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[L4D2] Standardized Revamp Structure (srsmod)


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Glide Loading
Member
Join Date: May 2010
Old 04-23-2011 , 05:09   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #501

Quote:
Originally Posted by AtomicStryker View Post
It's because you violate the rule i wrote down somewhere, never to replace item X with Y BEFORE Y is handled.
ooops.
Thanks for pointing on that.
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TastyCheese
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Join Date: Nov 2010
Old 04-26-2011 , 09:42   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #502

A bit of a stupid question, but can I set it to load on coop and realism by adding it to srsmod.cfg? D:
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 04-26-2011 , 13:52   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #503

It's a modification for competitive play, not cooperative. You cant.
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TastyCheese
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Join Date: Nov 2010
Old 04-26-2011 , 13:54   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #504

I know that, all I want to do is remove first aid kits outside safe rooms. I mean whether i can set srs_gamemodeactive to coop and realism from the config or do I have to do it manually from the console every time.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 04-26-2011 , 14:35   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #505

Its your config. Experiment away. I can't be bothered to go check the sourcecode on what might happen. For all we know you might unleash a homicidal artifical intelligence on mankind.
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 04-27-2011 , 03:39   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #506

For some reason I'm having trouble getting this to load?
I was having trouble with the second team getting 8 medkits on map start, so I thought I'd update from using an old version, but it won't load now?

I did this:

OK, I typed sm plugins list and I see loaded, but nothing is working that I put in the cfg files?
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Last edited by fpsbrian; 04-27-2011 at 09:09.
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Sev
Veteran Member
Join Date: May 2010
Old 04-29-2011 , 13:39   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #507

Probably been asked before. Sorry if so.

When I use SRS for coop. I set all med kits outside of saferoom to be converted to pills but I also set medkits inside the saferoom to stay as medkits. However when the next map loads. There are no medkits in the safe unless you have to restart the map.

Do the saferoom medkits count as outside medkits from the previous map? Or does this happen usually or is it just because SRS is designed for VS?
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 04-29-2011 , 16:01   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #508

It is designed for versus, and perhaps regards the next map as "round two" in coop.
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ellis
Senior Member
Join Date: Apr 2010
Old 05-03-2011 , 04:32   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #509

hello,

i have yesterday upgraded to the new version of srs, because there was some missing items in second round of hard rain in saferoom. I've known that a fix was provided for this a longer time so i have upgraded to the new version.
But there are some failures now in the item limiter with the new version.

First: Saferoom items are now provided for second team, but these are very often not the same as for the first team.
example: first team: 2 pills - 2 adren - 2 molotovs - 2 pipes
second team: 2 pills - 2 adren - 1 molotovs - 3 pipe

Second: the item limiter provides not the limited items as he should be. i have very often 1-2 items more from every item on the whole map - molo, pipe, vomitjar, pills, adrenaline.

can this happen throug adding a single line in the sourcecode?? im confused.
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Last edited by ellis; 05-03-2011 at 04:34.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 05-03-2011 , 09:54   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #510

The problem in the logfile is apparent; the plugin can't tell where the "saferoom" ends because of Hard Rain's stockpiles of items at spawns. (Didn't Valve nerf this at some point?)
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