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Models models models...


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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 08-23-2010 , 10:58   Re: Models models models...
Reply With Quote #41

Here they are. They should be on players' chest and be of a reasonable size. Thanks.
Attached Files
File Type: zip models.zip (32.1 KB, 189 views)

Last edited by Pamaliska; 08-23-2010 at 11:32.
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Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 08-23-2010 , 12:47   Re: Models models models...
Reply With Quote #42

Quote:
Originally Posted by Pamaliska View Post
Here they are. They should be on players' chest and be of a reasonable size. Thanks.
1. No textures...
Or do you want custom ones ?

2. Do you want them on CS 1.6 player models (default/custom) ?
3. Will you use a plugin to attach them to player models ?

4. I won't promise you I will make them very soon...
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Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.
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tpt
Member
Join Date: Jun 2009
Location: Scripting help section
Old 08-23-2010 , 13:12   Re: Models models models...
Reply With Quote #43

Quote:
Originally Posted by Costin83 View Post
The models are smaller then their CS 1.6 default equivalents...



Give me the models and I will convert them for you
I'm not really familiar with TF2...

Edit: New model - Money bag (requested by tpt)
Only thing wrong is that its slightly too big. If it could be resized to little smaller it would be perfect.


Thanks for the nice model.

edit: Maybe not resize but two different models big and small one. ;)

Last edited by tpt; 08-23-2010 at 13:15.
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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 08-23-2010 , 13:36   Re: Models models models...
Reply With Quote #44

Quote:
Originally Posted by Costin83 View Post
1. No textures...
Or do you want custom ones ?

2. Do you want them on CS 1.6 player models (default/custom) ?
3. Will you use a plugin to attach them to player models ?

4. I won't promise you I will make them very soon...
Sorry for missing files. I attach another archyve with all the files.

1. I would like to have them with the genuine tf2 textures, and few skins inside one model. I'm planning to use a badge and a medal on a player model at the same time.
2. They will be used on both; however, custom models are the same size.
3. I already have a plugin ready. The models should somehow contain the info, so they attach themselves to a right place on a player model.
4. I'm ready to wait.
Attached Files
File Type: zip models2.zip (538.8 KB, 171 views)
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Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 08-23-2010 , 13:53   Re: Models models models...
Reply With Quote #45

Quote:
Originally Posted by tpt View Post
Only thing wrong is that its slightly too big. If it could be resized to little smaller it would be perfect.


Thanks for the nice model.

edit: Maybe not resize but two different models big and small one. ;)
Oups, sorry... I totaly forgot about the size of the model...
I will resize it immediately.

Edit: OK money model resized to a more normal size ( Lol there were HUGE! )
Archive updated - Download again

Quote:
Originally Posted by Pamaliska View Post
Sorry for missing files. I attach another archyve with all the files.

1. I would like to have them with the genuine tf2 textures, and few skins inside one model. I'm planning to use a badge and a medal on a player model at the same time.
2. They will be used on both; however, custom models are the same size.
3. I already have a plugin ready. The models should somehow contain the info, so they attach themselves to a right place on a player model.
4. I'm ready to wait.
Sorry Pamaliska, it seems like I can't decompile the models... the decompiler gives me an error... so I can't convert them...
Maybe, but I can't promise I will made the models myself now that I've got the textures (I'm not so good at UV Mapping though...) If I can I will do them....
__________________
Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.

Last edited by Costin83; 08-23-2010 at 14:11.
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tpt
Member
Join Date: Jun 2009
Location: Scripting help section
Old 08-23-2010 , 14:54   Re: Models models models...
Reply With Quote #46

Quote:
Originally Posted by Costin83 View Post
Oups, sorry... I totaly forgot about the size of the model...
I will resize it immediately.

Edit: OK money model resized to a more normal size ( Lol there were HUGE! )
Archive updated - Download again
Its perfect now.

Big thanks.

Last edited by tpt; 08-23-2010 at 17:16.
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drekes
Veteran Member
Join Date: Jul 2009
Location: Vault 11
Old 08-24-2010 , 18:22   Re: Models models models...
Reply With Quote #47

could someone reskin this model into an army like model. It's for a CoD mod.

Thanks in advance.
Attached Files
File Type: zip v_satchel_radio.zip (39.2 KB, 138 views)
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Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 08-26-2010 , 13:09   Re: Models models models...
Reply With Quote #48

Sorry but I'm now currently working on some model (pretty hard I must say - I'm trying to remodel some hypoly mesh from scratch to lower the poly count and the UV mapping and textures are killing me... ) and I don't really have time for other models...
__________________
Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 08-27-2010 , 06:42   Re: Models models models...
Reply With Quote #49

Quote:
Originally Posted by Javivi View Post
With a plugin you can change the skin of the nade, and that's all.
What the name of that plugin? or we need to create? i found this plugin https://forums.alliedmods.net/showth...ange+sub-model it has many skins in only 1 model.
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Javivi
AlliedModders Donor
Join Date: Dec 2008
Old 08-27-2010 , 08:12   Re: Models models models...
Reply With Quote #50

entity_set_int( index, EV_INT_body, skinindex )
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