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[L4D1&2] Spawn Alarmcars


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zm.helpcs.ro
New Member
Join Date: Oct 2011
Old 10-10-2011 , 04:01   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #41

SOO COOLL MAN
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 11-27-2011 , 05:44   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #42

Hello DieTeetasse

I got this error when I installed the new SM 1.4.1

PHP Code:
[SMNative "CreateEntityByName" reportedCannot create new entity when no map is running
[SMDisplaying call stack trace for plugin "l4d_spawn_alarmcars.smx":
[
SM]   [0]  Line 1153, /home/groups/alliedmodders/forums/files/5/6/3/1/5/75804.attach::CreateAlarmCar()
[
SM]   [1]  Line 563, /home/groups/alliedmodders/forums/files/5/6/3/1/5/75804.attach::SpawnAlarmCar()
[
SM]   [2]  Line 1657, /home/groups/alliedmodders/forums/files/5/6/3/1/5/75804.attach::PlaceAlarmCars()
[
SM]   [3]  Line 1603, /home/groups/alliedmodders/forums/files/5/6/3/1/5/75804.attach::InitMap()
[
SM]   [4]  Line 136, /home/groups/alliedmodders/forums/files/5/6/3/1/5/75804.attach::Event_RoundStart() 
when installing the older version everything was fine with no errors again.
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Sev
Veteran Member
Join Date: May 2010
Old 12-22-2011 , 14:10   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #43

Yep.

Getting the same error.

Hopefully he comes back and updates.
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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 01-26-2012 , 14:08   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #44

Sev requested I fixed the small error about CreateEntityByName that runs before MapStart.

Code:
Version 1.0.4a
- Fixed CreateEntityByName runing before OnMapStart -- Mr. Zero
Attached Files
File Type: sp Get Plugin or Get Source (l4d_spawn_alarmcars.sp - 466 views - 71.0 KB)
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 01-27-2012 , 12:47   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #45

Trying to get the plugin in your post then it says "Plugin failed to compile! Please try contacting the author." what is normal.

then tried to compile it manually and got this error when compiling.


PHP Code:
l4d_spawn_alarmcars.sp
I
:\L4D\SERVERS\sourcemod\SM 1.3.8\l4d_spawn_alarmcars.sp error 010:invalid function or declaration
I
:\L4D\SERVERS\sourcemod\SM 1.3.8\l4d_spawn_alarmcars.sp(125) : warning 217loose indentation
I
:\L4D\SERVERS\sourcemod\SM 1.3.8\l4d_spawn_alarmcars.sp(126) : warning 217loose indentation
I
:\L4D\SERVERS\sourcemod\SM 1.3.8\l4d_spawn_alarmcars.sp(132) : warning 217loose indentation
I
:\L4D\SERVERS\sourcemod\SM 1.3.8\l4d_spawn_alarmcars.sp(133) : warning 217loose indentation
I
:\L4D\SERVERS\sourcemod\SM 1.3.8\l4d_spawn_alarmcars.sp(142) : warning 217loose indentation
I
:\L4D\SERVERS\sourcemod\SM 1.3.8\l4d_spawn_alarmcars.sp(143) : warning 217loose indentation

1 Error

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Sev
Veteran Member
Join Date: May 2010
Old 01-27-2012 , 14:19   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #46

I got the same thing while compiling but the plugin works fine now and no crashes whatsoever.

Can't complain.
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 01-27-2012 , 15:07   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #47

but it's shouldn't have an error specially when Mr.Zero makes or fixes them ^^
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irogue
Senior Member
Join Date: Jan 2011
Location: Australia
Old 04-26-2012 , 13:59   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #48

Recently re installed this plugin and it allowed me to manually spawn all type of cars via the custom list as well as the default car, however when i save the cars to the map'(s) it appears as though it saves and the locations show up in the .cfg but i only see the cars loaded in the 2nd round in versus games.

I have compile the .sp with sourcemod-1.4.2-hg3452-windows build with no errors (the .sp i am using is the one from the main page not the recently added one others have tried.)

Would it be possible the author or anyone familiar with this plugins source be able to find a fix for this please.

Last edited by irogue; 04-26-2012 at 14:01.
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KillJoy
New Member
Join Date: Jun 2013
Old 06-12-2013 , 12:10   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #49

Hi. Sry Poor English.

only Round Start car spawn fix.
not touch other fix.

fix points.
Line 107 HookEvent("round_freeze_end", Event_RoundStart);

add
Line 109 HookEvent("mission_lost", Event_RoundStart);
Attached Files
File Type: sp Get Plugin or Get Source (l4d_spawn_alarmcars.sp - 642 views - 70.8 KB)
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sos crazy89
Member
Join Date: May 2015
Location: Russia
Old 10-15-2015 , 12:15   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #50

Hi, I have a list of machines
I want to add my machine
how to choose the distance of color and light from the headlights?
left 4 dead 1
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Last edited by sos crazy89; 10-15-2015 at 12:39.
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