Raised This Month: $12 Target: $400
 3% 

Galileo v5.9.1-925 (a feature rich map voting plugin) | Last Update: 2018-07-16


Post New Thread Reply   
 
Thread Tools Display Modes
blood2k
Senior Member
Join Date: Mar 2014
Old 02-14-2017 , 00:17   Re: Galileo v5.3.0-776 (a feature rich map voting plugin) | Last Update: 2017-02-13
Reply With Quote #541

Awesome response.. very informative. Thanks man.


EDIT:

So my gal vote map file is set to my3maps.txt

im also still using the min + mid player .txt's with

minmum players being 15

mid players being 25


only problem is.. in "my3maps" i put de_aztec/de_inferno/de_dust2/fy_pool_day (i guess it's really my 4 maps lol)

BUT...
in min players i have
de_dust2
de_inferno
de_aztec
cs_assault_upc
cs_assault
de_dust2
de_dust
cs_office

in mid players i have

de_dust2
de_inferno
de_aztec
cs_assault_upc
cs_assault
de_dust2
de_dust
cs_office
awp_map
cs_italy



but somehow when I'm at 28 players.. which is the MID player range.. where there is no fy_pool_day.. it's still bringing fy_pool_day up in votes.. and it's not nominated because I made a specific .txt for all my nom maps and didnt put pool_day in there.


Why would it still be grabbing pool day at 28 players? if mid range is 25-32 and theres no pool_day in that .txt

Last edited by blood2k; 02-15-2017 at 11:48.
blood2k is offline
Skyliner
Member
Join Date: Sep 2011
Location: Fagaras
Old 02-18-2017 , 14:45   Re: Galileo v5.3.0-776 (a feature rich map voting plugin) | Last Update: 2017-02-13
Reply With Quote #542

Hey, I got a problem with the plugin.
My game is set to end the map when a team win 20 rounds.
I set to start the vote after 12 rounds of playing.
The problem is that the map will change not after 20 rounds, but before 20 rounds, it wil change after the 19 rounds ... sometimes it's change ok, but sometimes no ...
__________________

Skyliner is offline
Send a message via Yahoo to Skyliner Send a message via Skype™ to Skyliner
addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 02-18-2017 , 15:33   Re: Galileo v5.3.0-776 (a feature rich map voting plugin) | Last Update: 2017-02-13
Reply With Quote #543

Quote:
Originally Posted by Skyliner View Post
Hey, I got a problem with the plugin.
My game is set to end the map when a team win 20 rounds.
I set to start the vote after 12 rounds of playing.
How did you do that? There is not setting for if, if I recall correctly. The setting I remember is this:
Code:
// When the end map voting is performed on the current round, change the map immediately, // without wait to the `mp_timelimit` or `mp_maxrounds` expiration. Enabling this feature // override the round behavior of the cvar `gal_endonround`. // // 0 - to wait for the `mp_timelimit` or `mp_maxrounds` time expiration. // 1 - to change the map as soon as the voting is finished and the round ends. // // To disable this feature, set this cvar to 0 // // Default: 0 gal_endofmapvote_expiration 0 // A heuristic which counts every end round, how much time the round // took and how much time remains to the end of map. In base with it, // calculate the correct round to start the voting. // // Notes: // 1. It requires the game to have at least 8 rounds played, otherwise //    it cannot try to guess on which round it should to start the voting. // // 2. If the prediction fail and the voting is not finish when the round //    ended or the round total time is too short, i.e., the round total //    time is bigger than the total voting time (including a possible //    runoff, if enabled), a extra round will be played. // // 0 - Disable this feature. // 1 - To start the voting on the Ultima     game round (the last round to be played). // 2 - To start the voting on the Penult     game round (the round before the last). // 3 - To start the voting on the Antepenult game round (the round before the last of the last). // // Default: 0 gal_endofmapvote_start 1

Quote:
Originally Posted by Skyliner View Post
The problem is that the map will change not after 20 rounds, but before 20 rounds, it wil change after the 19 rounds ... sometimes it's change ok, but sometimes no ...
So, set the max rounds to 21. Also how do you set these cvars:
Code:
//////////////////////////////////////////////////////////////////////// // Ending a map on a new round after time has expired, for round-     // // based mods, is a much nicer way of ending the current map than the // // standard HL1 way, which is to suddenly end the map the second time // // runs out.                                                          // //////////////////////////////////////////////////////////////////////// // Indicates when a map should end when time runs out. // // 0 - end immediately when time runs out // 1 - when time runs out, end at the current round end // 2 - when time runs out, end at the next round end // // Default: 0 gal_endonround 1 // If selected a value higher than 0, this cvar indicates the players // minimum number necessary to allow the last round to be finished // when the time runs out. // // 0               - end immediately when time runs out // // player's number - end after the current round, only when there are at //                   least the `player's number` quantity on the server. // // Default: 0 gal_endonround_msg 1

Quote:
Originally Posted by blood2k View Post
Why would it still be grabbing pool day at 28 players? if mid range is 25-32 and theres no pool_day in that .txt
This is not the midplayers range. The range is `0 < gal_vote_minplayers <= player_count < gal_vote_middle_players < MAX_PLAYERS` as said on the doc:
Code:
// When there are less players than cvar `gal_vote_middle_players` and // the more or equally players than the cvar `gal_vote_minplayers` value // on the server, use a different map file list specified at the cvar // `gal_vote_midplayers_mapfile` to fill the map voting as map fillers // instead of the cvar `gal_vote_mapfile` map file list. // // If both `gal_vote_minplayers` and `gal_vote_middle_players` are set to // the same value greater than 1, the `gal_vote_minimum_players` map file // will be used. This is the range: // //     0 < gal_vote_minplayers <= player_count < gal_vote_middle_players < MAX_PLAYERS // // A value of 0, 1 or 2 will disable this feature. // // Default: 0 gal_vote_midplayers 0
For your settings it will be from 1-14 the minplayers, 15-24 the midplayers and 26-32 the default vote map file.
__________________
Plugin: Sublime Text - ITE , Galileo
Multi-Mod: Manager / Plugin / Server

Support me on Patreon, Ko-fi, Liberapay or Open Collective

Last edited by addons_zz; 02-18-2017 at 15:34.
addons_zz is offline
lambdaGrunt
Junior Member
Join Date: Jul 2016
Old 02-18-2017 , 16:41   Re: Galileo v5.3.0-776 (a feature rich map voting plugin) | Last Update: 2017-02-13
Reply With Quote #544

Please keep the config file sections in a similar layout so that doing a file difference between versions is easier.

