Quote:
Originally Posted by mukla67
Khat mate updates all good but 1 thing the !jointeam2/!joinsurvivor commnd isn't working at all. Any ideas?
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Those commands are respectful of the vs_max_team_switches variable. So if you have switched once and press the Switch Team button (Default: M) and the GUI says You cannot switch then it will simply do nothing. Those commands basically insert "Jointeam 2" into your console for you (Team 2 being survivor) Also make sure the players are typing exactly that and not putting a space or anything. When I tested it on my test enviroment it worked fully when I set vs_max_team_players to 999 I could repeatedly switch then i could no longer when i said it to 1, it won't inform you that you cannot because of max switches it just does nothing.
Quote:
Originally Posted by mukla67
Played a few games through today mate and it seems to be spawnnin tanks on the odd occasion before u even leave the safe room n before any other infected can spawn and then u get another tank half way through so you get 2 tanks
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This is because of your teams score, the A.I director algorithm believes your doing incredibly well and is trying to provide a suitable challenge, So if you keep surviving with all 8, you
are doing well and should expect multiple tanks. However in retrospect having a secondary tank makes it an equal challenge considering the increased players.
Quote:
Originally Posted by Und3rg
Awesome plugin!
One question:
There only 4 med kits at start of map, so is there a way to spawn the amounts automatically according to number of survivors you've set without using additional plugins ? (atm i'm using all4dead plugin to spawn manually)
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I was looking at offering this at some point however I ran low on time prior to having to go to an event, there will be a feature offered for this on the next update. Although personally I believe it's more challenging with 4 medpacks and promotes teamplay however I can also understand that it's annoying not getting a medpack because you load slower, long story short, this is an upcoming feature.
Quote:
Originally Posted by Skyttens
This plugin works good and all, but server lags like hell if i have more than 10 players on server. I run 24 mbit brandwith broadband so i guess it's supposed to lag.
And as somevone else stated before, when a tank spawns and both teams are full the tank wont spawn and the server will then ofcourse f*** up.
Somevone then said that the solution to this is not to have both teams full when tank is spawning, but the big question is: How? How do you have an empty player slot for the AI to spawn a tank? The players will just take that slot and tank wont be able to spawn.
Does anyone have a solution to this problem?
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Quote:
Originally Posted by Downtown1
I thought that was fixed in the later version? The problem was the z_max_player_zombies CVAR wasn't getting set right.
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This problem may persist if they have a full 8 team (But shouldn't theoretically however there could be some form of internal coding that goes wry, because it's supposed to go "4+1" so maybe it's still checking that but finding it empty anyway because it's
. I am not certain, if we can get some reports on this then I can go about making an exception system for this. It could possibly be that it's using the full 16 players and the server has no more slots, the tank does need a valid empty player slot to be able to connect, the fixing of the CVAR simply fixed the tank bot joining the team and spawning correctly.
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