Raised This Month: $ Target: $400
 0% 

[L4D & L4D2] Weapon Damage Mod


Post New Thread Reply   
 
Thread Tools Display Modes
ellis
Senior Member
Join Date: Apr 2010
Old 04-28-2010 , 04:49   Re: [L4D & L4D2] Weapon Damage Mod
Reply With Quote #41

One of your best plugins, good job
Question: Does support the mod the weapon from the passing, like golf club, m60?
ellis is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 04-28-2010 , 06:47   Re: [L4D & L4D2] Weapon Damage Mod
Reply With Quote #42

Sure, just add their weapon strings and youre good.

Its weapon_rifle_m60 and golf_club
AtomicStryker is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 06-06-2010 , 14:28   Re: [L4D & L4D2] Weapon Damage Mod
Reply With Quote #43

1.0.4 - changed damage applying method, now scores damage correctly and can kill with bonus damage
AtomicStryker is offline
Eraa
Senior Member
Join Date: Mar 2010
Old 06-06-2010 , 15:46   Re: [L4D & L4D2] Weapon Damage Mod
Reply With Quote #44

It is good news !
Question, if im set "l4d_damage_melee_commons_enabled 0" and reduce damage from melee weapon, the news damage only work on infected (charger,jockey etc..) ?
__________________

Last edited by Eraa; 06-06-2010 at 15:53.
Eraa is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 06-06-2010 , 16:25   Re: [L4D & L4D2] Weapon Damage Mod
Reply With Quote #45

Thats what it says.
AtomicStryker is offline
dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 06-06-2010 , 17:34   Re: [L4D & L4D2] Weapon Damage Mod
Reply With Quote #46

hmm i recently removed the last version because it was affecting ci rather randomly (since the passing i believe) and got too many complaints about it.. what i mean by randomly is - for some people but not everyone all the time.. perhaps it was related to the specific melee weapon being used. idk. oh and i had l4d_damage_melee_commons_enabled 0

ill give the new version a go again. and see what happens.
dirka_dirka is offline
DarkEnergy
SourceMod Donor
Join Date: Apr 2008
Location: Georgia Tech, MSECE
Old 08-15-2010 , 13:51   Re: [L4D & L4D2] Weapon Damage Mod
Reply With Quote #47

not implemented via sdkhooks (if it supports l4d)? sdkhooks can block lethal blows
__________________
War3:Source Developer
"Your CPU is just a bunch of Muxes"
DarkEnergy is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-15-2010 , 14:47   Re: [L4D & L4D2] Weapon Damage Mod
Reply With Quote #48

Oh ive done SDKHooks Damage modifyers, problem being SDKHooks OnTakeDamage not properly working with L4D2.
AtomicStryker is offline
help_im_upside_down
Junior Member
Join Date: Feb 2010
Location: New York City
Old 08-30-2010 , 19:41   Re: [L4D & L4D2] Weapon Damage Mod
Reply With Quote #49

can anyone upload a screenshot of wat this looks like? would be greatly appreciated, thanks
__________________
Join my Steam Group for access to my L4D/L4D2 Achievement Server

Search CS GIRLS IN NYC
help_im_upside_down is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-31-2010 , 06:09   Re: [L4D & L4D2] Weapon Damage Mod
Reply With Quote #50

How exactly would you expect to 'see' damage change
AtomicStryker is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:02.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode