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[L4D2] L4D1 Versus Score System


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basktfbb
Member
Join Date: Feb 2010
Old 02-03-2010 , 06:03   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #41

Quote:
Originally Posted by DieTeetasse View Post
I overlay the score output with a modt message containing my calculated score.
I will post an image later this day.

Edit:
Here the pic.
this plugin is wonderful ...
this motd would be a welcome message?
I tried to turn off... but not sucess

apparently everything is ok
but the message continues to appear in motd

L 02/03/2010 - 085:06: [basecommands.smx] "Console <0>" changed cvar (cvar "l4d2_l4d1vs_welcome_msg_enable") (value "0")
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 02-03-2010 , 06:23   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #42

Here is a modified L4D1 Verus Score System with the welcome message and motd disabled.

Last edited by psychonic; 03-31-2010 at 22:16. Reason: SMX attachment removed. No source posted.
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basktfbb
Member
Join Date: Feb 2010
Old 02-03-2010 , 08:24   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #43

thanks man ^^
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DieTeetasse
Senior Member
Join Date: Jul 2009
Old 02-04-2010 , 03:13   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #44

The cvar "l4d2_l4d1vs_welcome_msg_enable" is referring to the hinttext and chat welcome message after connecting.

The motd is displaying the real score at the end of the round to overlay the (original, not actual) score to prevent users to be confused. Therefor i don't find it useful to disable this output.
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basktfbb
Member
Join Date: Feb 2010
Old 02-04-2010 , 05:52   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #45

Quote:
Originally Posted by DieTeetasse View Post
The cvar "l4d2_l4d1vs_welcome_msg_enable" is referring to the hinttext and chat welcome message after connecting.

The motd is displaying the real score at the end of the round to overlay the (original, not actual) score to prevent users to be confused. Therefor i don't find it useful to disable this output.
in fact, the actual scores shows in TAB menu.
And the players really dont like the motd shows every time.

I take this version with motd is off. And is nice to me
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ionxp
BANNED
Join Date: Oct 2009
Old 02-07-2010 , 17:19   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #46

i hate those stupid popups aswell
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ellis
Senior Member
Join Date: Apr 2010
Old 04-26-2010 , 16:53   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #47

hey teetasse,

bekomme bei deinen plugin immer den selben fehler, egal welche version ich verwende. hab den score / teamanager auf meinem server. benutze deshalb die alte version aber bekomme auch mit dem alten plugin den selben error.
Das Plugin muss sowieso, wegen the passing mal geupdatet werden

Code:
L 04/26/2010 - 22:47:23: SourceMod error session started
L 04/26/2010 - 22:47:23: Info (map "c1m1_hotel") (file "errors_20100426.log")
L 04/26/2010 - 22:47:23: [SM] Plugin encountered error 25: Call was aborted
L 04/26/2010 - 22:47:23: [SM] Native "SetFailState" reported: Fail to load addons/sourcemod/../../cfg/sourcemod/l4d2_versus_score_system_map_multiplier.txt
L 04/26/2010 - 22:47:23: [SM] Displaying call stack trace for plugin "l4d2scoresystem.smx":
L 04/26/2010 - 22:47:23: [SM]   [0]  Line 220, /home/groups/alliedmodders/forums/files/5/6/3/1/5/57710.attach::PrepareMapMultiplier()
L 04/26/2010 - 22:47:23: [SM]   [1]  Line 173, /home/groups/alliedmodders/forums/files/5/6/3/1/5/57710.attach::OnPluginStart()
L 04/26/2010 - 22:47:52: Error log file session closed.
L 04/26/2010 - 22:47:52: SourceMod error session started
L 04/26/2010 - 22:47:52: Info (map "c1m2_streets") (file "errors_20100426.log")
L 04/26/2010 - 22:47:52: [SM] Plugin encountered error 25: Call was aborted
L 04/26/2010 - 22:47:52: [SM] Native "SetFailState" reported: Fail to load addons/sourcemod/../../cfg/sourcemod/l4d2_versus_score_system_map_multiplier.txt
L 04/26/2010 - 22:47:52: [SM] Displaying call stack trace for plugin "l4d2scoresystem.smx":
L 04/26/2010 - 22:47:52: [SM]   [0]  Line 220, /home/groups/alliedmodders/forums/files/5/6/3/1/5/57710.attach::PrepareMapMultiplier()
L 04/26/2010 - 22:47:52: [SM]   [1]  Line 173, /home/groups/alliedmodders/forums/files/5/6/3/1/5/57710.attach::OnPluginStart()
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 04-29-2010 , 03:57   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #48

Would be nice if someone could update this plugin to work with the passing.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 04-29-2010 , 04:13   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #49

The way i see it you only need to update the .txt file with The Passing maps?

PHP Code:
"map_multipliers"
{
    
"c1m1_hotel"            "1.0"
    "c1m2_streets"            "1.3"
    "c1m3_mall"                "1.5"
    "c1m4_atrium"            "2.0"
    "c2m1_highway"            "1.0"
    "c2m2_fairgrounds"        "1.3"
    "c2m3_coaster"            "1.4"
    "c2m4_barns"            "1.5"
    "c2m5_concert"            "2.0"
    "c3m1_plankcountry"        "1.0"
    "c3m2_swamp"            "1.3"
    "c3m3_shantytown"        "1.5"
    "c3m4_plantation"        "2.0"
    "c4m1_milltown_a"        "1.0"
    "c4m2_sugarmill_a"        "1.3"
    "c4m3_sugarmill_b"        "1.4"
    "c4m4_milltown_b"        "1.5"
    "c4m5_milltown_escape"    "2.0"
    "c5m1_waterfront"        "1.0"
    "c5m2_park"                "1.3"
    "c5m3_cemetery"            "1.4"
    "c5m4_quarter"            "1.5"
    "c5m5_bridge"            "2.0"
    "c6m1_riverbank"        "1.3"
    "c6m2_bedlam"            "1.6"
    "c6m3_port"                "2.0"

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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 04-29-2010 , 23:59   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #50

Yeah, I tried that, didn't work. Even in the regular maps its the same bug, end result score is something like -32746. It seems whatever the developer used to calculate distance was broken after the update, as even if everyone makes it into the saferoom the distance is still 0.0.
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