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[TF2] Be the Robot (1.3, December 22 2012)


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KiR
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Join Date: Nov 2011
Old 08-09-2013 , 19:11   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #521

MasterOfTheXP

It does not help
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MasterOfTheXP
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Old 08-09-2013 , 19:23   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #522

No idea, then. If you want, I can set up a debug version for you, to see if the sound hook is stopping at some other point.
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KiR
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Old 08-09-2013 , 19:25   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #523

Quote:
Originally Posted by MasterOfTheXP View Post
No idea, then. If you want, I can set up a debug version for you, to see if the sound hook is stopping at some other point.
Let's try it.
If you are not difficult, thanks
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MasterOfTheXP
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Old 08-09-2013 , 20:21   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #524

Quote:
Originally Posted by KiR View Post
Let's try it.
If you are not difficult, thanks
Here ya go.

Become a robot, use a voice command (call for medic) and check your client console. Let me know the last thing that it reports.

If it doesn't say anything, another plugin that hooks sound is likely not letting the hook pass through to Be the Robot.
Attached Files
File Type: smx betherobot.smx (13.6 KB, 125 views)
File Type: sp Get Plugin or Get Source (betherobot.sp - 109 views - 14.2 KB)
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KiR
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Old 08-10-2013 , 04:55   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #525

does not work, the voice does not change
Attached Files
File Type: txt err_logs.txt (33.5 KB, 141 views)
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lockscarr
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Join Date: Aug 2013
Old 08-10-2013 , 16:36   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #526

I installed everything correctly, but when anyone types /buster or !buster they crash via Client side. PLEASE HELP
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MasterOfTheXP
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Old 08-10-2013 , 17:01   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #527

Quote:
Originally Posted by KiR View Post
does not work, the voice does not change
Bollocks, looks like I forgot to specify the string in that debug text...give this one a go, if you would. It does look like it's getting the hook, so if this one doesn't print errors to the server console, check your client's console.

By the way, are you running this in Mann vs. Machine? Supposedly, others have had problems doing so.
Quote:
Originally Posted by lockscarr View Post
I installed everything correctly, but when anyone types /buster or !buster they crash via Client side. PLEASE HELP
I'll look into it, though it could be a hiccup with TF2Items (have you updated that? Are you on SM 1.5?)
Attached Files
File Type: smx betherobot.smx (13.6 KB, 139 views)
File Type: sp Get Plugin or Get Source (betherobot.sp - 118 views - 14.3 KB)
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cool_myll
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Join Date: Aug 2011
Old 08-21-2013 , 03:31   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #528

@MasterOfTheXP: Can you update it with the latest bots? http://www.teamfortress.com/post.php?id=11304

EDIT: If you can it would be nice to have sm_robot (for classic robots) and sm_romerobot (for the new ones).
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Last edited by cool_myll; 08-21-2013 at 04:00.
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MasterOfTheXP
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Old 08-21-2013 , 06:16   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #529

Unfortunately, it looks like all of the new models are actually wearables (barring the new Tank, and Carrier, and that's probably it) and everyone knows Valve's stance on wearables.
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Last edited by MasterOfTheXP; 08-21-2013 at 06:17.
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cool_myll
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Old 08-21-2013 , 06:22   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #530

Oh thats too bad

EDIT: Of course if it even can be implemented it doesnt do any damage to them (meaning you cant buy those items for your player).
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Last edited by cool_myll; 08-21-2013 at 09:14.
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