Well I fixed it.
Apparently, if I'm spawned in, and it tries to make me the tank, it crashes. I just added a IsPlayerAlive() to the tank chooser thingy, and that fixed it all up.
Maybe a sourcemod 1.3 thing?
Code:
// This file was auto-generated by SourceMod (v1.2.1)
// ConVars for plugin "disabled/l4dinfectedbots.smx"
// Sets the limit for boomers spawned by the plugin
// -
// Default: "1"
l4d_infectedbots_boomer_limit "1"
// If 1, tank will be playable in coop/survival, only one player can take control of a tank at a time
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coop_survival_tank_playable "0"
// If 1, the plugin will use the director's timing of the spawns
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_director_spawn "1"
// If 1, infected players in coop/survival will spawn as ghosts, does not allow ghost spawning at finale on versus
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_free_spawn "0"
// If 1, players can join the infected team in coop/survival
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_infected_team_joinable "1"
// Toggle whether L4D Infected HUD plugin announces itself to clients.
// -
// Default: "1"
l4d_infectedbots_infhud_announce "0"
// Toggle whether L4D Infected HUD plugin is active or not.
// -
// Default: "1"
l4d_infectedbots_infhud_enable "1"
// If 1, clients will be announced to about joining the infected team
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_jointeams_announce "0"
// Defines how many special infected can be on the map on all gamemodes
// -
// Default: "4"
l4d_infectedbots_max_specials "4"
// Sets the limit for smokers spawned by the plugin
// -
// Default: "1"
l4d_infectedbots_smoker_limit "1"
// Sets spawn time for special infected spawned by the plugin in seconds
// -
// Default: "25"
l4d_infectedbots_spawn_time "25"
// If 1, the stats board will show up after an infected player dies
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_stats_board "0"
// Number of tanks when a tank spawns, includes the original tank
// -
// Default: "1"
l4d_infectedbots_tanks_per_spawn "1"
Bots spawn, tanks spawn, I'm not 100% sure the HUD works.