Raised This Month: $ Target: $400
 0% 

[THC RPG] Total HardCore RPG


Post New Thread Reply   
 
Thread Tools Display Modes
gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 04-19-2011 , 17:19   Re: [THC RPG] Total HardCore RPG
Reply With Quote #521

Quote:
Originally Posted by arsirc View Post
you can find an updated version of 0.8.2_alpha in the attachment ... i have tested this version with bots and sqlite.
verbose debug is enabled, so dont be shock of the log outputs this version produces.

could you please test this version with real players and mysql?

thx
tested it.... With my bro's computer and seeing if it works now will give edit to see if it works...
__________________
Software/network engineer. I often work on a neat project called The Modding Community.

Check out my GitHub here!
gamemann is offline
Send a message via Skype™ to gamemann
gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 04-19-2011 , 17:24   Re: [THC RPG] Total HardCore RPG
Reply With Quote #522

Quote:
Originally Posted by gamemann View Post
tested it.... With my bro's computer and seeing if it works now will give edit to see if it works...
edit

seems like work okay...
But i get this error in log field:
Code:
L 04/19/2011 - 14:23:41: [thc_rpg.smx] [Core] [LoadPlayerData] Cant load data of Player [GFL]Roy Halladay(Gamemann) from database, Reason: Table 'rpgstats.thc_rpg' doesn't exist
little problem:
It it way to easy to lvl up.... Like i knife and kill someone and i am lvl 5 :O
heres my core.txt:
Code:
"thc_rpg"
{
  "core"
  {
    "bot_enable"       "0"       // allows bots to earn upgrades
    "bot_control"      "1"       // stops bots from leveling when no humans are present
    "bot_maxlevel"     "100"     // maximum level of a bot until his stats are reset (0 = infinite)
    "exp_max"          "50000"   // required xp stops rising when getting to this point
    "exp_start"        "250"     // initial required xp
    "exp_inc"          "75"      // how much to increment required xp by after leveling up
    "exp_kill"         "15"      // xp for a kill multiplied by the victim's level
    "exp_headshot"     "50"      // xp extra for a headshot
    "exp_damage"       "1.0"     // xp for hurting an enemy multiplied by the damage done
    "exp_knifedmg"     "8.0"     // xp for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
    "exp_objectives"   "1"       // set if players get xp for objectives (bombplanted, bombdefused, bombexploded, hostagerescuing)
    "exp_teamwin"      "0.15"    // xp multipled by the xp required given to a team for completing the objective
    "exp_bombplanted"  "0.15"    // xp multipled by the xp required given for planting the bomb
    "exp_bombdefused"  "0.30"    // xp multipled by the xp required given for defusing the bomb
    "exp_bombexploded" "0.20"    // xp multipled by the xp required given to the bomb planter when it explodes
    "exp_hostage"      "0.10"    // xp multipled by the xp required for rescuing a hostage
    "credits_inc"      "5"       // how many credits earned for each time a player levels up
    "credits_start"    "5"       // how many credits a player starts with
    "save_percent"     "0.75"    // percentage of credits a player gets for selling an item
    "advert"           "1"       // enable or disable the plugin advert
    "announcements"    "1"       // enable or disable plugin announcements (Level Up, Earn XP)
    "freeforall"       "0"       // enable or disable "freeforall" mode
  }
}
You get a little too much credits too!
__________________
Software/network engineer. I often work on a neat project called The Modding Community.

Check out my GitHub here!

Last edited by gamemann; 04-19-2011 at 17:41.
gamemann is offline
Send a message via Skype™ to gamemann
arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 04-20-2011 , 01:59   Re: [THC RPG] Total HardCore RPG
Reply With Quote #523

try using this core config:
Code:
"thc_rpg"
{
  "core"
  {
    "bot_enable"       "0"       // allows bots to earn upgrades
    "bot_control"      "1"       // stops bots from leveling when no humans are present
    "bot_maxlevel"     "100"     // maximum level of a bot until his stats are reset (0 = infinite)
    "exp_max"          "50000"   // required xp stops rising when getting to this point
    "exp_start"        "250"     // initial required xp
    "exp_inc"          "100"     // how much to increment required xp by after leveling up
    "exp_kill"         "3"       // xp for a kill multiplied by the victim's level
    "exp_headshot"     "25"      // xp extra for a headshot
    "exp_damage"       "1.0"     // xp for hurting an enemy multiplied by the damage done
    "exp_knifedmg"     "2.0"     // xp for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
    "exp_objectives"   "1"       // set if players get xp for objectives (bombplanted, bombdefused, bombexploded, hostagerescuing)
    "exp_teamwin"      "0.15"    // xp multipled by the xp required given to a team for completing the objective
    "exp_bombplanted"  "0.15"    // xp multipled by the xp required given for planting the bomb
    "exp_bombdefused"  "0.30"    // xp multipled by the xp required given for defusing the bomb
    "exp_bombexploded" "0.20"    // xp multipled by the xp required given to the bomb planter when it explodes
    "exp_hostage"      "0.10"    // xp multipled by the xp required for rescuing a hostage
    "credits_inc"      "5"       // how many credits earned for each time a player levels up
    "credits_start"    "5"       // how many credits a player starts with
    "save_percent"     "0.75"    // percentage of credits a player gets for selling an item
    "advert"           "1"       // enable or disable the plugin advert
    "announcements"    "1"       // enable or disable plugin announcements (Level Up, Earn XP)
    "freeforall"       "0"       // enable or disable "freeforall" mode
  }
}
please attach more lines of log output, because i need to know
when the errors are happening.

thx

EDIT: found some bugs in xp and level system ... try to fix it today!

Last edited by arsirc; 04-20-2011 at 02:25.
arsirc is offline
DaRk56
Senior Member
Join Date: Jul 2009
Location: France
Old 04-20-2011 , 05:14   Re: [THC RPG] Total HardCore RPG
Reply With Quote #524

I eagerly await the stable version
DaRk56 is offline
arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 04-20-2011 , 07:07   Re: [THC RPG] Total HardCore RPG
Reply With Quote #525

Quote:
Originally Posted by DaRk56 View Post
I eagerly await the stable version
you can help getting thc_rpg stable by testing the above alpha version
arsirc is offline
gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 04-20-2011 , 15:23   Re: [THC RPG] Total HardCore RPG
Reply With Quote #526

Quote:
Originally Posted by arsirc View Post
attached is a new alpha version 0.8.2 ... i have fixed the xp, level and credit bugs ...

if there are no problems at all i will release a new stable version ...

PS: you need to delete you DB first, dbupdate is disabled and rgprank need testing

EDIT: attachment updated, little fix in playerinit ...
working really good
But it didnt give me alot of credits so i just went in and edited some stuff... So i made it so every player death, the attacker gets 5 credits, and every round end, the ct team alive(humans) gets 25 credits(if too high just go in a edit the core.inc and compile)....

files:
Attached Files
File Type: inc core.inc (14.9 KB, 113 views)
File Type: smx thc_rpg.smx (96.7 KB, 110 views)
__________________
Software/network engineer. I often work on a neat project called The Modding Community.

Check out my GitHub here!
gamemann is offline
Send a message via Skype™ to gamemann
gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 04-20-2011 , 15:32   Re: [THC RPG] Total HardCore RPG
Reply With Quote #527

i wanna make this a separate post since these are the files i edited to get my server running good with zombie reloaded rpg ;)

if you don't like it, then contact me and i will give u another copy of what u want

what it does:
regen hp:
- zombies hp get go up to 20000 health until regan stops
- humans can go up to 200 health until regan hp stops
health:
- when used for zombies, the health won't go back down to 100 just will add on
- same with humans, when health pressed, the health will just go up(you can enable or disable for ct's like the health limit)
medic:
- when used on zombies, the health max is 20000
- when used on humans, the health max is 200
regan ammo:
- all guns ammo can support up to 1000 ammo(can edit in the .inc file just compile)

files:
Attached Files
File Type: smx thc_rpg.smx (96.9 KB, 111 views)
File Type: inc regen_hp.inc (7.5 KB, 108 views)
File Type: inc health.inc (11.8 KB, 106 views)
File Type: inc medic.inc (11.9 KB, 104 views)
File Type: inc regen_ammo.inc (10.6 KB, 92 views)
__________________
Software/network engineer. I often work on a neat project called The Modding Community.

Check out my GitHub here!

Last edited by gamemann; 04-20-2011 at 15:35.
gamemann is offline
Send a message via Skype™ to gamemann
gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 04-20-2011 , 15:39   Re: [THC RPG] Total HardCore RPG
Reply With Quote #528

Quote:
Originally Posted by arsirc View Post
attached is a new alpha version 0.8.2 ... i have fixed the xp, level and credit bugs ...

if there are no problems at all i will release a new stable version ...

PS: you need to delete you DB first, dbupdate is disabled and rgprank need testing

EDIT: attachment updated, little fix in playerinit ...
just compiled it with that version going to test now ;)
but when i compile it says
Code:
"warning: symbol never used: "CheckDBUpdate"
it says the warning is in the thc_rpg.sp but i checked in there but it must be another file
doesn't mess up anything tho...
p.s: plugin is working good
__________________
Software/network engineer. I often work on a neat project called The Modding Community.

Check out my GitHub here!
gamemann is offline
Send a message via Skype™ to gamemann
arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 04-21-2011 , 01:24   Re: [THC RPG] Total HardCore RPG
Reply With Quote #529

yeah, db update is not used at the moment ... so the warning is ok and you can ignore it.

could you please test the rpgrank command?
arsirc is offline
arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 04-21-2011 , 01:38   Re: [THC RPG] Total HardCore RPG
Reply With Quote #530

Quote:
Originally Posted by gamemann View Post
working really good
But it didnt give me alot of credits so i just went in and edited some stuff... So i made it so every player death, the attacker gets 5 credits, and every round end, the ct team alive(humans) gets 25 credits(if too high just go in a edit the core.inc and compile)....

files:
first, your core.inc is not uptodate ...

players get credits for upleveling, so if you want to give more credits for this,
just modify this in core configuration.
arsirc is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:47.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode