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[TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)


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Custo
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Join Date: Mar 2013
Location: Liberty City, LC State
Old 11-20-2014 , 05:54   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #541

Quote:
Originally Posted by Tomala View Post
Edit: Got it working again with the updated tf2itemsinfo. Thanks Deathereus!
What updated tf2itemsinfo?

This? https://forums.alliedmods.net/showpost.php?p=2177564
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DrFallen
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Join Date: Jul 2013
Location: ./root
Old 11-20-2014 , 06:13   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #542

Quote:
Originally Posted by Custo View Post
Nope this..

https://forums.alliedmods.net/showpo...3&postcount=33
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Munckeyz
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Join Date: Mar 2014
Old 12-13-2014 , 11:48   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #543

What exactly did you do, because I'm still not getting any cosmetics...
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DrFallen
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Old 12-13-2014 , 20:05   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #544

Quote:
Originally Posted by Munckeyz View Post
What exactly did you do, because I'm still not getting any cosmetics...
Cosmetics don't work anymore. It's only weapons.
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Munckeyz
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Join Date: Mar 2014
Old 12-14-2014 , 09:28   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #545

Really? That sucks... Is there a way to rewrite the plugin to bring them back?
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 12-14-2014 , 13:14   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #546

Quote:
Originally Posted by Munckeyz View Post
Really? That sucks... Is there a way to rewrite the plugin to bring them back?
No, that's a Valve thing, take it up with them

Edit: I mean, it's possible, but it got changed for a reason, just like we can't give players visible weapons anymore, and trying to work around that is frowned upon. It's not that an update broke it, I've seen they have hats equipped, they just aren't showing
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Last edited by xXDeathreusXx; 12-14-2014 at 13:17.
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Munckeyz
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Join Date: Mar 2014
Old 12-14-2014 , 14:02   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #547

Huh. Weird.

Hope it gets fixed soon then??
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xXDeathreusXx
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Old 12-21-2014 , 14:27   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #548

I'm gonna attempt to fix this, I'm noticing it fails on one particular bit of code, and it seems to do with the extension it uses, so I'm gonna use something else for that one particular bit
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aao
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Old 12-23-2014 , 10:46   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #549

L 12/23/2014 - 09:26:04: [SM] Native "GetArraySize" reported: Invalid Handle 1e4d194c (error: 1)
L 12/23/2014 - 09:26:04: [SM] Displaying call stack trace for plugin "tf2itemsinfo.smx":
L 12/23/2014 - 09:26:04: [SM] [0] Line 1822, tf2itemsinfo.sp::Native_GetNumAttributes()
L 12/23/2014 - 09:26:04: [SM] Native "TF2II_GetItemNumAttributes" reported: Error encountered while processing a dynamic native
L 12/23/2014 - 09:26:04: [SM] Displaying call stack trace for plugin "tf2ibwr.smx":
L 12/23/2014 - 09:26:04: [SM] [0] Line 871, tf2ibwr.sp::Timer_OnInventoryApplication()
L 12/23/2014 - 099:29: [SM] Native "GetArraySize" reported: Invalid Handle 1d3f187a (error: 1)
L 12/23/2014 - 099:29: [SM] Displaying call stack trace for plugin "tf2itemsinfo.smx":
L 12/23/2014 - 099:29: [SM] [0] Line 1822, tf2itemsinfo.sp::Native_GetNumAttributes()
L 12/23/2014 - 099:29: [SM] Native "TF2II_GetItemNumAttributes" reported: Error encountered while processing a dynamic native
L 12/23/2014 - 099:29: [SM] Displaying call stack trace for plugin "tf2ibwr.smx":
L 12/23/2014 - 099:29: [SM] [0] Line 871, tf2ibwr.sp::Timer_OnInventoryApplication()

How to fix ?
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Munckeyz
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Join Date: Mar 2014
Old 12-29-2014 , 08:58   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #550

While you're at it, do you know if it's possible to be giving the bots killstreaks and/or australiums? I know it's to do with weapon attributes, so is there a way to code that in?

Also, any way to automatically disable the disguise kit for Spies using YER/Wanga Prick?

Last edited by Munckeyz; 12-29-2014 at 09:09.
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