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[L4D/L4D2] Infected Bots Control (1.0.0)


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LTR.2
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Join Date: Aug 2009
Old 11-05-2009 , 12:59   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #541

Quote:
Originally Posted by mi123645 View Post
I may put bot timers in the future.

And no, I didn't want them to coordinate with human spawns, it would have caused a mess of things.
thanks for the answers =D

EDIT: in the future, to ensure variation, the coordination thing could be random (bots sometimes spawn coordinatly, sometimes they don't)

Last edited by LTR.2; 11-05-2009 at 13:07.
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mi123645
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Join Date: Feb 2009
Old 11-05-2009 , 13:39   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #542

Quote:
Originally Posted by LTR.2 View Post
thanks for the answers =D

EDIT: in the future, to ensure variation, the coordination thing could be random (bots sometimes spawn coordinatly, sometimes they don't)
You're pretty much asking for Director Spawning, which is already implemented.
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LTR.2
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Join Date: Aug 2009
Old 11-05-2009 , 14:32   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #543

not in versus.

please consider it =\

Last edited by LTR.2; 11-05-2009 at 16:06.
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LTR.2
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Join Date: Aug 2009
Old 11-05-2009 , 16:08   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #544

i found some problems with the coordination thing:

the cvar counts all the infected, not the dead ones.
that means that until all bots are dead the plugin won't spawn new bots.
and that happens too often, smokers know how to hide.

another problem: survivors bots don't have any health bonus never!

Last edited by LTR.2; 11-06-2009 at 20:41. Reason: seems like the boomer AI can not be controlled like that, oh well...
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LTR.2
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Join Date: Aug 2009
Old 11-06-2009 , 15:24   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #545

i write director_spawn 1 on the console (i got it like 0 on the cfg) but come backs to 0 when i change chapter
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eyeonus
Member
Join Date: Jul 2009
Old 11-07-2009 , 01:19   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #546

Would you be so kind as to add a cvar to enable it for only selected game modes?

I really like this plugin, but I only want to use it in versus mode, on those occasions when the infected team is less than 4- I don't want to alter gameplay for coop or survivor modes- I'm perfectly happy with using the director controlled spawning for them.
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Tanuki
Junior Member
Join Date: Oct 2009
Old 11-07-2009 , 16:04   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #547

I've noticed since using this plugin that sometimes it registers as there being another player there when there is none. So VS games only get 7/8 players and coop would only get 3/4 and no one else is able to join.
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mi123645
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Join Date: Feb 2009
Old 11-07-2009 , 21:41   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #548

Quote:
Originally Posted by LTR.2 View Post
i write director_spawn 1 on the console (i got it like 0 on the cfg) but come backs to 0 when i change chapter
Your autoconfig is overwriting the values.
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mi123645
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Join Date: Feb 2009
Old 11-07-2009 , 21:42   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #549

Quote:
Originally Posted by eyeonus View Post
Would you be so kind as to add a cvar to enable it for only selected game modes?

I really like this plugin, but I only want to use it in versus mode, on those occasions when the infected team is less than 4- I don't want to alter gameplay for coop or survivor modes- I'm perfectly happy with using the director controlled spawning for them.
I believe there is a plugin around these forums that detects the gamemode and executes certain configs.
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mi123645
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Join Date: Feb 2009
Old 11-07-2009 , 21:43   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #550

Quote:
Originally Posted by Tanuki View Post
I've noticed since using this plugin that sometimes it registers as there being another player there when there is none. So VS games only get 7/8 players and coop would only get 3/4 and no one else is able to join.
You're using an old, old, old version of infectedbots. I recommend you update it.
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