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[TF2] No MvM - Block MvM sound precache


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VoiDeD
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Join Date: Mar 2009
Location: Illinois, USA
Old 08-21-2012 , 14:55   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #41

Quote:
Originally Posted by Velture View Post
crashed.....
Again, this extension doesn't solve any server crashes.

Quote:
Originally Posted by VoiDeD View Post
Have any more info than that? OS? Other extensions/plugins causing issues? Using latest SM snapshots?

I have no guarantees on linux, but this ext completely solves the issues mentioned in the description on windows. All 12 of my servers stopped having issues, along with multiple others reporting issues going away in other threads (like in the FF2 thread).

Another thing to note: a Host_Error exit is not a crash, it's the source engine abandoning ship and terminating the process.

You'll need to be more clear if you're having crashes or the server is calling into Host_Error, as this ext doesn't magically solve server crashes, it only avoids some calls to Host_Error due to the soundprecace stringtable being near full.
But it's irrelevant anyway, as the TF2 update that supposedly fixes these issues is now out.
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Last edited by VoiDeD; 08-21-2012 at 14:56.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 08-21-2012 , 16:12   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #42

i get again Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycle with the new update before some mins .. but with this exts works ;)
just thanks to the community ;) blame valve everytime ! pfff

Last edited by scopesp; 08-21-2012 at 16:40.
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Velture
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Join Date: Jan 2011
Location: Poland, Warsaw
Old 08-22-2012 , 00:58   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #43

wait, what? After last update (21 aug - CET time) you still get string table crashes without this exts?
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scopesp
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Join Date: Jan 2009
Location: Munich
Old 08-22-2012 , 07:34   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #44

yes just after 5 mins of running serv with some ppl

Last edited by scopesp; 08-22-2012 at 07:35.
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FuhrerMike
Member
Join Date: Dec 2007
Old 08-22-2012 , 12:40   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #45

I do as well. Especially with SaySounds turned on; takes a mere minutes to happen vs an hour or two. Was all peachy until the PyroMania update!
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Horsedick
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Join Date: Sep 2011
Old 08-22-2012 , 12:41   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #46

I kept the extension loaded as it wasn't hurting nothing and I know Valve's track record lately on fixing things. TF2 Bday is tomorrow so they best get moving.
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FuhrerMike
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Join Date: Dec 2007
Old 08-22-2012 , 12:57   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #47

Quote:
Originally Posted by Horsedick View Post
I kept the extension loaded as it wasn't hurting nothing and I know Valve's track record lately on fixing things. TF2 Bday is tomorrow so they best get moving.
Same here, many thanks to devs like VoiDeD who can actually fix something. I'd be bald by now if it were up to Valve!
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Horsedick
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Join Date: Sep 2011
Old 08-24-2012 , 10:34   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #48

Any here yet confirm that all is well to remove this?
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 08-27-2012 , 04:41   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #49

Quote:
Originally Posted by Horsedick View Post
Any here yet confirm that all is well to remove this?
I still have these issues sadly. :c
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 08-27-2012 , 09:32   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #50

My servers doesn't crash with/without this extension.
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