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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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wazer
Senior Member
Join Date: Oct 2011
Old 02-20-2015 , 11:40   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.4, 12-Feb-2015>
Reply With Quote #541

Quote:
Originally Posted by versatile_bfg View Post
Beta 0.3.3.5 - 20-02-2015
- Colour text added for Team name set [If CT only then blue, if T only then Red, if both normal]
- wm_ban_on_disconnect added [Alpha] use at own risk
- fixed team name swap for knife round if team switch
- added log error if GOTV isn't enabled and wm_auto_record is
- Created a plugin that will update Configs for warmod without changing the settings of them
-- This will execute then delete the current config and create the new one after that. Any other commands you have added to these configs will be deleted if you use this!
-- Current updated configs are: ruleset_global.cfg, ruleset_mr15.cfg, ruleset_mr15_ot.cfg, ruleset_mr12.cfg, ruleset_mr9.cfg & on_map_load.cfg
-- Command to update the configs is: updatecfgs
-- rcon updatecfgs

Great looking forward to test ;)
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Grandmaster
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Join Date: Jan 2015
Old 02-20-2015 , 21:48   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.5, 20-Feb-2015>
Reply With Quote #542

Versatille,

Have looked the Full version that does not have the scripting folder on the Zip?

Other quick question, GOTV just start record when wm_auto_record = 1 ?

If I would like to record just when the knife round begins, I should put on map start cfg wm_auto_record = 0 and on MR15 wm_auto_record = 1 ?

And for the Ban stuff, are you going to add a var to add the time of ban?

Last edited by Grandmaster; 02-20-2015 at 21:49.
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Totys
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Join Date: Sep 2014
Old 02-20-2015 , 23:22   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.5, 20-Feb-2015>
Reply With Quote #543

Quote:
Originally Posted by Grandmaster View Post
And for the Ban stuff, are you going to add a var to add the time of ban?
look at the code, use the sv_kick_ban_duration cvar to set the time
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red4911
Senior Member
Join Date: Sep 2010
Location: Russia
Old 02-21-2015 , 05:44   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.5, 20-Feb-2015>
Reply With Quote #544

Thank you for wm_ban_on_disconnect

Last edited by red4911; 02-21-2015 at 05:44.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 02-22-2015 , 09:36   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.5, 20-Feb-2015>
Reply With Quote #545

where to disable sv_pure ?
Tried sm_cvar sv_pure 0 in server.cfg but no help.
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versatile_bfg
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Join Date: Feb 2012
Old 02-22-2015 , 16:43   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.5, 20-Feb-2015>
Reply With Quote #546

Quote:
Originally Posted by Grandmaster View Post
Versatille,

Have looked the Full version that does not have the scripting folder on the Zip?

Other quick question, GOTV just start record when wm_auto_record = 1 ?

If I would like to record just when the knife round begins, I should put on map start cfg wm_auto_record = 0 and on MR15 wm_auto_record = 1 ?

And for the Ban stuff, are you going to add a var to add the time of ban?
wm_auto_record will record from when the match goes live. So if there is a knife round that will be recorded also.

As Totys said, sv_kick_ban_duration cvar is used for the time.

Quote:
Originally Posted by nguyenbaodanh View Post
where to disable sv_pure ?
Tried sm_cvar sv_pure 0 in server.cfg but no help.
I believe you have to set sv_pure via command line. Try that and see how it goes.
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wazer
Senior Member
Join Date: Oct 2011
Old 02-22-2015 , 21:43   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.5, 20-Feb-2015>
Reply With Quote #547

Any pause issues ? we are having troubles, where it does not unpause match after players leaving and rejoining up.

We are forced to sv_matchpause_auto_5v5 0 and then mp_unpause_match, not sure whats going on.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 02-22-2015 , 22:27   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.5, 20-Feb-2015>
Reply With Quote #548

Quote:
Originally Posted by wazer View Post
Any pause issues ? we are having troubles, where it does not unpause match after players leaving and rejoining up.

We are forced to sv_matchpause_auto_5v5 0 and then mp_unpause_match, not sure whats going on.
that would be the built in CSGO command doing that. Disable sv_matchpause_auto_5v5 in your configs to fix it. [Should be in gamemode_competitive_server.cfg]
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 02-23-2015 , 05:29   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.5, 20-Feb-2015>
Reply With Quote #549

Via command line ?
I didn't get it... where to set it ?
Thanks.
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versatile_bfg
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Join Date: Feb 2012
Old 02-23-2015 , 05:44   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.5, 20-Feb-2015>
Reply With Quote #550

Quote:
Originally Posted by nguyenbaodanh View Post
Via command line ?
I didn't get it... where to set it ?
Thanks.
Server launch options.

+sv_pure 0
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