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Darth Maul


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Sam Stone
Junior Member
Join Date: Oct 2008
Location: Russia
Old 10-21-2008 , 00:22   Re: Darth Maul
Reply With Quote #41

How about increase the attack range for lightsaber? Because of is has ~2 meters long )
Or it's impossible?..
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Guilty Spark
Member
Join Date: Jan 2008
Location: clansolo.com
Old 10-21-2008 , 12:44   Re: Darth Maul
Reply With Quote #42

Quote:
Originally Posted by Sam Stone View Post
How about increase the attack range for lightsaber? Because of is has ~2 meters long )
Or it's impossible?..
I'm pretty sure it's possible, but you'd probably have to hook TraceHull and find a way to determine whether it was for a knife attack, then run some custom checking code for players.
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Grilado13
Junior Member
Join Date: May 2010
Old 04-20-2011 , 22:29   Re: Darth Maul
Reply With Quote #43

Because the skin of Darth Maul does not appear? Have to change something in the Plugin?
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Phocus
New Member
Join Date: Aug 2011
Old 08-15-2011 , 08:10   Re: Darth Maul
Reply With Quote #44

I can't download the plugin. Anyone know what's wrong?
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 08-15-2011 , 08:14   Re: Darth Maul
Reply With Quote #45

Download the source code and compile locally. The online compile does not have the 1.2.0.14 include, only the 1.2.0.10.
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PsIIh21
Junior Member
Join Date: Sep 2011
Location: Lithuania
Old 09-19-2011 , 10:29   Re: Darth Maul
Reply With Quote #46

Quote:
Download the source code and compile locally. The online compile does not have the 1.2.0.14 include, only the 1.2.0.10.
But heroes from 1.2.0.10 perfectly works on 1.2.0.14, so he can use and online compiler.
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 09-19-2011 , 10:36   Re: Darth Maul
Reply With Quote #47

Quote:
Originally Posted by PsIIh21 View Post
But heroes from 1.2.0.10 perfectly works on 1.2.0.14, so he can use and online compiler.
No he can't. 1.2.0.10 does not have the function sh_set_hero_dmgmul which this hero uses, ergo, he cannot use the online compiler.
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PsIIh21
Junior Member
Join Date: Sep 2011
Location: Lithuania
Old 09-19-2011 , 10:43   Re: Darth Maul
Reply With Quote #48

Quote:
No he can't. 1.2.0.10 does not have the function sh_set_hero_dmgmul which this hero uses, ergo, he cannot use the online compiler.
maybe you right I'm still using darth manual from older super hero(1.18 ) version, only recompiled for 1.2.0.10
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Last edited by PsIIh21; 09-19-2011 at 10:46.
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 09-19-2011 , 12:23   Re: Darth Maul
Reply With Quote #49

Quote:
Originally Posted by PsIIh21 View Post
maybe you right I'm still using darth manual from older super hero(1.18 ) version, only recompiled for 1.2.0.10
The old one obviously uses another way so you can do that yes. But this new version you can't.
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SuperHeroMods
New Member
Join Date: Nov 2011
Old 11-19-2011 , 03:35   Re: Darth Maul
Reply With Quote #50

can somebody find the darth maul with green hook ?
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