player's timer stats on variables
*
* @param client Client index.
* @param time Time passed since the player started.
* @param jumps How many times the player jumped since he started.
* @param style Style, check "enum BhopStyle"
* @param started Timer started?
* @noreturn
*/
native void Shavit_GetTimer(int client, float &time, int &jumps, BhopStyle &style, bool &started);
/**
* Saves the WR time for the current map on a variable.
*
* @param style Style to get the WR for.
* @param time Reference to the time variable. 0.0 will be returned if no records.
* @noreturn
*/
native void Shavit_GetWRTime(BhopStyle style, float &time);
/**
* Saves the WR's record ID for the current map on a variable.
* Unused in base plugins, as of pre-1.4b.
*
* @param style Style to get the WR for.
* @param time Reference to the time variable. 0.0 will be returned if no records.
* @noreturn
*/
native void Shavit_GetWRRecordID(BhopStyle style, int &recordid);
/**
* Saves the WR's player name on the map on a variable.
*
* @param style Style to get the WR for.
* @param wrname Reference to the name variable.
* @param wrmaxlength Max length for the string.
* @noreturn
*/
native void Shavit_GetWRName(BhopStyle style, char[] wrname, int wrmaxlength);
/**
* Saves the player's personal best time on a variable.
*
* @param client Client index.
* @param style Style to get the PB for.
* @param time Reference to the time variable. 0.0 will be returned if no personal record.
* @noreturn
*/
native void Shavit_GetPlayerPB(int client, BhopStyle style, float &time);
/**
* Checks if a mapzone exists.
*
* @param type Mapzone type. (Check "enum MapZones")
* @return 1 if exists, 0 if doesn't exist.
*/
native int Shavit_ZoneExists(MapZones type);
// ^ I could make it return a boolean instead, but I blame SM 1.7 for not letting me :/. You can use view_as<bool>() though :D
/**
* Checks if a player is inside a mapzone
*
* @param client Client index.
* @param type Mapzone type. (Check "enum MapZones")
* @return 1 if is in the mapzone, 0 if isn't.
*/
native int Shavit_InsideZone(int client, MapZones type);
/**
* Pauses a player's timer.
*
* @param client Client index.
* @noreturn
*/
native void Shavit_PauseTimer(int client);
/**
* Resumes a player's timer.
*
* @param client Client index.
* @noreturn
*/
native void Shavit_ResumeTimer(int client);
/**
* Retrieve the engine time of the replay bot's first frame.
*
* @param style Bhop style.
* @param time Reference to save the time on.
* @noreturn
*/
native void Shavit_GetReplayBotFirstFrame(BhopStyle style, float &time);
/**
* Retrieve the replay bot's client index.
*
* @param style Bhop style.
* @return Client index for the replay bot.
*/
native int Shavit_GetReplayBotIndex(BhopStyle style);
/**
* Retrieve the replay bot's current played frame.
*
* @param style Bhop style.
* @return Current played frame.
*/
native int Shavit_GetReplayBotCurrentFrame(BhopStyle style);
/**
* Use this native when printing anything in chat if it's related to the timer.
* This native will auto-assign colors and a chat prefix.
*
* @param client Client index.
* @param format Formattiing rules.
* @param any Variable number of format parameters.
* @return PrintToChat()
*/
native int Shavit_PrintToChat(int client, const char[] format, any ...);
// same as Shavit_PrintToChat() but loops through the whole server
// code stolen from the base halflife.inc file
stock Shavit_PrintToChatAll(const char[] format, any ...)
{
char[] buffer = new char[255];
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i))
{
// SetGlobalTransTarget(i); when we're out of beta
VFormat(buffer, 255, format, 2);
Shavit_PrintToChat(i, "%s", buffer);
}
}
}
public SharedPlugin __pl_shavit =
{
name = "shavit",
file = "shavit-core.smx",
#if defined REQUIRE_PLUGIN
required = 1,
#else
required = 0,
#endif
};
Thanks again,
Ampersand.
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I'm afraid that it happens because the MySQL server isn't local. I'll try to figure out a fix when I have time.
__________________
retired
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