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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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TheOnly8Z
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Join Date: Aug 2015
Old 08-20-2015 , 07:31   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #511

Quote:
Originally Posted by abrandnewday View Post
-snip-
Thanks for the great job man! By the way, have you ever encountered situations where viewmodel doesn't display?

Speaking of a new thread, I think if you can get some more stuff into it, it's definitely worth the effort(seeing as the current thread is years old)
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shadowpikachu
Junior Member
Join Date: Jan 2013
Old 08-20-2015 , 14:56   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #512

Is there anyway to add the detonator's right click to explode flares?

I am trying to make a det jumper and i can't get it to explode on alt fire.
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Mr.Orion
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Join Date: Apr 2012
Location: In my microwave.
Old 08-20-2015 , 15:05   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #513

Quote:
Originally Posted by shadowpikachu View Post
Is there anyway to add the detonator's right click to explode flares?

I am trying to make a det jumper and i can't get it to explode on alt fire.
Yup, use the Detonator.
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shadowpikachu
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Join Date: Jan 2013
Old 08-20-2015 , 15:17   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #514

Quote:
Originally Posted by Mr.Orion View Post
Yup, use the Detonator.
They have the same weapon class, how would i go about doing that?

Sorry, i'm new to this.
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appscout
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Join Date: Aug 2015
Location: Thailand
Old 08-21-2015 , 12:16   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #515

Quote:
Originally Posted by abrandnewday View Post
Good news everyone (you guys read this in Professor Farnsworth's voice, didn't you?). I received a PM from Theray070696 in which he included a fixed-up weapons menu with pagination!

I honestly think he should've just released it himself (because this could turn into a wonderful community effort where we all chip in to keep this plugin alive and add in things like menu pagination and admin flags) but he sent it to me, so I'm gonna test it tomorrow (it's late, I need sleep, got work in the morning) and see how she works, then I'll drop it here in the thread for y'all as "Beta 4"....unless Theray wants to release it here himself (which you totally can do, dude, like I said, this is now a community effort)

Give all praise and thanks to Theray070696
Where is my Beta 4? :p
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404UserNotFound
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Join Date: Dec 2011
Old 08-21-2015 , 16:13   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #516

Quote:
Originally Posted by appscout View Post
Where is my Beta 4? :p
I FORGOT OH GOD.

Luckily I'm not playing Trove right now, so let me test it and I'll release it!

Beta 4 is here!

Changes
New to Beta 4
- Proper menu pagination (thanks Theray070696!). The menu looks like it did before, just now there's actually pagination to allow for more than 8 or 9 weapons per class. I'd still like to have selectable "Slot" options which then load up all the weapons for the selected slot, but this will do for now.

Refresher from Beta 3
- New "quality" and "level" line additions (click here for more information!)
Attached Files
File Type: sp Get Plugin or Get Source (customweaponstf.sp - 88 views - 50.2 KB)
File Type: smx customweaponstf.smx (35.4 KB, 133 views)

Last edited by 404UserNotFound; 08-21-2015 at 16:21.
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xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 08-21-2015 , 18:03   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #517

Quote:
Originally Posted by abrandnewday View Post
I FORGOT OH GOD.

I'd still like to have selectable "Slot" options which then load up all the weapons for the selected slot, but this will do for now.
That's easy, menu callback within a callback
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Last edited by xXDeathreusXx; 08-21-2015 at 18:03.
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TheOnly8Z
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Join Date: Aug 2015
Old 08-22-2015 , 07:38   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #518

Quote:
Originally Posted by abrandnewday View Post
BETA 4
You are outright awesome, sir.
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404UserNotFound
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Join Date: Dec 2011
Old 08-22-2015 , 10:32   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #519

Quote:
Originally Posted by xXDeathreusXx View Post
That's easy, menu callback within a callback
Ok, but how would you go about only displaying weapons with a certain slot number, i.e. if you select Primary, it runs through all the weapons for your class and only displays those with the slot number of "0". And then there's the issue of if there aren't any for a slot, the menu option should be greyed out instead of selectable, so there'd have to be a "# of available weapons for slot #" check when the !c menu is opened.
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 08-22-2015 , 15:39   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #520

Quote:
Originally Posted by abrandnewday View Post
Ok, but how would you go about only displaying weapons with a certain slot number, i.e. if you select Primary, it runs through all the weapons for your class and only displays those with the slot number of "0". And then there's the issue of if there aren't any for a slot, the menu option should be greyed out instead of selectable, so there'd have to be a "# of available weapons for slot #" check when the !c menu is opened.
I actually did something like this, but it uses a database so it's probably not what you want.

If it is what you want, use tf2idb (which I don't use but you can use it).
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