Raised This Month: $ Target: $400
 0% 

Stripper:Source (Updated 2011-04-15)


Post New Thread Reply   
 
Thread Tools Display Modes
CosmicD
Senior Member
Join Date: Dec 2009
Location: Hasselt, Belgium
Old 03-02-2010 , 16:56   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #561

hello,

So I tried to install stripper, i've got the aim to remove the defibrilator in l4d2.

I installed stripper in left4dead2/addons edited the global_filters.cfg like this

Code:
modify:
{
    match:
    {    
   "item12" "1"
    }
    replace:
    {
   "item12" "0"
    }
   filter:
    {
   "classname" "weapon_defibrillator_spawn"
   }
}
But I still see defibrilators around. What am I doing wrong ?
__________________
CosmicD is offline
dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 03-02-2010 , 18:18   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #562

move your last } up 4 lines.
dirka_dirka is offline
roywheels
Member
Join Date: Apr 2009
Old 03-04-2010 , 12:37   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #563

Quote:
Originally Posted by AtomicStryker View Post
I havent played the mall 3 level in quite some time, and not since i implented my 'fix'.

People just rage on us too much.

Ill test it out today...
The Mall bug is still there. We just played a game where, after the easy route was picked, we couldn't shoot the glass to start the event.

The rest of the levels seem fine and I'm loving the extra gnomes.
roywheels is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-05-2010 , 05:03   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #564

Ok after some arduous nitpicking and searching i got the glass path to work.
Attached Files
File Type: zip l4d2_routing.zip (19.7 KB, 477 views)
AtomicStryker is offline
Blakeocity
Senior Member
Join Date: Nov 2009
Old 03-05-2010 , 05:46   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #565

Great! Thanks Atomic!

And the Bottom Floor Door Path works too?
In the last version, the door would open, but the alarm wouldn't trigger.

Ahh yep the doors working fine too.
Thanks.

Last edited by Blakeocity; 03-06-2010 at 08:36.
Blakeocity is offline
Jane
Junior Member
Join Date: Dec 2009
Old 03-08-2010 , 22:30   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #566

Hello,

I've a little problem when i add weapons on L4D2, here is my code:

Code:
add:
{
"origin" "115 150 -130"
"classname" "weapon_grenade_launcher"
}
So the Grenade Launcher is well spawned but it contains only 1 grenade!
If i add a Military Sniper it will only contains 30 rounds!
Etc, same for every weapons...

What am i doing wrong here?
How can i add a fully loaded weapon? Do i miss a property somewhere?

I'm pretty lost here, thanks for your help!

Jane
Jane is offline
dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 03-09-2010 , 02:26   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #567

you should look at existing items when adding them.
eg:
Code:
{
"origin" "-7852 5372 17.9999"
"spawnflags" "0"
"solid" "6"
"count" "1"
"angles" "52.9556 119.789 19.9959"
"classname" "weapon_grenade_launcher_spawn"
"hammerid" "1871600"
}
you need a "solid" "6"
"spawnflags" and "count" are optional.
dirka_dirka is offline
Jane
Junior Member
Join Date: Dec 2009
Old 03-09-2010 , 12:40   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #568

Thanks for your reply.

Unfortunately, i already tried to add the "solid" property but it doesn't change a thing:
Code:
add:
{
"origin" "115 150 -130"
"classname" "weapon_grenade_launcher"
"solid" "6"
}
This code will still spawn a Grenade Launcher with only one grenade on it


EDIT:
Ok i'm still struggling with that issue.

I found how to spawn a fully loaded Grenade Launcher by using "weapon_grenade_launcher_spawn", but the result is not what i'm looking for.
The spawned weapon is sticked to the ground, an explosion near the Launcher will not make it fly away.

That's why i have to use "weapon_grenade_launcher" (without the _spawn at the end), the spawned Launcher can fly away because of an explosion.
But i don't get why the weapon is not fully loaded then...
There should be a property for this, but how can i find it? Nothing helps on the properties i found on the dump files...

Last edited by Jane; 03-09-2010 at 23:45.
Jane is offline
dani1341
BANNED
Join Date: Feb 2010
Old 03-10-2010 , 09:01   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #569

Hi AtomicStryker is it possible to make from the bridge a hunter pounce arena. I mean high places from there hunter can pounce the survivors . Is it possible to make ?
dani1341 is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-10-2010 , 10:12   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #570

Not without custom maps that don't feature ridiculous invisible walls, everywhere.
AtomicStryker is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:04.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode