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Zombie Plague Mod 5.0


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violentcrimes
Senior Member
Join Date: Nov 2006
Old 07-07-2008 , 16:21   Re: Zombie Plague Mod 3.59
#1

Quote:
Originally Posted by Shinou93300 View Post
OH Thank you it's work!
Last quetion: how can I delete the "zombie grenade" of the item extra's menu?

Thanx for your Answers


maybe by removing it from here not 100%

// Extra Items: costs for Night Vision, Antidote, Zombie Madness, and Infection Bomb
new const g_extra_costs2[] = { 0, 15, 17, 20 }


sorry if im wrong but try removing the 20 not sure sorry
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NeverMore
Member
Join Date: Jun 2008
Old 07-07-2008 , 22:20   Re: Zombie Plague Mod 3.59
#2

is it possible to make this insted of cost $ to make it cost ammo packs and buy it in the "Buy New Items" menu ?
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violentcrimes
Senior Member
Join Date: Nov 2006
Old 07-07-2008 , 22:29   Re: Zombie Plague Mod 3.59
#3

Quote:
Originally Posted by NeverMore View Post
is it possible to make this insted of cost $ to make it cost ammo packs and buy it in the "Buy New Items" menu ?

you can get it by buying a henade so yes i believe so
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 07-07-2008 , 22:53   Re: Zombie Plague Mod 3.59
#4

Quote:
Originally Posted by Stixsmaster
I myself would like to know if it is possible to get lightning effects not just when the darkness is set to "a" but possibly also on "b"?
Yeah, I'll add proper lightning support for the other dark settings on the next version.

Quote:
Originally Posted by Stixsmaster
Also how in the .sma do you add more to the "new const skynames[][] = { "space" }" line so that it chooses randomly?
Just like you do for the player models: { "sky1", "sky2", "sky3" }

Quote:
Originally Posted by r@fitiiixxx
mercy, ya resolvimos ese problema q teniamos con el respawn, pero no conseguimos poner las granadas de multiples colores...
zp_flare_color 4

Quote:
Originally Posted by r@fitiiixxx
quiero saber si hay alguna manera para meter un survivor y un nemesis en la misma ronda... junto con todos los players y eso.
Nop, por ahora es una cosa o la otra...

Quote:
Originally Posted by nunoabc
The zombie models doesn't appear to me. I've done like the autor says in the Readme, but still no luck... Can someone help me, please?
I bet it's just probably your cl_minmodels setting which needs to be set to 0 for most of the zombie models to show up.

Quote:
Originally Posted by KWo
I would suggest to change the order of equiping bots with weapons and nvgs (...) Also the place when the task is called from is a bit wrong (...) For bots the good moment is starting the task to call the function bot_buy_extras after respawning
Yeah, I should make some adjustments for the next version. But seriously, you keep it like that and it's gonna take away the fun of playing with humans :-)

Quote:
Originally Posted by Patrick1987
HI i have a question how to remove the zombie grenades i mean zombies can use infection grenades :s how to disable them ?
Right now you're only choice is to set a really high price on them, but I should really add some cvars for that hard coded stuff on the next version.

Quote:
Originally Posted by MaNs`
why i can't see the cars in map with cars with that mod ?
Because I don't see the point in having cars on a zombie mod.

Quote:
Originally Posted by KWo
If I'm playing with bots, whenever the bot drops the gun and I'm watching him as a first person, I cannot see the hands of that bot (equipped with a knife).
What is the reason the survivor cannot pickup the gun? I think he should be able to pickup it.
Well the Survivor was originally meant to stick to the M249, that's why dropping or picking up weapons was disabled. I did notice that's bringing some incompatibilities with PODBots; I'll find a workaround for the next version and probably give the knife back to the survivor too.

Quote:
Originally Posted by Ins1d3r
is it possible to make only the shootgun and usi be avilable to choose from weapons? And maby make it limited so not all players would have the same weapon?
It is possible to customize whichever weapons players can choose on the menu, but I'm afraid there's no way to limit the amount that can be purchased right now (and it would likely require a complete rewrite of the buy menu).
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NeverMore
Member
Join Date: Jun 2008
Old 07-08-2008 , 08:09   Re: Zombie Plague Mod 3.59
#5

Quote:
Originally Posted by NeverMore View Post
is it possible to make this insted of cost $ to make it cost ammo packs and buy it in the "Buy New Items" menu ?
will someone help me with this ?
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Ins1d3r
Member
Join Date: Apr 2008
Old 07-07-2008 , 05:25   Re: Zombie Plague Mod 3.59
#6

Could someone tell me how to make a diferent skin for every zombie class?
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Dr. Jan Itor
Veteran Member
Join Date: Mar 2008
Location: there.
Old 07-07-2008 , 05:32   Re: Zombie Plague Mod 3.59
#7

Quote:
Originally Posted by Ins1d3r View Post
Could someone tell me how to make a diferent skin for every zombie class?

theres a plugin customization part in the .sma
just change zombie_source to the model name you want for the class
and it will go in player/yourzombiename/yourzombiename.mdl
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xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 07-07-2008 , 06:21   Re: Zombie Plague Mod 3.59
#8

Someone can help ? ;) When I creating a map and go there, there are lights "z" i think so... but in my zombie plague lights is "a"
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Ins1d3r
Member
Join Date: Apr 2008
Old 07-07-2008 , 08:04   Re: Zombie Plague Mod 3.59
#9

Quote:
Originally Posted by xbatista View Post
Someone can help ? ;) When I creating a map and go there, there are lights "z" i think so... but in my zombie plague lights is "a"
you need to add sun to the map
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 07-08-2008 , 09:53   Re: Zombie Plague Mod 3.59
#10

it is possible but creator of this plugin would have to implement that into this...

---Stixsmaster
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