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[TF2] Visible Weapons Natives (broken)(v1.2, 2/24/2011)


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ummja
Senior Member
Join Date: Sep 2010
Old 12-31-2010 , 22:40   Re: [TF2] Visible Weapons Natives
Reply With Quote #41

/me apologizes and tells Sarge his mod is FLAWLESS.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-01-2011 , 03:24   Re: [TF2] Visible Weapons Natives
Reply With Quote #42

FLAWLESS VICTORY!
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-02-2011 , 15:23   Re: [TF2] Visible Weapons Natives
Reply With Quote #43

So I've been working on this model:
http://gaming.calculatedchaos.com/ph...p=63649#p63649
http://gaming.calculatedchaos.com/ph...p=63731#p63731
Where should I put a download link, in here or in GiveWeapons?
And also, I have the Advanced Weaponiser Khopesh Climber model, if Mecha lets me post it (since it's downloaded by all clients when you join that server, I figure that I shouldn't change the filepaths, so you don't have to download clones).
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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T Unit959
New Member
Join Date: Sep 2010
Old 01-03-2011 , 18:43   Re: [TF2] Visible Weapons Natives
Reply With Quote #44

Not sure if I'm the only one having this issue, but every time I load my server with this plugin enabled, it causes the server to crash. But if I remove the plugin, the server starts up normal without issues. If you need any logs or anything to look into this, just let me know.

-Edit-
I do have SDK Hooks and Attachables installed and they both load properly. It's only an issue when this certain plugin is installed. I'm only looking for this to use with the Give Weapon plugin.

Last edited by T Unit959; 01-03-2011 at 18:47. Reason: Forgot a bit of info.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-03-2011 , 22:25   Re: [TF2] Visible Weapons Natives
Reply With Quote #45

I was having the same issue on one server. In my experience, it was something wrong with SDKHooks, where, if I did NOT load the plugin, SDKHooks was never called, so it didn't crash, but if I DID load the plugin, SDKHooks crashed it. Try updating SDKHooks gamedata/ext.

If that doesn't work, try late-loading attachables:
Delete attachables.vdf from addons/metamod
Go to tf/cfg/autoexec.cfg (create it if it doesn't exist).
Add a line:
meta load addons/attachables/bin/attachables_mm

It worked fine for me after that.
It wasn't an issue with visweps per se, but rather visweps was calling something in either attachables or sdkhooks that was bugging out.

Also, to devs using this plugin, I accidentally a line in the plugin that lets you use custom models. Will fix very soon. Corresponding giveweapon (and prolly randomizer) updates will ensue.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
T Unit959
New Member
Join Date: Sep 2010
Old 01-04-2011 , 17:30   Re: [TF2] Visible Weapons Natives
Reply With Quote #46

Ok. I tried updating my SDKHooks. I noticed it was outdated, so that kinda fixed some of my other plugins that had troubles working. But this didn't do anything for Visible Weapons. Also, I already had Attachables being late loaded anyways, since my server seems to not like loading it from the vdf anyways. I tried to start the server up with the plugin disabled, and it loaded fine. But as soon as I tried to load it using "sm plugins load visibleweapons", the server instantly crashed.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-04-2011 , 21:11   Re: [TF2] Visible Weapons Natives
Reply With Quote #47

Strange. I will look into it, if you have error logs, sm plugins list, sm exts list, meta list, etc, that'd help.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Smurfette
Member
Join Date: Oct 2010
Old 01-06-2011 , 01:28   Re: [TF2] Visible Weapons Natives
Reply With Quote #48

Same thing happens to me as well. I tried your fix FlaminSarge and it was no go, the second I reloaded the plugin server crashed.

