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GunGame AMXX


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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 01-17-2007 , 21:35   Re: GunGame AMXX 1.12
#551

Once someone wins, the variable "win" is set to 1. When checking if a player has won, a check is first done to ensure that "win" is 0. So, no, two players cannot win.
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kow75
Member
Join Date: Oct 2006
Old 01-17-2007 , 22:07   Re: GunGame AMXX 1.12
#552

iv been looking though my logs and it doesnt say "Won_GunGame" any where. Doing the ctrl+f cant find it ether?
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 01-18-2007 , 00:00   Re: GunGame AMXX 1.12
#553

Are you looking at AMXX logs or regular server logs? It should be in server logs, in the format:
"NAME<USERID><AUTHID><TEAM>" triggered "Won_GunGame"
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kow75
Member
Join Date: Oct 2006
Old 01-18-2007 , 00:21   Re: GunGame AMXX 1.12
#554

in the server logs it wasnt found but i did find this in gg_stats_file "gungame.stats"
It does this: <STEAM_ID> <44 win total> <'-_-' Playername> <1169041555 whats this?>
How could i use this to make it an online web based stat chart?
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noonoo
Senior Member
Join Date: Mar 2006
Location: London - UK
Old 01-18-2007 , 00:28   Re: GunGame AMXX 1.12
#555

I have just installed this plugin and it works great, a really nice plugin.

Just a suggestion for the next version. If gg_join_msg is 0 could you make it so the plugin still plays the entry sound (gungame2.wav) if possible.

Thanks
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 01-18-2007 , 00:46   Re: GunGame AMXX 1.12
#556

The gungame.stats format is:
AUTHID(tab)WINS(tab)LAST USED NAME(tab)TIMESTAMP

The timestamp is the server timestamp (seconds gone by since the Unix Epoch) upon the player's last activity. It's used for pruning old entries.

I don't know how you could incorporate it into web-based stats unless your web server and game server are on the same machine.
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kow75
Member
Join Date: Oct 2006
Old 01-18-2007 , 00:56   Re: GunGame AMXX 1.12
#557

Quote:
I have just installed this plugin and it works great, a really nice plugin.

Just a suggestion for the next version. If gg_join_msg is 0 could you make it so the plugin still plays the entry sound (gungame2.wav) if possible.

Thanks
well if you want it that badly. untail get makes it or not you can do this.
http://forums.alliedmods.net/showthr...ht=sank+sounds
get that plugin install it and change the SND-LIST.cfg
to these settings
Code:
# TimeStamp:  02:27 July 08, 2001
# File created by: Admin
# Important parameters:
SND_MAX;  1
SND_MAX_DUR;  180.0
SND_WARN;  0
SND_JOIN;  gungame/gungame2.wav
SND_EXIT;  
SND_DELAY;  0.0
SND_MODE;  7
EXACT_MATCH;  1
ADMINS_ONLY;  0
DISPLAY_KEYWORDS; 1
 
# Word/Wav combinations:
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Raz
Senior Member
Join Date: Jan 2005
Old 01-18-2007 , 03:06   Re: GunGame AMXX 1.12
#558

First off, Excellent mod. This has brought my interests back up for normal cs1.6. This is an idea me and my friends were discussing. Some of us really hate the grenade level. Yes we know that you can have a glock which makes it somewhat easier. Anyway, the Idea we had was as follows. Implement two cvars. 1 that toggles "grenade respawn" on and off. Meaning after you've used your grenade, you will get another one after X time. The second cvar would specify the amount of time (in seconds) it takes for a grenade to respawn for the person AFTER they've used their initial grenade.
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sportacus
New Member
Join Date: Jan 2007
Old 01-18-2007 , 03:17   Re: GunGame AMXX 1.12
#559

So I'm having trouble getting gungame to work on my server. When I try just the gungame plugin, the server runs fine but gungame does not initiate. It's set to enabled in the cfg file. Then when in conjunction with csdm I get a list of errors.

L 01/16/2007 - 11:17:18: -------- Mapchange to de_dust --------
L 01/16/2007 - 11:17:18: [AMXX] Plugin "gungame.amxx" failed to load: Plugin uses an unknown function (name "SortCustom1D") - check your modules.ini.
L 01/16/2007 - 11:17:18: [AMXX] Plugin "csdm_main.amxx" failed to load: Module/Library "csdm" required for plugin. Check modules.ini.
L 01/16/2007 - 11:17:18: [AMXX] Plugin "csdm_spawn_preset.amxx" failed to load: Module/Library "csdm" required for plugin. Check modules.ini.
L 01/16/2007 - 11:17:19: [CSDM2] CSDM failed to load, contact author...



Just installed AMXX 1.76 to update the server to try to fix the problem, but I still get the same errors and now the server crashes everytime it's started. Here's my modules.ini:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
;; Put third party modules below here. ;;
;; You can just list their names, without the _amxx ;;
;; or file extension. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
csdm


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
;; These modules will be auto-detected and loaded ;;
;; as needed. You do not need to enable them here ;;
;; unless you have problems. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;

fun
engine
fakemeta
csx
cstrike
;geoip
;sockets
;regex
;nvault

And also a list of plugins the server uses:
roll_the_dice.amxx
voicecomm_ban.amxx
amxx_piss.amxx
amx_super.amxx
admin_spec_esp.amxx
bullet_damage.amxx
amx_blind.amxx
amx_badaim.amxx
removeweapons.amxx
amx_deagle5_knife.amxx



Any idea what the problem could be? Are there any specific plugins that might muck it up?
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ToT | V!PER
Senior Member
Join Date: Jun 2004
Location: Germany
Old 01-18-2007 , 03:28   Re: GunGame AMXX 1.12
#560

Quote:
Originally Posted by XxAvalanchexX View Post
ToT | V!PER: There was a bug with the friendlyfire stuff in one of the pre-release versions of 1.12 that I sent you, but it should be fixed in the actual release.
Posted before testing the "released" version here ;) So it seems to work fine, but i still got the problem with HE level that while moving you won´t get grenades. Please rise the spawnpoints within the plugin to 60. If people run my csdm-spawn packages they can use them without recompiling the plugin ;)

Is anybody running 1.12 with glock, flash, smoke on nade-level and won´t get grenades if you are moving while you get spawned?
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