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[L4D] Loading Bug Removal/ Door Lock


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take
Junior Member
Join Date: Jul 2009
Old 08-05-2009 , 07:25   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #41

Is it good if it does very to prevent the door of a safe room on the goal side from opening until the tank dies?The door of a safe room opens when the tank dies.
take is offline
Bootcore
Junior Member
Join Date: Aug 2009
Old 08-29-2009 , 05:35   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #42

I use the FMC to make map changer, what i have to remove from source to use this plugin without print any messagen about mp change and do noting whit this. At real I want only a stopper to thecount down to saferom dor open
Bootcore is offline
minos
Junior Member
Join Date: Apr 2009
Old 09-04-2009 , 17:45   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #43

Hi!
Nice plugin

But is there a way to deactivate "l4d_autoCycleCampaigns", because I'm using [L4D] Force Mission Changer

The goal is to watch scoreboard after last map finished ;)

Or possible to add a timer to this plugin to allow end scores, and change for the next/voted map

Thx for your work
minos is offline
Flawlessbmxr
Junior Member
Join Date: Sep 2009
Old 09-17-2009 , 19:24   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #44

hate to sound like a total nub, but i kinda am when it comes to this cvar command stuff. i understand most of it. but this mod is the only one i'm having issues with. basically the only cvar i want is the "wait until everyone is loaded to start the game/level". any help would be appreciated.
Flawlessbmxr is offline
FAKK|biggiman
New Member
Join Date: Nov 2008
Old 09-22-2009 , 08:53   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #45

it doesn't work for me. plugin is loaded.
i connected wtih 2 players to test this plugin.

there came a message in chat:

All players have loaded and we could start immediately. no freeze, no wait of 20sec. map: DEATH TOLL

i have sourcemod 1.2.3 installed

l4d_gameModeActive "versus"
l4d_displayMode "chat"
l4d_autoCycleCampaigns 0
l4d_afkTime 15
l4d_freezeOn1st 1
l4d_prepare1st 20
l4d_prepare2nd 20
l4d_timeout 120
l4d_infectedSpawn 1
FAKK|biggiman is offline
untalented893
Senior Member
Join Date: Oct 2009
Old 10-07-2009 , 01:07   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #46

Hey,
The vote does not start on the 5th map for me. Can anyone tell me why? Everything else seems to be in working order. When the campaign ends it just goes to the next one as if it were cycling.

Map: Any, but I specifically tested on No Mercy

Settings:

l4d_freezeOn1st "1"
l4d_prepare1st "0"
l4d_prepare2nd "0"
l4d_prepareScrim "0"
l4d_afkTime "15"
l4d_timeout "30"
l4d_scrim "0"
l4d_scrimMasters "0"
l4d_scrimType "match"
l4d_infectedSpawn "0"
l4d_autoCycleCampaigns "2"
l4d_gameModeActive "coop,versus"
l4d_displayMode - "chat"

Any help would be appreciated.

Thanks
untalented893 is offline
Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 10-07-2009 , 09:56   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #47

Change Request: Can the vote part get recoded in order to be able to handle not only valve campaigns but also any existing campaign, existing as a vpk file ? The vote part currently only supports hardcoded valve maps.
Skorpion1976 is offline
OtterNas3
Senior Member
Join Date: Apr 2009
Old 10-15-2009 , 19:24   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #48

Maybe able to update the Campaign Vote system so it's including the new "Crash Course" Campaign?

Moo,
OtterNas3
OtterNas3 is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-16-2009 , 04:18   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #49

For Crash Course, this might work

As for custom campaigns ... there is no "Sourcemod way" of knowing which ones exist on a server. Also, the plugin is written with a static campaign setting, not with a dynamic one.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_loading.sp - 390 views - 75.8 KB)
AtomicStryker is offline
OtterNas3
Senior Member
Join Date: Apr 2009
Old 10-16-2009 , 09:38   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #50

First, thanks for update that fast ^^

But it dont work for Crash Course :/


Here is what i tested:

Switched map to Dead Air lvl5
Votingmenu shows up
Voted Crash Course (Crash Course recieved 100% of 1 vote)
Playing trough final on both sides so the map is finished

Now, normally, there will be a message saying: "Round ended switching to XXX after calculating of scores"
but it doesn't...
Now the Server should load next Campaign
I see the final score table and get kicked.
I reconnect and see the bots playing again last round of Dead Air lvl5, when they got killed the message comes:
"Round ended, switching to "Crash Course" after calculating of scores

But!
Server doesn't load Crash Course, it's lodaing Blood Harvest instead...

Any ideas?

Moo,
OtterNas3
OtterNas3 is offline
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