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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 06-10-2014 , 14:12   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #491

How do I remove all ingame messages like "You are playing on h3bus deathmatch plugin"? Its showing on all spawns. I dont want anything like that on the server.
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h3bus
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Join Date: Nov 2013
Old 06-10-2014 , 19:01   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #492

You can either use the simple ini file posted a few pages ago, or remove relative LoadMessage sections.

Last edited by h3bus; 06-10-2014 at 19:01.
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kykerz
Junior Member
Join Date: Jun 2014
Old 06-11-2014 , 07:54   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #493

Yo h3bus, i let you a pm
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salelk06
Junior Member
Join Date: Jun 2014
Old 06-11-2014 , 08:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #494

HI, i have problem with cache spawn points, wont load txt file from spawnPoints.zip and i tried to create new spawn points but server wont save them, it says 'Spawn points have been saved
6 more DM spawn points shall be created' i created like 20 of them, and still it spawn me only on 6 points, ct spawn, b site 2, tt spawn, short from tt to b site, and main on a site. Does someone have spawns for cache that works? :/
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 06-11-2014 , 08:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #495

You should create at least as many points as original map has. Otherwise they are not loaded (it should output an error in log at map start).

This is because if I delete original spawns, the server might crash badly.

But what is weird is that by default cache does not have DM spawns, and no error shall be issued.

Maybe you have a permission problem on your spawn point files (inside <sourcemode path>/data/deathmatch_spawn/)
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salelk06
Junior Member
Join Date: Jun 2014
Old 06-11-2014 , 09:03   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #496

HM, these are permissions http://prntscr.com/3rrfkg

and this txt file have less line than one from spawnPoints.zip? oO How is this possible ?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 06-11-2014 , 09:07   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #497

Well if you've saved it, this seems normal...

Just try to remove the file, changelevel to de_cache, add your spawns in game, save and see if the file is present. If it is, it should have the right owner.
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salelk06
Junior Member
Join Date: Jun 2014
Old 06-11-2014 , 09:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #498

Yea, when i press to save it said 'Spawn points have been saved
6 more DM spawn points shall be created' :/

I'll try now, thanks for fast replay..
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 06-11-2014 , 09:14   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #499

Also when you are in spawn editor mode, a message in hint box shall be displayed with the original spawns count and your custom spawns count for each spawn point type (T/CT/DM).
Add spawns until you've at least reached map spawn count then save.

Not that you don't need to add spawns for T or CT if you only want DM spawns.
Just add DM spawns until you've reached current map spawns point count, which should be 0 for DM points on cache.
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salelk06
Junior Member
Join Date: Jun 2014
Old 06-11-2014 , 09:27   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #500

Yea, i fixed thanks
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