Thanks
lambdaGrunt is offline
lambdaGrunt
Junior Member
Join Date: Jul 2016
Old 02-18-2017 , 17:56   Re: Galileo v5.3.0-776 (a feature rich map voting plugin) | Last Update: 2017-02-13
Reply With Quote #545

When I was using v4.2 and now with v5.3; I get many messages saying "Unknown command: menuselect" in the console. I also get "Unknown command: closemenus".

Is there something not set up correctly with the config file?

Thanks in advance
lambdaGrunt is offline
addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 02-18-2017 , 18:19   Re: Galileo v5.3.0-776 (a feature rich map voting plugin) | Last Update: 2017-02-13
Reply With Quote #546

How to reproduce the problem?
Did you install the new lang file?
__________________
Plugin: Sublime Text - ITE , Galileo
Multi-Mod: Manager / Plugin / Server

Support me on Patreon, Ko-fi, Liberapay or Open Collective
addons_zz is offline
lambdaGrunt
Junior Member
Join Date: Jul 2016
Old 02-20-2017 , 10:10   Re: Galileo v5.3.0-776 (a feature rich map voting plugin) | Last Update: 2017-02-13
Reply With Quote #547

This server runs Half Life 1.

File locations:
/valve/addons/amxmodx/plugins/galileo.amxx
/valve/addons/amxmodx/configs/galileo/galileo.cfg
/valve/addons/amxmodx/data/lang/galileo.txt

I still get the menuselect error in the console when a vote is active. I think it is occurring due to polling of menu choices since it seems to happen about every half a second. Is there something else needed for this to work with HLDM? I don't know if I have "amxmisc" loaded. How can I get a listing of active modules on the server?

Also
=====
I turned on debug mode and found that I was getting an error about the HLTV event. I ended up commenting out "register_event( "HLTV", "new_round_event", "a", "1=0", "2=0");" which appears to have fixed it.

I tried to use code similar to the svencoop flag, "g_isRunningHL1 = !!is_running("valve");", to programmatically fix this but it did not work.
=====
lambdaGrunt is offline
addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 02-20-2017 , 10:49   Re: Galileo v5.3.0-776 (a feature rich map voting plugin) | Last Update: 2017-02-13
Reply With Quote #548

Quote:
Originally Posted by lambdaGrunt View Post
I still get the menuselect error in the console when a vote is active.
Also
=====
I turned on debug mode and found that I was getting an error about the HLTV event. I ended up commenting out "register_event( "HLTV", "new_round_event", "a", "1=0", "2=0");" which appears to have fixed it.
I looked into https://wiki.alliedmods.net/Half-life_1_game_events#HLTV, and fixed the event error. I am attaching here the version 777, with this fixed if you wanna try.
Though, are you saying that after you commented the line `"HLTV", "new_round_event"`, all your errors/problems stopped?
Attached Files
File Type: sma Get Plugin or Get Source (galileo.sma - 423 views - 755.3 KB)
__________________
Plugin: Sublime Text - ITE , Galileo
Multi-Mod: Manager / Plugin / Server

Support me on Patreon, Ko-fi, Liberapay or Open Collective

Last edited by addons_zz; 02-20-2017 at 10:53.
addons_zz is offline
Enrory
Senior Member
Join Date: Nov 2016
Location: Austria
Old 02-21-2017 , 03:17   Re: Galileo v5.3.0-776 (a feature rich map voting plugin) | Last Update: 2017-02-13
Reply With Quote #549

Hey
I change my server to a hoster. (gameservers.com)
Now i have a problem.
I press rtv and it tells no maps found

Now i updatet the amxx file galileo but now cant running.
Game is Sven coop use amxx 1.8.2

I have now some plugins this problem:
L 02/21/2017 - 09:46:17: [AMXX] Load error 17 (invalid file format or version) (plugin "galileo.amxx")
L 02/21/2017 - 09:46:17: [AMXX] Load error 17 (invalid file format or version) (plugin "galileo.amxx")
L 02/21/2017 - 09:46:17: [AMXX] Load error 17 (invalid file format or version) (plugin "scstuffplugin.amxx")
L 02/21/2017 - 09:46:17: [AMXX] Load error 17 (invalid file format or version) (plugin "autolang.amxx")
L 02/21/2017 - 09:46:17: [AMXX] Load error 17 (invalid file format or version) (plugin "report.amxx")
__________________

Last edited by Enrory; 02-21-2017 at 06:48.
Enrory is offline
addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 02-21-2017 , 11:29   Re: Galileo v5.3.0-776 (a feature rich map voting plugin) | Last Update: 2017-02-13
Reply With Quote #550

Read the thread: [EXP] [AMX] Load Error 17 (Invalid File Format or Version).
__________________
Plugin: Sublime Text - ITE , Galileo
Multi-Mod: Manager / Plugin / Server

Support me on Patreon, Ko-fi, Liberapay or Open Collective
addons_zz is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode