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[TF2] TF2Jail (Jailbreak for TF2)


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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-24-2014 , 14:29   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #491

Quote:
Originally Posted by BBG_Theory View Post
hey, what if any AFK manager do you like to work with this?

just use mp_idledealmethod
or a plugin like
https://forums.alliedmods.net/showth...&highlight=afk

?
Ask your players to see what's best for them. On my servers, I don't run any sort of AFK manager because the mode doesn't call for it because players have to sit still for amounts of time so.
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ShinyRazu
Member
Join Date: Feb 2014
Old 07-25-2014 , 12:39   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #492

Hi if I am making more Last Requests how can I target the player who picked the LR? (When executing a command)
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-25-2014 , 13:49   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #493

Quote:
Originally Posted by ShinyRazu View Post
Hi if I am making more Last Requests how can I target the player who picked the LR? (When executing a command)
When I get around to adding data saves for Last Requests which is currently under testing, you can do that. I'm currently adding menu hooks so you can call menus for the client as well.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-30-2014 , 14:52   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #494

Next update notes:
  1. Support has been added for the following plugin: LINK
  2. Last Requests will now have a new key value where you can specify weapon bans configs during specific Last Request rounds.
  3. New ConVar so you can set the default config to execute each round when players first spawn for the remainder of that round.
  4. Added support for per-map usage limits for certain Last Requests. This will allow you to limit the amount of times per map somebody can choose certain Last Requests.
  5. Particles are now being taken off the current system which involves timers and being hooked to raw handles. (optimization)
  6. Added a new native called 'TF2Jail_ManageCells'. Allows plugin developers to open, close, locks or unlock the cells with code.

Last edited by Drixevel; 07-30-2014 at 14:53.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 08-01-2014 , 03:58   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #495

Hi!

Voiceannounce still works with this plugin? and will be good if the author update the voiceannounce link in the first post with the latest version
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 08-01-2014 , 04:34   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #496

Quote:
Originally Posted by Franc1sco View Post
Hi!

Voiceannounce still works with this plugin? and will be good if the author update the voiceannounce link in the first post with the latest version
I shall jump right on that, thanks.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 08-14-2014 , 22:02   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #497

ok i don't play this mod but i had someone come to me to make some new inmates models. but as of now he cancel on it soooooo i thought i ask if anyone here would like some custom models and skins for there clan well group? if so you can pm me and yes i do get paid for my work. this is what i have started with the demo.



Last edited by RavensBro; 08-15-2014 at 08:33.
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dotexe
Senior Member
Join Date: Aug 2013
Old 08-16-2014 , 20:05   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #498

For some weird reason, my server is stuck on "sending client info". I've tried both an older version of this plugin and the latest one and the issue still persists.

With the latest version, it seems that everything is working according to this:
Quote:
L 08/16/2014 - 19:02:17: [TF2Jail] Jailbreak is now loading...
L 08/16/2014 - 19:02:25: Loading last request configuration entry - ba_chretien_v1c...
L 08/16/2014 - 19:02:25: Freeday Teleportation coordinates set for the map 'ba_chretien_v1c' - X: 1132331008, Y: -1014792192, Z: 1124597760
L 08/16/2014 - 19:02:25: Map configuration for 'ba_chretien_v1c' has been successfully parsed and loaded.
L 08/16/2014 - 19:02:25: [TF2Jail] Jailbreak has successfully loaded.
L 08/16/2014 - 19:035: 1st day freeday has been activated.
L 08/16/2014 - 19:035: Door Controls: Disabled - Cell Opener is locked.
L 08/16/2014 - 19:03:52: [TF2Jail] Jailbreak is now loading...
L 08/16/2014 - 19:03:58: Loading last request configuration entry - ba_chretien_v1c...
L 08/16/2014 - 19:03:58: Freeday Teleportation coordinates set for the map 'ba_chretien_v1c' - X: 1132331008, Y: -1014792192, Z: 1124597760
L 08/16/2014 - 19:03:58: Map configuration for 'ba_chretien_v1c' has been successfully parsed and loaded.
L 08/16/2014 - 19:03:58: [TF2Jail] Jailbreak has successfully loaded.
Any ideas on what the problem could be?
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KBL4D2
Member
Join Date: Sep 2012
Old 08-22-2014 , 10:19   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #499

Hi, I would like to report an issue regarding the plugin

Whenever the round starts, the players will immediately get auto-balanced, quoting from one of my admins:
"so now its either the red stays in red or everyone goes to blue leaving 1 person in red"

Is this an issue with the plugin, or just our server?
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 08-22-2014 , 11:34   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #500

Quote:
Originally Posted by KBL4D2 View Post
Hi, I would like to report an issue regarding the plugin

Whenever the round starts, the players will immediately get auto-balanced, quoting from one of my admins:
"so now its either the red stays in red or everyone goes to blue leaving 1 person in red"

Is this an issue with the plugin, or just our server?
You probably have the auto balance system disabled. Seems to work fine on my server.
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