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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 05-04-2014 , 06:42   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #511

Quote:
Originally Posted by Crallebab View Post
Im getting an error everytime people take damage..

PHP Code:
[SMNative "GetClientTeam" reportedClient index 257 is invalid
[SMDisplaying call stack trace for plugin "timer-mapzones.smx":
[
SM] [0Line 3939C:\csgo\addons\sourcemod\scripting\timer-mapzones.sp::Hook_OnTakeDamage() 
I've fixed this problem.
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red4911
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Join Date: Sep 2010
Location: Russia
Old 05-04-2014 , 12:14   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #512

CS:GO - error

Spoiler
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 05-04-2014 , 14:05   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #513

Quote:
Originally Posted by red4911 View Post
CS:GO - error
[spoiler]Invalid index -1
you can't use -1 as an index (rankings.cfg fail)
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Last edited by zipcore; 05-04-2014 at 14:06.
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red4911
Senior Member
Join Date: Sep 2010
Location: Russia
Old 05-04-2014 , 15:21   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #514

Quote:
Originally Posted by zipcore View Post
you can't use -1 as an index (rankings.cfg fail)
I have not changed anything, it is the default number.
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red4911
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Join Date: Sep 2010
Location: Russia
Old 05-04-2014 , 15:26   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #515

CS:GO - error
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 05-04-2014 , 16:02   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #516

Ok I'll fix those errors next days, atm I'm busy with my RL ;)
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red4911
Senior Member
Join Date: Sep 2010
Location: Russia
Old 05-05-2014 , 12:29   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #517

CS:GO - error after update
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Se0xX
New Member
Join Date: May 2014
Old 05-05-2014 , 16:27   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #518

Quote:
Originally Posted by janmanxxy View Post
Could you please insert a cvar that activates / deactivates the whole plugin (and all the modules of course)?
By doing so we would be able to activate or deactivate the timer by the use of mapconfigs which would be very handy.

(for obstacle/course maps on minigame server)
That yould be VERY useful!! Please do it
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jeremy0118
Member
Join Date: May 2013
Old 05-05-2014 , 23:05   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #519

Hello guys.

My timer commands in chat keep displaying {lightred} en {yellow} instead of the actual colors.
I'm really confused, because i did fully install your source properely that comes with morcolors and colors.
http://puu.sh/8B3bS.jpg (example)
everthing is working exept that. why aint it displayin colors?
The only possible "reason" that i can imagine myself is that the simple chat processor coming with this newest version gives error in compile window and won't compile at all, so i used the approved redux version from allied mods. The rest of of installation went flawless. (oh yea using windows 7)

Thanks in advance

Last edited by jeremy0118; 05-05-2014 at 23:19.
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red4911
Senior Member
Join Date: Sep 2010
Location: Russia
Old 05-06-2014 , 00:41   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #520

Quote:
Originally Posted by jeremy0118 View Post
Hello guys.

My timer commands in chat keep displaying {lightred} en {yellow} instead of the actual colors.
I'm really confused, because i did fully install your source properely that comes with morcolors and colors.
http://puu.sh/8B3bS.jpg (example)
everthing is working exept that. why aint it displayin colors?
The only possible "reason" that i can imagine myself is that the simple chat processor coming with this newest version gives error in compile window and won't compile at all, so i used the approved redux version from allied mods. The rest of of installation went flawless. (oh yea using windows 7)

Thanks in advance
try to remove - timer-finish_msg_csgo.smx
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