That's probably possible with a plugin, but it'd lead to longer load times. I'm sure nobody would mind, though
Hmmm...I think the best thing would be to start over. It'd probably take me a week to finish everything....
On a completely unrelated topic... Poking around in the terror_player files shows this:
Code:
response Airport03FireStartedCoach
{
scene "scenes/npcs/Barricade_Orator_blank.vcd" then Coach Airport03FireStartedX foo:0 .01 // [BLANK]
}
rule Airport03FireStartedCoach
{
criteria ConceptAirport03FireStarted PanicEventCoach
response Airport03FireStartedCoach
}
response Airport03FireStartedProducer
{
scene "scenes/npcs/Barricade_Orator_blank.vcd" then Producer Airport03FireStartedX foo:0 .01 // [BLANK]
}
rule Airport03FireStartedProducer
{
criteria ConceptAirport03FireStarted PanicEventProducer
response Airport03FireStartedProducer
}
response Airport03FireStartedGambler
{
scene "scenes/npcs/Barricade_Orator_blank.vcd" then Gambler Airport03FireStartedX foo:0 .01 // [BLANK]
}
rule Airport03FireStartedGambler
{
criteria ConceptAirport03FireStarted PanicEventGambler
response Airport03FireStartedGambler
}
response Airport03FireStartedMechanic
{
scene "scenes/npcs/Barricade_Orator_blank.vcd" then Mechanic Airport03FireStartedX foo:0 .01 // [BLANK]
}
rule Airport03FireStartedMechanic
{
criteria ConceptAirport03FireStarted PanicEventMechanic
response Airport03FireStartedMechanic
}
Basically, this is stuff for the Left 4 Dead ONE campaigns....why would they need that in there...?
Curiouser and curiouser...