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[TF2] Halloween Boss Player Kill Block


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ReFlexPoison
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Old 10-31-2012 , 02:37   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #41

Quote:
Originally Posted by serpentine View Post
Any chance you can extend the time that people can't be damaged by say 15-30 seconds? Killing the boss is much easier now, but still plenty of jackasses killing people on the island or before they get into the portal.
If I find the need to update the main plugin again I'll add this function however this adds UberCharge to all players for a designated amount of time (Default: 30 Seconds) after a successful Merasmus kill.

Added to base plugin.

Last edited by ReFlexPoison; 11-01-2012 at 19:24.
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serpentine
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Join Date: Feb 2011
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Old 10-31-2012 , 02:43   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #42

Quote:
Originally Posted by ReFlexPoison View Post
If I find the need to update the main plugin again I'll add this function however this adds UberCharge to all players for a designated amount of time (Default: 30 Seconds) after a successful Merasmus kill.
Thanks! I'm sure I'm not the only person who will use it.
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TheDOO
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Join Date: Nov 2007
Old 10-31-2012 , 05:01   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #43

Think you could add the ability to not be damaged by the bosses in addition to the other team?
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SmackDaddy
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Join Date: Oct 2009
Old 10-31-2012 , 10:19   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #44

Quote:
Originally Posted by ReFlexPoison View Post
If I find the need to update the main plugin again I'll add this function however this adds UberCharge to all players for a designated amount of time (Default: 30 Seconds) after a successful Merasmus kill.
Ok, so run this secondary plugin in addition to the main one....awesome, thank you!
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ReFlexPoison
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Old 10-31-2012 , 10:35   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #45

Quote:
Originally Posted by TheDOO View Post
Think you could add the ability to not be damaged by the bosses in addition to the other team?
sm_god @all @-@
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jacek2144
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Join Date: Jun 2011
Old 10-31-2012 , 11:08   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #46

Theres still small problem with buildings. When theres no other target example Boss. Buildings from red attack building from blue example Red Sentry Shoots blue dispenser.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 10-31-2012 , 11:24   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #47

I still find it easier to just scale his HP with a ratio.. .6 -.7 gets him ded ~ 50% of the time when there are many players. They don't have to class stack, and it's not a huge deal if a few people die when he throws out his bombs. Then again, I don't enable instant respawn for that encounter either.

Quote:
Originally Posted by jacek2144 View Post
Theres still small problem with buildings. When theres no other target example Boss. Buildings from red attack building from blue example Red Sentry Shoots blue dispenser.
This is because notarget flags is only looped over player entities. I don't know if it works on buildables, never bothered to try/look into it. Even if it did work, if they were moved/rebuilt they would become vulnerable again. This is the same with building godmode type deals, where you make them invincible, I think.

If you want to fix this problem, you can hook takedamage, check if the object is a sentry, and reset the flags. Or perhaps edit the sentry to force it to behave differently (be rebuilt to one team for the duration of the bossfight, or something silly)

Last edited by friagram; 10-31-2012 at 11:28.
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KalaPihvi
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Join Date: Dec 2011
Location: Finland
Old 11-01-2012 , 01:04   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #48

Quote:
Originally Posted by friagram View Post
This is because notarget flags is only looped over player entities. I don't know if it works on buildables, never bothered to try/look into it.
Decided to test notarget flag on buildings & it worked just fine.
Can replace/move them without problems.

here is screenshot
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 11-01-2012 , 04:02   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #49

I fire a timer for when he leaves/is defeated before disabling damage. Might be a bit too long, but most people don't seem to mind. 1 cvar is probably enough, just do defeated = time, left = RoundToCeil(time/4) or something
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ReFlexPoison
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Old 11-01-2012 , 10:17   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #50

Quote:
Originally Posted by KalaPihvi View Post
Decided to test notarget flag on buildings & it worked just fine.
Can replace/move them without problems.

here is screenshot
I'll add this addition to the main plugin today.

Quote:
Originally Posted by friagram View Post
I fire a timer for when he leaves/is defeated before disabling damage.
Don't see why you are using a timer.

Last edited by ReFlexPoison; 11-01-2012 at 10:18.
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