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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-06-2011 , 23:46   Re: [TF2Items] Give Weapon (v3.06, 09/25/2011)
Reply With Quote #551

What ammo/locker resupply issue? This plugin has no issues with resupply lockers. How exactly are you implementing the weapon buying? Via the native or the command?
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portalmods124
Member
Join Date: Sep 2011
Old 10-07-2011 , 05:44   Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)
Reply With Quote #552

Quote:
Originally Posted by FlaminSarge View Post
portalmods: check other plugins conflicting with taunts.
Fixed, thx...
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 10-07-2011 , 18:50   Re: [TF2Items] Give Weapon (v3.06, 09/25/2011)
Reply With Quote #553

Quote:
Originally Posted by FlaminSarge View Post
What ammo/locker resupply issue? This plugin has no issues with resupply lockers. How exactly are you implementing the weapon buying? Via the native or the command?
sm_givew @me 18

As soon as I touch locker it gives old weapons back and if I pickup ammo crate it reloads the amount as if it was the old class weapon.


Example:

Scout with an empty equipped Backburner 0/200 -> pickup ammo crate = 6 Ammo

Example:
Scout with an empty equipped Backburner 0/200 -> Weapons locker = Standard weapons re-issued
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-08-2011 , 01:52   Re: [TF2Items] Give Weapon (v3.06, 09/25/2011)
Reply With Quote #554

If you'd read the plugin post, you'd see that there's /givew_ex which is the "give permanent" command, so your resupply bug report is null and void.

For the ammo when picking up ammo boxes, I can't do that as it'd probably mess with a lot of other plugins and it's too hard to track down when a client has what weapon with what ammo count and if it goes away, etc.
I have ammo fixed in randomizer because in randomizer it's guaranteed that the client is supposed to have X weapon at Y time with Z ammo, so I can set the ammo as I need. In here, it's too unpredictable.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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FlaminSarge
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Join Date: Jul 2010
Old 10-15-2011 , 05:18   Re: [TF2Items] Give Weapon (v3.07, 10/15/2011)
Reply With Quote #555

Updated to 3.07 on 10/15/2011. Manniversary changes plus a few beta/custom weapons.

As a reminder to everyone, if you want all-class Sandviches/food items and the Atomizer double-jump for all classes, you can run TF2Items Randomizer disabled and in the background (tf2items_rnd_enabled 0) and you will get those effects.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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Margen67
Member
Join Date: Oct 2011
Old 10-15-2011 , 15:51   Re: [TF2Items] Give Weapon (v3.07, 10/15/2011)
Reply With Quote #556

This is AWESOME! Thank you!

Last edited by Margen67; 10-17-2011 at 00:50.
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 10-15-2011 , 16:13   Re: [TF2Items] Give Weapon (v3.07, 10/15/2011)
Reply With Quote #557

Does this work still? I get crashes with it.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-15-2011 , 21:05   Re: [TF2Items] Give Weapon (v3.07, 10/15/2011)
Reply With Quote #558

Yeap, still works. Update tf2items ext, all gamedata, sourcemod, metamod, and any thirdparty extensions you have.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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grafik_error
Junior Member
Join Date: Oct 2011
Old 10-16-2011 , 03:42   Re: [TF2Items] Give Weapon (v3.07, 10/15/2011)
Reply With Quote #559

Quote:
Originally Posted by FlaminSarge View Post
Yeap, still works. Update tf2items ext, all gamedata, sourcemod, metamod, and any thirdparty extensions you have.
How do that please , i am a NOOB , my server is on verygames .


Sorry for my bad english
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-16-2011 , 04:34   Re: [TF2Items] Give Weapon (v3.07, 10/15/2011)
Reply With Quote #560

You can't just use the excuse of calling yourself a noob. Read instructions!
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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