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[ANY] Infinite-Jumping (3.0, 2014-Nov-29)


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Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Old 02-20-2011 , 13:12   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #41

Try to use the lastest sm snapshot of the 1.4 branch.
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Nobodi99
Junior Member
Join Date: Jun 2010
Old 02-22-2011 , 10:00   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #42

Thanks that worked
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coldasice
New Member
Join Date: Feb 2011
Old 02-25-2011 , 06:46   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #43

Hi
Ich habe das Plugin auf dem Server installiert funktioniert aber irgendwie nicht!
Bitte um Hilfe

Hi
Ive installed the plugin on the server but it doesnt work!
Please help me!
Quote:
// This file was auto-generated by SourceMod (v1.3.6)
// ConVars for plugin "infinite-jumping.smx"


// The amount of vertical boost to apply to double jumps.
// -
// Default: "290.0"
sm_inf-jumping_boost_double "140"

// The amount of vertical boost at the first jump (initial jump), if 0 then the mod jump power/boost is used instead. Examples: CSS 290.0; HL2DM 190.0
// -
// Default: "0.0"
sm_inf-jumping_boost_initial "1.4"

// Enables or Disables Infinite-Jumping
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_inf-jumping_enabled "1"

// Needed admin level to be able to jump again in mid air. Leave this empty to allow it for all players, set it to "0" to disable this feature at all or use the SourceMod admin flags a,b,c etc.
// -
// Default: ""
sm_inf-jumping_flags_double ""

// Needed admin level to be able to jump automaticly again when on ground. Leave this empty to allow it for all players, set it to "0" to disable this feature at all or use the SourceMod admin flags a,b,c etc.
// -
// Default: ""
sm_inf-jumping_flags_infinite ""

// Needed admin level to be able to perfect jump again in mid air. Leave this empty to allow it for all players, set it to "0" to disable this feature at all or use the SourceMod admin flags a,b,c etc.
// -
// Default: "0"
sm_inf-jumping_flags_perfectdouble ""

// The maximum number of re-jumps allowed while already jumping.
// -
// Default: "1"
// Minimum: "0.000000"
sm_inf-jumping_max_doublejumps ""

// This is mainly for debug purposes. If 1 and a cvar is changed you can see what functions you are still able to use. If its 2 then you see also the jump boost of each jump.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_inf-jumping_notify ""
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Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Old 02-25-2011 , 07:00   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #44

Hi, your problem is that the following cvar is only 1.4.
Code:
sm_inf-jumping_boost_initial
try to set it to "0.0" in your config file and reload the map.
If this didn't help try to use my test plugin.
If the test plugin doesn't work I got bad news for you. :-/
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coldasice
New Member
Join Date: Feb 2011
Old 02-28-2011 , 08:56   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #45

Doesnt work -.-
Whats the bad news?

Last edited by coldasice; 02-28-2011 at 09:03. Reason: edit
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 02-28-2011 , 09:40   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #46

So you've droped the test plugin into your plugins folder and reloaded the map?
If yes, the bad news are that your server can't execute OnPlayerRunCmd, which means some plugins won't work until this is fixed.

Try to use the latest snapshot of SourceMod 1.4
If that doesn't work contact your server provider and tell him what the problem is.
If he can't fix it, go to another provider.
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Xiou
New Member
Join Date: Mar 2011
Old 03-10-2011 , 13:24   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #47

hi, running perfect, I only got a problem i have "sm_inf-jumping_boost_initial "290.0" " now if jump white duckjump, come i not higher as normal.
its realy fail for jump maps. how i can fix?

sry for my crap english
I hope you understand it
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Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Old 03-11-2011 , 03:56   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #48

Set it to "0.0" (zero) then the game jump height is used.
sm_inf-jumping_boost_initial is just there to change the jump height completely, so don't set it to 290.0 since 0.0 works better.
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Xiou
New Member
Join Date: Mar 2011
Old 03-11-2011 , 22:41   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #49

but i need the speedboost ;/ can i push the speed? without buggy duckjump?
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Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Old 03-12-2011 , 04:57   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #50

speedboost? in what direction?
sm_inf-jumping_boost_initial is ONLY the UP boost.
If you got problems that players slow down during a rejump set sv_enablebunnyhopping to 1 in your server.cfg (Valve implemented this with the orangebox update).
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