This is my plugins list:-
[SM] Listing 36 plugins:
01 "Admin File Reader" (1.3.6) by AlliedModders LLC
02 "Admin Help" (1.3.6) by AlliedModders LLC
03 "Admin Menu" (1.3.6) by AlliedModders LLC
04 "Advertisements" (0.5.5) by Tsunami
05 "Anti-Flood" (1.3.6) by AlliedModders LLC
06 "Auto change map" (1.2) by Mleczam
07 "Basic Ban Commands" (1.3.6) by AlliedModders LLC
08 "Basic Chat" (1.3.6) by AlliedModders LLC
09 "Basic Comm Control" (1.3.6) by AlliedModders LLC
10 "Basic Commands" (1.3.6) by AlliedModders LLC
11 "Basic Info Triggers" (1.3.6) by AlliedModders LLC
12 "Basic Votes" (1.3.6) by AlliedModders LLC
13 "TF2 Birthday hack" (0.0.3) by R-Hehl
14 "Client Preferences" (1.3.6) by AlliedModders LLC
15 "Custom Votes" (0.5.6) by chundo
16 "Fun Commands" (1.3.6) by AlliedModders LLC
17 "Fun Votes" (1.3.6) by AlliedModders LLC
18 "HANSE Reserved Slots" (1.5) by red!
19 "MapChooser" (1.3.5) by AlliedModders LLC
20 "Melee Mode" (0.4) by chundo
21 "Nextmap" (1.3.6) by AlliedModders LLC
22 "Map Nominations" (1.3.5) by AlliedModders LLC
23 "Player Commands" (1.3.6) by AlliedModders LLC
24 "RandomCycle" (1.3.5) by AlliedModders LLC
25 "Reserved Slots" (1.3.6) by AlliedModders LLC
26 "Rock The Vote" (1.3.5) by AlliedModders LLC
27 "[TF2] Roll The Dice" (0.3.8.2) by linux_lover
28 "Simple SourceMod Plugins Core Plugin" (1.0.$Revision: 90 $) by Simple SourceMod Plugins
29 "Simple Team Balancer" (2.0.$Revision: 96 $) by Simple SourceMod Plugins
30 "Simple Team Manager" (2.0.$Revision: 107 $) by Simple SourceMod Plugins
31 "Sound Commands" (1.3.6) by AlliedModders LLC
32 "Spray Tracer" (5. by Nican132, CptMoore, Lebson506th
33 "[TF2Items] Manager" (1.4.1) by Damizean & Asherkin
34 "[TF2Items] Randomizer" (1.11) by FlaminSarge
35 "Team Fortress 2 Casualty Report" (1.06) by simoneaolson, Reflex
36 "Very Basic High Ping Kicker" (1.3) by msleeper

This is my exts list:-
[SM] Displaying 10 extensions:
[01] Automatic Updater (1.3.6): Updates SourceMod gamedata files
[02] Webternet (1.3.6): Extension for interacting with URLs
[03] TF2Items (1.4.2): TF2 Item Modifier
[04] TF2 Tools (1.3.6): TF2 extended functionality
[05] BinTools (1.3.6): Low-level C/C++ Calling API
[06] Top Menus (1.3.6): Creates sorted nested menus
[07] SDK Tools (1.3.6): Source SDK Tools
[08] Client Preferences (1.3.6): Saves client preference settings
[09] SQLite (1.3.6): SQLite Driver
[10] SDK Hooks (1.3.0): Source SDK Hooks

I'm really new to all of this, so if I've missed or forgotten something, please don't laugh. I'm trying to install your randomizer mod.
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SilentMagic
SourceMod Donor
Join Date: Oct 2010
Old 01-06-2011 , 09:57   Re: [TF2] Visible Weapons Natives
Reply With Quote #49

Did you installed attachable?
Don't see it in your extension list
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Smurfette
Member
Join Date: Oct 2010
Old 01-06-2011 , 19:53   Re: [TF2] Visible Weapons Natives
Reply With Quote #50

Yeah I tried 3 times..not sure what I'm doing wrong? extracted everything to their specified folders and still nothing
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